over 3 years ago - /u/Jaaxxxxon - Direct link

Hey again!

As always, we're eager to hear your feedback and any suggestions, critiques, etc. that you might have. Last week's feedback was great - I wasn't responding to things due to being 'away from the office' a bit, but I'll be going back and answering those as well, and I'll be making sure the team sees pertinent information from both this week and last's at our next meeting.

As for our meeting notes, a big takeaway is that we're beginning to transition from the usual development grind into testing/bug fixing, so a little bit of progress is always great. Some meeting notes are below:

  • As for testing, we're investigating crashes with DX12 on the new build. Not sure why exactly, but we're looking into it.
  • Noria (new desert map) is still being developed.
  • Some initial work on new impact/blood visual effects. Ours at the moment are a little hard to see, and we'd like to make them a bit more cinematic.
  • More tweaking to the castle area of Mountain Peak, this time adjusting the exits from defender's spawn to be a bit less of a bottleneck.
  • Quite a few more optimization efforts on Castello have been completed.
  • Some visual tweaking to Arena (it shares some assets with Castello, which were changed)
  • Some new war-dart javelins have been implemented in-game.
  • Horde AI improvements are ongoing.
  • More work on ambient map sounds and other audio effects is underway.
  • We're investigating some ragdoll issues (mostly just general weirdness and hit detection).
  • Some console porting work is ongoing.
  • We experimenting with changing fire pits to have a limited duration, as they're a huge damage increase for engineers with virtually no risk or downside. We'll see what we come up with.
  • Lots of misc. bugfixes and tweaks.

And that's it for this week - we'll be sure to get some more information out when we can, and as always, you can see last week's post here:
https://www.reddit.com/r/Mordhau/comments/oac3u5/weekly_feedbackdiscussion_629_75/

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