Howdy!
As always, we're happy to hear any feedback, concerns, criticisms, etc. that you all have! This week, we were focused on ongoing development, with a focus on optimization, map development and tech updates. You can read some of our meeting notes below:
- Ambiance sounds have been created for The Pit.
- We've also done an initial test of adding sound triggers for people approaching from behind/the side of the player.
- A bit of SDK work is continuing, general networking development and some other misc. fixes and tweaks.
- We're looking to tone down the catapult - at the moment it's a Mordhau drone strike - there's no risk in using it. What we're looking at doing is a reduction in range but an increase in movement speed, and also adding some restrictions on where you can use the catapult from. Having a catapult kill your entire team from inside a spawn protection zone isn't a good gameplay loop, and so that's what we're looking to fix.
- More continued post-processing work is ongoing, and more miscellaneous optimizations are being worked on. Foliage materials are being optimized as well.
- More animation tweaking and implementation for 2H swords, taking the new animations and making them gameplay friendly. This is partly polishing up raw animations, but also improving their readability.
- Misc. backend work on engine updating.
- A bit of work is continuing on Noria, as well as working on some illumination, weather ambiance stuff with the new engine tools. It's looking like we will be pushing the engine update first as it contains some pretty major bugfixes and improvements, and add weather variations later.
- Castello level design tweaks are in progress, and some misc. level objects have been made.
- More work is continuing on the armory rework :)
- A new layout for Mountain Peak's castle section is mostly complete, and we're now working on additional optimizations.
- More armor is in development. About 3 new sets are done for a future update, and we're also working on a few miscellaneous pieces and a new weapon skin as well.
- Grator also has re-proportioned some armor pieces, as per community requests. :)
- Multiple limb severing is still in progress, and it's going well.
- We're working on some falx skins :)
- Some more AI improvements are ongoing - this should help a bit with bots functioning on normal modes and in Horde as well.
And that's it for this week! You can read last week's feedback here:
https://www.reddit.com/r/Mordhau/comments/npxp1t/weekly_feedbackdiscussion_61_67/