almost 4 years ago - /u/Jaaxxxxon - Direct link

Hey everyone! :)

You know the drill - let us know your thoughts, feedback, suggestions and anything that comes to mind! Please make sure to be constructive and relatively specific, so we can actually look into the issues or suggestions you've got. Thanks a ton, and we'd love to hear what you have to say.

As for our meeting, we had a pretty good one. Some notes:

  • We spent a pretty good chunk of time talking about how to improve the new-player experience, and ways to make things less frustrating when you're learning the ropes. Some good ideas were brought up, and we'll share 'em with ya once we've finalized and developed these features. Also, we're looking into making the default loadouts actually viable. (No one-shotting defaults!)
  • Not directly related to development, but we're looking into some more ways to talk to ya folks that should be pretty cool. More info when we're ready on that front :)
  • Work on the SDK continues, and it's progressing rather nicely!
  • Animation improvements in regards to blending should make some attacks more consistent feeling and less jarring.
  • General housekeeping and some backend work, it never ends 😅
  • Long-term content goals (maps, etc.) are still chugging along.
  • Marox has been crushing it with some server improvements. Lots of optimization on the network/server side should reduce the load placed on servers, and therefore packet loss and general wonkiness should be less common.
  • The glancing blow calculation has been redone. It won't really change gameplay per se (technical update, not a balance change) but it will make the glancing blow more consistent. It should work when it's supposed to, and not get in the way otherwise.
  • Some bug fixes, fixing an issue of not being able to pick up certain items.
  • Miss detector inconsistencies should be reduced.
  • Armory rework is going well. It's still a medium-ish term goal, but Spook is adding some really cool features to the new armory. He's started work on loadout categories, and has a very rough but mostly functional system in place. Definitely not close to being polished at all, but it's a good step in the right direction. There is still a LOT of work needed on the new armory UI, but it's shaping up really nicely.
  • Grator has been hard at work on general polish and art development for upcoming cosmetics. No snippets on these ones yet, but they're planned for a pretty big update sometime in the future! Also, he's done some cool level assets recently as well.
  • We have decided that we will add the ability to color the brigandine legs. Haven't started work on it yet (there are other priorities for the art devs at the moment) but we've added it to the to-do list.
  • We are starting development on a new set of animations for fistfighting. Nothing crazy yet but the current animations are very goofy, so we figured that's a good starting point. :)

That about sums up this week - quite a bit to discuss! Anyways, you can find last week's post here:
https://www.reddit.com/r/Mordhau/comments/kw5tn7/mordhau_weekly_feedbackdiscussion_112_118/

External link →
almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by gooseppe1

Finally, an ability to colour brig legs

:)

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Dazeuh

I love the game the way it is, only gripe is that overhead accels on some ploomer weapons are too fast and not noob friendly at all.

Other than that, what I want the most is more cosmetics from popular eras and nations like roman, byzantium, saracen, persian, ancient greece etc. More variation of skin colours and gender would be nice too.

We plan on some pretty decent combat changes in the future!

As for weapons from antiquity, we don't plan on adding them. Mordhau is a medieval game, and not everything with swords is exactly medieval. Would feel a bit weird to have a time period of 2500 years.

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by BlastingFern134

https://www.youtube.com/watch?v=DIRlCZL2sDM&t

This isn't my video, but is made by a good member of the community and sums up all my gripes. Overall, after my first 200 hours, Mordhau is a ton of fun, but these are the issues I've had as well.

Thanks for the video recommendation. Working on these issues!

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by sex____man

My advice is don't promo combat 2 0 and don't release combat 2.0 in its final form before it's working great and preferably release it with new map content like Eastern crusader seige content and trebuchets so you can remarket the game with the new update packing a whole lot of features, which should hopefully make mordhau sell A lot more copies from promo material for the new patch compared to if you marketed combat 2.0 and new map content in smaller individual piecemeal patches which aren't as significant in content size.

So in other words wait until you have a lot of good content and features before releasing the patch to make a compelling impression rather than just small updates and it will help sell the game more because you can make better promotional material on YouTube when you have more new features to show off.

  1. Can we have a long sallet visor which extends as a mouthguard and shoulderpad cosmetics like in this photo? https://i.imgur.com/1DFizop.png

  2. Cape and kilt cosmetic options which are in the skirt cosmetic list and rename skirt cosmetic list to Skirt/Cape (Skirt/Cape/Kilts cannot be worn simultaneously since only one moving cloth per character is stable), with option to display emblems on capes. If FPS is still an issue due to the size of capes, make it an unlock only for level 100-200 players to limit how often you see them. (although Nordic skirt is fairly large and it seems to be fine)

  3. More prestigious items, more gold sinks. Germanic horned helmet crest and visor on the effigy of Burchard von Steinberg circa 1376-1379 for some variation in historical horned helmet cosmetics. (For 150k-300k gold.) (come on plumers already have some variation with multiple different plumes just gif one more historical horny one) https://effigiesandbrasses.com/829/2937#image

  4. Gilded armors such as field armor of Henry VIII as expensive high level cosmetic gold sinks. (Whole armor sets cost between 200k-2million gold) https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQs7GkwgPfcgAiMY7OKUIXYhicII40Jg2lzzg&usqp=CAU

  5. Different lighting option presets/ray tracing options or ENB presets (Bleak/Gritty/Gothic/Colorful ENB color presets)

  6. Different weather present options or map variations. (Overcast, Foggy, Rain, Sunny, Twilight (Afternoon), Moonlit Night, Dusk/Dawn(4-5am))

  7. Custom heraldry and emblem creation system. (Maybe not uploading your own photos, but at least let us choose the foreground image and background quadrant patterns and colours in any heraldry/emblem.)

That's the plan with the combat stuff, get it polished and working :)

  1. Potentially a new sallet in that style could be cool, but those pauldrons are very mall-ninja-y. Not historical as far as I know.
  2. We are aware of the demand for this and we're seeing what we can do.
  3. Some cool ideas we can definitely look into. I think we need some more late-stage progression.
  4. ^
  5. ENB type presets aren't something we're really interested in doing, usually ENB's have a big performance hit and they're a 3rd party thing regardless. We're not preventing anyone from trying, though.
  6. Each level has the lighting baked into the map, and we'd have to change some things on the backend to make this possible - right now you would need a new copy of each map with different lighting, and that would probably increase the file size by at least 25 GB if I were to make a random guess. We have some plans for non-day maps but we're still looking if it's possible to retroactively add them to existing maps.
  7. It's not really feasible - at the moment there is already so much customization, and adding custom emblems would add even more that you'd have to render and keep in memory. So it could hurt performance, but it's also ripe for abuse - offensive images would be everywhere.

Sorry that a lot of these aren't the greatest news, but we are still working on some of these!

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Skiian360

Hey fellas, love to see you guys are always looking to make the game better and improve the community.

I wouldn't normally comment but I just wanted to express a few concerns on adjusting the fistfighting animations. Specifically with respect to the Mordhau Fistfighting Championship.

I'm well aware that your team has taken the opinions of higher level players into account when working on animations. This is not only important for the competitive scene but refreshing for the community to know that decisions are vetted. I would just like to put a diligence on your radar to ask for similar opinions of players who specialize in this particular field versus your standard competitive knight.

The MFC has plenty of members whom may have input on modifications to these specific animations. Not to throw anyone under the bus, but organizers Bard and Mud, or pros such as Fizzik, Liquid, Lucas Yum, JumpinQuills, Chatick, or the 4x champion ManWithThePlan are a few names that come to mind. In addition, Youtubers like /u/Stay-in-the-grave/ might provide some pretty good reference footage for the current animations while determining what needs to be fixed, etc.

I just want to reiterate that I really appreciate what you guys do. I'm not trying to express distaste for an animation overhaul, actually quite the contrary it's awesome that you guys are even giving these animations the time of day. I just wish to make sure some relevant parties' opinions are listened to. Many of us rely on said 'very goofy' animations to trick up our opponents when we aren't allowed to parry.

Cheers fellas, keep up the great work as always.

We'll be sure to show them off relatively soon, that way everyone can give feedback on them. :)

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Outlaw_Cheggf

Armory rework is going well. It's still a medium-ish term goal, but Spook is adding some really cool features to the new armory. He's started work on loadout categories, and has a very rough but mostly functional system in place. Definitely not close to being polished at all, but it's a good step in the right direction. There is still a LOT of work needed on the new armory UI, but it's shaping up really nicely.

If there were an option to opt-in to a very rough and unpolished armory revamp beta but is mostly functional and has loadout categories I'd do it in a heartbeat. But you guys are probably waiting to surprise us all with a big reveal of all the features 😉

Unfortunately, development doesn't work like that :( You wouldn't be able to actually load in and make a mercenary at this point if we added an opt-in feature, and most people would be reporting bugs that we already have fixed internally, etc.

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by flappypaddy

we are starved for content

We will feed you :)

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by 7dayban

You guys need a find a solution to insta accels in duels still. IDK what to say but having to deal with every single duel being who can hit a better accel rather than swing manipulation is just beyond annoying. Maybe this is just from personal experience but it feels like the game kinda falls apart after 50+ ping. Weird shit happens like swings phasing through your parry cause of the network delay or them getting what looks like the largest extended parry known to mankind. Kicks phasing through people is another problem at these higher pings. One might say just find a lower ping server but I dont think its that hard of an ask to expect to be able to compete fairly in duels from anywhere to 50-70 ping, which in literally any other game would be considered good ping. Also Bardiche is OP but I think you already responded to that one the last weekly discussion.

Combat changes are planned. No ETA as of yet, but crushed is working on a lot of experimental things that are showing some promise :)

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by concernedgamer27272

For me and lots of others, the update made performance worse, not better. Is this on your radar? Seems like when people bring up ping problems on the discord, drunk dwarf wants people to install and run a diagnostics program.

Since we don't work in the triternion IT department, there's gotta be a fix that doesn't involve that, right?

As DD said, can't fix what we don't know. Most of the time it's something specific to a single computer (not that it's your fault, just something not cooperating) and blanket fixes don't always work. So we need detailed info to address the issue :)