about 2 years ago - /u/Jaaxxxxon - Direct link

Hey all,

As usual, we'd like to hear your feedback - and share some insight on what's going on behind the scenes! Please be sure to ask any sort of question you might have, give feedback, constructive criticism, or suggestions - they're incredibly helpful for us, and we appreciate all of them. Now, onto development!

Like before, we're keeping a running list of known problems:

  • The sky-building stuff is being investigated; for now, our moderators will be removing people who use this method to be disruptive or grief matches.
  • The scimitar will be getting nerfed a bit!
  • Team switching restrictions will be changed; after the first few minutes, teams will be unlocked. This should help to prevent people stacking a specific team initially, but allow people to swap sides afterwards to keep things balanced. If this doesn't work, we'll look into further fixes.

Development update:
Mostly, we're just working on Arid - it's coming along rather well (read more below about that) and we don't foresee any major setbacks or problems. Aside from this, the armory and some other features/content planned for the next update are wrapping up. Unfortunately, there's not too much to say aside from that - it's a lot of repetitive work that just needs to be taken care of, and we're working as hard as we can on it! We didn't have as many people able to make this meeting due to real-life obligations, so it's a bit short in terms of notes. We should be back to normal next time, though.

  • We're still getting work done on Arid, and we're making good progress! By the end of this week or so, we should have all buildings completed for their first art pass. Once that's done, we'll be adding some extra trim structures (archways between buildings, etc.) working on some doors, and knocking out some ground meshes. There's a bit of propping and some smaller minor things, but we're working as hard as we can.
  • We're in the process of implementing cosmetics for the next update - these have been previously developed items, and we're adding them into the armory, setting up costs, doing some miscellaneous tweaks and edits. Speaking of cosmetics, we're fixing a few clipping issues with some DLC sabatons, as well as allowing some monochrome team colors with the surcoat, etc.
  • The new Armory is essentially finished! We have all the main work done; the only real remaining thing is adding the equipment icons, and for those we only have hand armor/gloves left to do, and those shouldn't take much time at all. With that sorted, we'll just be doing a bit of testing and fixing any small bugs that might pop up prior to release. Once the icons are in, we'll be sure to show off a screenshot or two!

And that's it for this week - you can find the last post here:
https://www.reddit.com/r/Mordhau/comments/tk8007/biweekly_feedbackdiscussion_thread_32245/

Thanks for reading!

External link →
about 2 years ago - /u/Jaaxxxxon - Direct link

Hey all,

As usual, we'd like to hear your feedback - and share some insight on what's going on behind the scenes! Please be sure to ask any sort of question you might have, give feedback, constructive criticism, or suggestions - they're incredibly helpful for us, and we appreciate all of them. Now, onto development!

Like before, we're keeping a running list of known problems:

  • The sky-building stuff is being investigated; for now, our moderators will be removing people who use this method to be disruptive or grief matches.
  • The scimitar will be getting nerfed a bit!
  • Team switching restrictions will be changed; after the first few minutes, teams will be unlocked. This should help to prevent people stacking a specific team initially, but allow people to swap sides afterwards to keep things balanced. If this doesn't work, we'll look into further fixes.

Development update:
Mostly, we're just working on Arid - it's coming along rather well (read more below about that) and we don't foresee any major setbacks or problems. Aside from this, the armory and some other features/content planned for the next update are wrapping up. Unfortunately, there's not too much to say aside from that - it's a lot of repetitive work that just needs to be taken care of, and we're working as hard as we can on it! We didn't have as many people able to make this meeting due to real-life obligations, so it's a bit short in terms of notes. We should be back to normal next time, though.

  • We're still getting work done on Arid, and we're making good progress! By the end of this week or so, we should have all buildings completed for their first art pass. Once that's done, we'll be adding some extra trim structures (archways between buildings, etc.) working on some doors, and knocking out some ground meshes. There's a bit of propping and some smaller minor things, but we're working as hard as we can.
  • We're in the process of implementing cosmetics for the next update - these have been previously developed items, and we're adding them into the armory, setting up costs, doing some miscellaneous tweaks and edits. Speaking of cosmetics, we're fixing a few clipping issues with some DLC sabatons, as well as allowing some monochrome team colors with the surcoat, etc.
  • The new Armory is essentially finished! We have all the main work done; the only real remaining thing is adding the equipment icons, and for those we only have hand armor/gloves left to do, and those shouldn't take much time at all. With that sorted, we'll just be doing a bit of testing and fixing any small bugs that might pop up prior to release. Once the icons are in, we'll be sure to show off a screenshot or two!

And that's it for this week - you can find the last post here:
https://www.reddit.com/r/Mordhau/comments/tk8007/biweekly_feedbackdiscussion_thread_32245/

Thanks for reading!

External link →
about 2 years ago - /u/Jaaxxxxon - Direct link

Like I said above, apologies for this one being a little light on info. I'll add more stuff to this post if I can get more stuff to share with y'all. :)