about 2 years ago - /u/Jaaxxxxon - Direct link

Hey all!

As usual, we'd love to hear your feedback on the game - any comments, questions, concerns, etc. are all welcome here; your feedback is extremely valuable to us and helps us massively with development. Like always, please keep comments on topic - and please be courteous to others. Thanks!

https://preview.redd.it/4y2w0zy56mm81.png?width=1920&format=png&auto=webp&s=29c4085fd3ffd06d9d8db3a0f2e1db231d7ccbee

As for development, here's a screenshot of what we've been working on for the past few weeks! Arid is coming along pretty nicely, especially with some improved workflows and also getting all hands on deck in terms of artists for development.

As you might be able to tell, we've hid a few things behind that gatehouse and castle wall; there are a bunch of buildings back there which are being developed. A good amount of them are modeled and textured, but a few are still just gray boxes. Work continues on creating models and textures based on reference pictures, tweaking the map layout in small ways, and improving certain objects on the map. For example, some of our artists are reducing the poly counts on the exterior rocks to improve performance, post processing on the skybox and lighting is underway, so on and so forth.

Arid is a pretty ambitious map, but we're absolutely seeing good progress on our end; we can't predict exactly when it will be ready, but we're working as hard as we can to get it finished.

Last thing: with the size of our team growing, we've been making a big push for more efficiency; part of this is that we'll be splitting our weekly development meeting into smaller meetings for relevant developers, in time zones that work for them. This also means that we will be doing our main development meeting every two weeks from now on.

I've actually got a question for you all, since the whole point of these posts is to help keep you in the loop on development; would you prefer weekly posts (with every other post having development notes), or would you rather have a post every two weeks instead? Please let us know down below - thanks!

Thanks for reading! If you'd like to read last week's post, you can find it here:
https://www.reddit.com/r/Mordhau/comments/t4n7zb/weekly_feedbackdiscussion_thread_3136/

External link →
about 2 years ago - /u/Jaaxxxxon - Direct link

Hey all!

As usual, we'd love to hear your feedback on the game - any comments, questions, concerns, etc. are all welcome here; your feedback is extremely valuable to us and helps us massively with development. Like always, please keep comments on topic - and please be courteous to others. Thanks!

https://preview.redd.it/4y2w0zy56mm81.png?width=1920&format=png&auto=webp&s=29c4085fd3ffd06d9d8db3a0f2e1db231d7ccbee

As for development, here's a screenshot of what we've been working on for the past few weeks! Arid is coming along pretty nicely, especially with some improved workflows and also getting all hands on deck in terms of artists for development.

As you might be able to tell, we've hid a few things behind that gatehouse and castle wall; there are a bunch of buildings back there which are being developed. A good amount of them are modeled and textured, but a few are still just gray boxes. Work continues on creating models and textures based on reference pictures, tweaking the map layout in small ways, and improving certain objects on the map. For example, some of our artists are reducing the poly counts on the exterior rocks to improve performance, post processing on the skybox and lighting is underway, so on and so forth.

Arid is a pretty ambitious map, but we're absolutely seeing good progress on our end; we can't predict exactly when it will be ready, but we're working as hard as we can to get it finished.

Last thing: with the size of our team growing, we've been making a big push for more efficiency; part of this is that we'll be splitting our weekly development meeting into smaller meetings for relevant developers, in time zones that work for them. This also means that we will be doing our main development meeting every two weeks from now on.

I've actually got a question for you all, since the whole point of these posts is to help keep you in the loop on development; would you prefer weekly posts (with every other post having development notes), or would you rather have a post every two weeks instead? Please let us know down below - thanks!

Thanks for reading! If you'd like to read last week's post, you can find it here:
https://www.reddit.com/r/Mordhau/comments/t4n7zb/weekly_feedbackdiscussion_thread_3136/

External link →
about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by BurgerKid

I agree with this. Weekly threads are nice but if we can be more in depth every 2 weeks with some developer comments. This could be pretty cool. Jax is doing an amazing job in keeping us in the loop, I can’t complain about even MORE and in-depth community engagement.

Thanks yall :)

If we do weekly ones, every other post won't have dev notes. It's kind of a bummer, but at the same time it will be a bit less repetitive while also meaning that the dev notes will have a bit more 'meat' on them :)

about 2 years ago - /u/Jaaxxxxon - Direct link

To clarify a bit on the question I'm asking at the end:

We're moving our meetings to every two weeks, so that way the devs can have more work actually done before reporting in. It's also helpful since for me the meeting is at 7/8AM, but for the bulk of the team it's at around 8PM. Makes life a bit easier for all parties involved.

This means that there can't be weekly dev notes; while I can see that there is stuff being done, I don't really have a ton of context aside from some commits to the internal build. When we do the dev meetings, I'll often ask a bit for some clarification on certain things and for the okay to share other things. Without that additional info, I run the risk of not accurately portraying what's going on - also, some things are being developed but don't show in the internal changelog until they get added to the build.

So, back to the question; since I can't give weekly updates on dev progress any longer, do you want:

  • Weekly discussion posts, but with every other week not having dev notes, OR
  • Discussion posts every two weeks, so that way each post has the meeting notes.

Sorry for any confusion, and please let me know what you'd prefer!

about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Sharps__

Even if you don't have new information, you really should make a point of acknowledging the hot-button issues so we don't have the same responses in every thread. Even if the answer is just a rehash of "we're working on it."

I'll list the top issues here so everyone else doesn't need to post them:

  • Team switch
  • Scimitar nerf
  • The lack of meticulously animated full-penetrative historically accurate sex

Those issues have been addressed + fixed internally, I think I posted about it about 3 (?) weeks ago. That being said, I should keep them rolling over into each post, as sort of a 'planned fixes'/known issues kind of deal. Good suggestion!

about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Erid0s

Hey guys, could you please fix Buckler? :D Problem is if you want to use your fist as a wepon with buckler, it is not possible nor you can kick. Please please please patch this, we actually have 'Target battle discipline' league that would added a lot more fun! Thank you!

Shields with fists aren't something we're really looking into, since fists are actually an OP weapon that's held back by the fact you can't parry :D

about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by KasiFlow

Just hotfix it. Continuing to wait forever to release balance changes is what pisses people off. You've done hotfixes before. Please stop repeating mistakes. It's been 2 years.

Our version control doesn't really allow us to hotfix past a few-weeks window.

When we release an update, there's about 2-4 weeks where we hold off on putting in-progress stuff into the 'code', which allows us to fix issues. Once we've past that point, we start adding development, WIP kinda stuff back into the game. Once we do that, we can't really go and fix things from the old build, because there's no guarantee that we'd be able to port that stuff back and make it functional.

I'm doing a terrible job explaining this, but I hope it gives you some insight. We have looked at changing how we do things in the past, but we didn't finalize that due to some technical issues.

about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by nottaxy

please being back team selection

Planned for next update - after a few minutes into the match, teams will be unlocked.

about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Trollaciousness

Extremely toxic moderator who plays on US West

I've yet to see any actual evidence of him being abusive, if I get any I will be able to actually see what's going on and take action (if needed).