over 2 years ago - /u/Jaaxxxxon - Direct link

Hey everyone, sorry for the late post!

Like always, we'd love to hear your ideas for the future of MORDHAU - any comments, questions, feedback, suggestions etc. are all welcome, and they help steer us onto the right track for development. Please be respectful to each other and keep posts constructive, thanks!

As for this week's development, no major notes; we skipped this week's meeting and we're reformatting how we do them in general to be more efficient. Expect notes to resume as normal going forwards though. With that being said, a few things that we've done this week are:

  • Arid: The new map is still our primary goal, and work continues on its development.
    • The castle section is getting more art done, such as lightmaps, details etc.
    • FL/INV are getting further development, with tweaks to the existing structure based on internal feedback.
    • The gatehouse area is being further developed; breaking the building into smaller models for performance reasons, etc. as well as texture work.
  • The armory is getting fixes and a few tweaks; as of now it's relatively bug-free. There's about a handful of known bugs which are being taken care of; after that the only real effort needed is on making it look as pretty as possible, and finalizing weapon/armor icons.
  • Work continues on console-related development for an eventual port. When we expanded the team over the past year or so, we brought in specific developers who focus primarily on console development - this means that progress for the PC version hasn't been affected. Also, some optimization techniques and fixes should find their way to PC, including better gamepad functionality.

And that's it for this week - thanks for reading. Once again, expect a more normal post next week. If you'd like to read last week's updates, you can read them here:

External link →
over 2 years ago - /u/Jaaxxxxon - Direct link

Hey everyone, sorry for the late post!

Like always, we'd love to hear your ideas for the future of MORDHAU - any comments, questions, feedback, suggestions etc. are all welcome, and they help steer us onto the right track for development. Please be respectful to each other and keep posts constructive, thanks!

As for this week's development, no major notes; we skipped this week's meeting and we're reformatting how we do them in general to be more efficient. Expect notes to resume as normal going forwards though. With that being said, a few things that we've done this week are:

  • Arid: The new map is still our primary goal, and work continues on its development.
    • The castle section is getting more art done, such as lightmaps, details etc.
    • FL/INV are getting further development, with tweaks to the existing structure based on internal feedback.
    • The gatehouse area is being further developed; breaking the building into smaller models for performance reasons, etc. as well as texture work.
  • The armory is getting fixes and a few tweaks; as of now it's relatively bug-free. There's about a handful of known bugs which are being taken care of; after that the only real effort needed is on making it look as pretty as possible, and finalizing weapon/armor icons.
  • Work continues on console-related development for an eventual port. When we expanded the team over the past year or so, we brought in specific developers who focus primarily on console development - this means that progress for the PC version hasn't been affected. Also, some optimization techniques and fixes should find their way to PC, including better gamepad functionality.

And that's it for this week - thanks for reading. Once again, expect a more normal post next week. If you'd like to read last week's updates, you can read them here:

External link →
over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by DaTrout7

For the eventual console port, will there be cross play as in pc vs console gameplay?

Will the game be balanced towards pc balance or mutual balance?

In my opinion I don’t think you can play on the same skill level on controller as you can on keyboard and mouse. Other games such as FPS games use things like aim assist which tends to cheapen the experience.

No crossplay for PC and consoles, getting parity between inputs isn't really possible.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Explorer_the_No-life

Will you give us normal votekick option in menu, so we can kick trolls and toxic assholes without need to look up console commands at net?

Will I eventually get German Kettle and Black Sallet in T3 versions with bevors?

Like others said, there's non-console votekick functionality. We do need to make things more visible and communicate these types of things to players, though.