over 3 years ago - /u/Jaaxxxxon - Direct link

Hi all,

Hopefully things are looking a bit better, in terms of servers. We're still working on fixes, as well as adding new stuff in for upcoming patches. In any case, if you've got any suggestions - please post them here! Any feedback, (constructive) criticism, comments or concerns are welcome here.

  • Battlefield has been working on some powerful reporting tools that should allow us to clean things up super easily ;)
  • Work continues on the combat animations - 1-handers are a big focus as well.
  • We had another meeting with our server providers. They determined that it's pretty much all DDOS attacks and our provider has switched to a different service for us that can potentially cope with the attacks. (This is what happened to NA Central/East servers). We've now done this for NA West servers. As far as we know the specific issue that NA servers had weren't actually happening to EU or other region's servers, but if you all are getting server issues we need the time/date (like in minutes - be specific please), server name and a screenshot of the scoreboard.
  • Map work continues on the desert map, Noria!
  • Castello is under renovation :) We're opening up some pathways, redesigning the main entrance to the keep, removing some long spawn runs, and improving performance a bit as well.
  • We've been looking into some backend code, we are looking to set things up for future features :)
  • We're looking at some map rebalancing - invasion maps mostly, we've done a few small tweaks according to the completion % statistics.
  • Development on some more, unannounced maps continues.
  • More UI work to help with the Armory rework 👍
  • We're working on some cool armor sets for the future - we can't wait to share them when they're ready!
  • We're looking into more useful training/tutorial scenarios.
  • 1st person/3rd person animations are in development for 1h/2h/polearm weapons :))))

Thanks for reading! You can check last week's feedback thread here:
https://www.reddit.com/r/Mordhau/comments/n4vovb/weekly_feedbackdiscussion_54_510/

External link →
over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by rein_not_reign

Hi Jaxxie! Hope you're doing great :)

What happened to the SDK? :(
As a former Skyrim modder I'm eager to begin working on quality content like Better Bouncing Carrots

we are waiting on verification by epic :) carrot mods soon™

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by doreato

  • Servers much better thank you
  • Inviting players to Invasion matches is miserable, won't join automatically if group, can't join in game sometimes, can't join from steam friends please fix this
  • Discord integration is broken since 7.29. I used to be able to get into the game, put a group invite in the chat and have people join from it. It was very convenient and worked better than inviting in game.

player invite stuff is due to us swapping from steam's API to Playfab, which was a needed change. we'll be looking into these issues going forwards, IIRC we already have some objectives set for fixing partying issues, etc.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Slop-Slop

Any new information on the status of fire pots? They really need to have a boost in structure damage in order to deal with some of the out of bounds catapults on a few of the maps.

that's really just us needing to fix the catapult issues, toolbox already got big nerfs recently and buffing firebombs would nerf the engineers into the earth's core

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Nihhrt

The servers are doing much better so I'm glad to see that! I've even seen some day 1 guys come back because things are stable again.

Is there any workings on the AI for the various NPC nobles? I think they still just chill with you if you get up close to them sometimes.

happy server noises :)))

Yeah, we're working on AI stuff. We broke a few things that need to be fixed.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Miltawne

Ragdolled players become impossible to hit because their hitbox is juxtaposed somewhere else in relation to the model.

I believe we fixed a bug with ragdolls which then revealed an underlying issue that's been around but hidden by the other bug. Kinda confusing but either way we're looking into it 👍

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by DovahkiinRifleman

Is the Eastern Invasion patch coming after the next one? Or will It be probably closer to the end of the year?

The things we need to do are:
- Engine update improvements
- Eastern invasion

So ideally that means one update and then the one after is Eastern Invasion, the actual update cycle might not line up perfectly with two patches (it should) but those are the two goals we have set.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by WikiContributor83

I still would like to see more emblems, preferably ones based on Heraldry and not just random generic emblems from popular culture or even the Mordhau community.

Yeah, it's been noted. We're looking into some!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Lefty_Gamer

Hey Jax, thanks for doing the weekly feedback threads, I just have a few more thematic 13th century cosmetic suggestions to offer.

-Non Articulated Poleyns & Couters: Some of the earliest additions of plate over mail during the 13th century were non-articulated poleyns and (later) couters strapped on over mail to protect the knees and elbows. I know we have the 'Padded Chainmail' Legs & Arms to cover this already, it'd be cool, and simple since the plate piece models are good already, to have them over just mail without the padded backing (Aside from Gamboised Cuisse, which are different from the 'Padded Chainmail Legs), as how I've usually seen depicted.

-New Kettle Helmet: Everyone loves kettle helmets, so why not this (the white flat topped one with the very downward brim) style of one?

-Poleyn+Schynbalds: If Schynbalds are in it'd be awesome to be able to pair them with non-articulated poleyns, both over mail, as another T2 leg option. Don't know how historical or common this setup was, but it'd be cool to have. Only issue might be armor tier 'visibility'. (If the combo over mail turns out to be a visibility issue you could go with Gamboised Cuisse as the base instead).

-New Mail Mittens: The new mail finger gloves in the new surcoats and hauberks look great and even look like they're integrated into the rest of the coat, as it should. Unfortunately the current mail mittens, and I haven't seen any new ones, look the opposite and it'd be nice to have a mail mitten option that looks as integrated into the hauberk as the new mail gloves.

-Gambesons: A 13th century quilted Gambeson without fastenings in front, as they had to be taken off/on headfirst at the period, would be cool. Also Gamboised mittens please with an integrated look, as well as tightened/tied Arming Caps, cloth skirts under the gambesons, the thick collars (as neck option if they can't work as part of the torso), and the gambeson skirt pattern variations, you see often in Maciejowski bible depictions.

Gambesons were also worn overmail armour for extra protection. It'd be awesome to show this look by having an arm cosmetic like some shorter gambeson sleeves with mail showing underneath.

Also now that I've been looking more at Gamboised Cuisse, I think we could use some. Plain standalone Gamboised Cuisse With No Poleyns Art, Another, Art2, Gamboised Cuisse With Poleyn Reenactor Kit

Have a good week!

Hey! With cosmetics, links or references are always great. You can also post some of those on the discord, grator and the other art devs look a lot for references there :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by EverlastingResidue

And progress on the new totally female and totally black characters?

Uhh, a bit weird on the wording there but:

Females will come later, after POC characters. They just need a bit more work with matching the bodies up to the existing armor pieces and making sure things scale properly, are rigged and weighted etc. with different proportions. The face model exists already, but we'll need to make it work with our extremely cursed facial customization too :) Also, we're searching for VA's at the moment and we'll want to have good voices.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by soobidoobi

Wtf does “totally black” characters mean? Lmfao.

Still dosent make much sense to add any of this into a medieval game but sure. Ive made some kind of peace with it.

Normally I'd delete this, but instead here's a learning opportunity.

Go look up "moors in spain" :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Noah_Dventure

Hi, I'm having some problems with the flesh wound perk, I don't know if it's a bug or a intended feature but if my right arm gets chopped off I can't punch with my left arm and vice versa! It was dumb that you could punch with an invisble arm before the patch so I'm glad that got changed! But it really annoys me that I can't use my remaining arm to punch, can't even kick now if I remember correctly! If my leg got chopped off it would make sense that I can't kick but the way it's now just annoys the hell out of me lol. Would love to know if it's just a bug or intended "feature"?

I'll ask if we can change this, I agree that ghost arm punches are weird but if we could lock the attack side, that'd be great.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Lefty_Gamer

Edited with links for almost all suggestions :)

Edit1: Uh nvm I guess my hyperlinks didnt work :(

Edit2: Most of them should work properly, hopefully.

thanks boss

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Murockey

Any plans or thoughts about new mounts? Camels, war elephants, different horse breeds?

Not a huge priority at the moment, but we could look into it in the future 👍

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by GreenGhost95

Do you have any plans to go back and allow more armor combinations? For instance i see no reason why the black sallet can't be equipped with the regular aventail, or why alot of shoes are blocked off from alot of legs.

9 times out of 10 it's due to clipping

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by red_hawkx21

Also, some helmets (mostly newer ones like the vanguard kettles) have some clipping with certain neck pieces that look like they could easily be fixed.

examples would be great :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Strider2126

Why can't you aknowledge that also EU has packet loss problems? What you said it's not true at all

We're looking into it 👍

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by ThatOtherRedditMann

Hey Jax, can you balance the poleaxe please? It’s really overpowered atm, as the animations are busted, and the hit manip is stupid. Thanks, every competitive player in existence.

(cries in paxe is my favorite weapon) okay, sure