Mordhau core concept (as said multiple times by the devs) was being a fun, arcade but realistic medieval combat game, with high skill ceiling and where fights look like fights.
The devs were literally telling us that the game wouldn't be like Chivalry. Which is what I would love to play and got so hyped about.
So the other day this hype suddenly came back to hit me and I tought "What happened to Mordhau?", let me take a look.
Listening to these older dev posts, and looking at these videos from the game it looks like a serious joke.
It's honestly ridiculous. Nothing about knights facing the floor or the sky instead of their opponent, and widly swinging their arms around and their chests in the opposite direction looks like a real fight.
I'm sorry, but no one can convince me that impossible hits and swiveling heavy armored ballerinas is an intended feature of the game. Such a long developing time but the first combat they showed looked way better than what is happening now? Is this the high skill ceiling?
I came to this subreddit expecting people who shared the same initial excitement for what the games initial promise was,
but instead people are putting it off as "Don't worry, the matchmaking will keep the casual player separated from the 360-no scope-backhand-overl0rdz" like that really solves anything in the end?
I'm truly disheartened to see this.
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