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Title, I mean, it's not even hate at this point. The dude acts like a Discord admin, ban me for all I care, you already drove me out of the game

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about 2 years ago - /u/crush_something - Direct link

Originally posted by Spaceman_Schmea

There are a whole bunch of minor changes that affect how combat feels, but i'll just list some of the big ones. Shields had held block without the ridiculously long delay they currently have, you also had much faster movement speed while blocking, but axes caused 33% more stamina damage when blocked with a shield. Kicks used to do much more stamina damage, and would do double stamina damage to held block shields. Chambers used to cost 0 stamina, so you could chamber infinitely. Attacks didn't "lunge" as much as they do now, it made dodge a little OP, but also made combat feel a little more varied because weapon reach mattered a lot more. The walls engineers could build were actually tall enough to matter and couldn't be climbed over. You could equip 3 fire bombs on the same character and play the game as a fire mage.

The shields were changed because they were very frustrating to play against in combination with a large amount of complaints about them. It was not really possible to open up the defense of good shield players even for other really good players, and the fighting against them was generally considered very tedious and unfun for anyone without a shield. The old held block shield mechanics did not work well with the rest of the game, as it is designed entirely around timed blocks. To fix that while keeping their mechanics, it would have required one or several entirely new offensive mechanics to deal with them, and even then it could have still been a big problem so we decided to change them this way.

Kicks were changed because they were dominating the higher level duel meta so much that at some point duels were mostly fishing for successfull kicks, which could win an entire duel on its own, and this kind of gameplay was not so fun. After a large amount of complaints by the higher level playerbase, it was changed.

Chamber costing 0 stamina sounds cool on paper, but the meta it caused was actually very unhealthy for the overall gameplay, as the entire combat basically revolved around chamber. Ontop of "auto reading" someones attack you chambered, it would also entirely negate the offense by the player you chambered by not costing you any stamina, which meant that the player who got more chambers most likely would win a duel by default due to stamina alone. Basically whoever chambered more, wins most of the time. This means that you would have to avoid getting chambered at all cost, that together with the smaller chamber window lead to the "microdrag" meta, which means you would have to drag all the time with every swing, trying to avoid getting chambered with every swing, unless you wanted to risk losing the duel by stamina. This was not only annoying after a while, but also unsatisfying and boring/one dimensional combat as there was no real other playstyles. The entire game revolved around not getting chambered. After a ton of complaining from most of the better players, it was removed due to this meta being unfun.

Attacks actually had more lunge back in those days, with people sliding all over the place with the longest weapons. It was then changed to "equalize" reach a bit more, which was then changed again to what we have now, a reduced lunge but with clear advantages for longer weapons.

The larger engineer walls were removed because they completely destroyed the flow of several maps and was generally not fun for anyone except for the engineer.

Firepots had to be changed for obvious reasons, there was strong abuse with them and 1 or 2 dedicated firepot spammers were enough to make some maps borderline unplayable for normal gameplay and was not fun at all for everyone except for the firepot spammer.

The most likely reason you enjoyed the game more "back in the day" is because the overall playerbase was much, much worse at the game than now. Mordhau (and medieval slashers in general) is most fun for most people when everyone is not so good at the game, and as people get better it gets increasingly frustrating to play for most people. This can sometimes make it seem like the game got worse in some areas, but in reality all that changed is that people got better, which is the most significant factor for frustration.

about 2 years ago - /u/crush_something - Direct link

Originally posted by Big-Papa-Dickerd

Dude 100% has a micro D and wakes up sweating every night knowing he inferior to stouty. His life must honestly really suck.

Copium

about 2 years ago - /u/crush_something - Direct link

Originally posted by Vq-Blink

But if a bootlicker aren’t we? Crush had access to some of the greatest players in the game who knew what needed to be changed and how to improve the game and he disregarded all of them. There was a dedicated separate balancing discord and I saw so many great ideas go through there and nothing was ever done with it.

He single handedly killed this game

This is untrue. The "greatest players in the game" were consistently listened to, a lot of changes were added and made because of their feedback and suggestions. You can go through several patches and there are most likely a bunch of things that came directly from this feedback. But there are also plenty of not so good ideas, just because they come from the best players does not mean they are always good ideas. Ontop of this there is a lot of infighting in these circles, meaning a suggestion by one very good player is disregarded by other very good players. People think its one collective think tank that agrees on everything, when that couldnt be further from the truth. NA Comp plays on a comp mod which barely changes anything about the game because of this, when they have the power to change a lot with the mod. After most of the straight forward suggestions are implemented, you are left over with more controversial ideas and whole thing comes down to subjective opinion of how the game should be, with everyone having their own idea and vision.

Ontop of this you have the stuff that the comp players want but would be very unpopular with the casual side of the game. The removal of chambers is the most obvious example which originated from these players and one of the few times where most of the "greatest players" actually agreed with each other and pushed this idea for a long time. However this idea is unpopular with the casual side of the game and this subreddit in particular, same as several other potential changes that were not made due to this reason. The same people who say "if only they listened to the best players more", who are not part of that group are the same people who most likely would enjoy the game far, far less if we implemented all the suggestions by the comp scene.

about 2 years ago - /u/crush_something - Direct link

Originally posted by majubass

Kek a week ago or so I matched on ranked duels with a guy named „crush”. Just as I noticed it I got kicked from the server with a message that I was kicked. I mean - if you are a dev and want to play ranked good for you but why would you connect just to kick other players lol

Hacker/Impersonator