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Patch #15 Changelog 18/12/2019

Gameplay

  • Festivities
  • Added second Grad Invasion variant, with blue being the attackers
  • Added Crossroads Invasion map
  • Reverted Catapult Nerf
  • Split weapon bundle crates into two on and moved them closer to the attacker’s spawn on Feitoria Invasion
  • Added Fire pit for Toolbox, can be used to ignite arrows, catapult, ballista and deployable ballista projectiles
  • Mortar projectile ragdolling radius reduced slightly
  • Added Arming Sword basket hilt skin, 3 variations
  • Added Brute Bardiche skin
  • Added Mjolnir Maul skin
  • Adjusted original maul skin scale as it was stretched
  • Buckler/Targe can now be thrown by holding R

Combat

  • Kick is now 10ms faster, drains 10 stamina on hit and can be parried
  • Block/parry no longer forces slow kick
  • Switching weapon modes is now 50ms faster
  • Held block shields reworked - now have a longer timed parry as default. Held block can still be activated by holding R, has no knockback and very low stamina drain, but heavily slows down movement speed and greatly increases blocking turncap as well as having a raise/lowering recovery. Allows riposting, but no normal attacks.
  • Kicks no longer have extra ghost range vs shields
  • Jumping/climbing no longer cancels hp regen
  • Reduced Max behind parry angle slightly to fix some extreme cases of backparries
  • Fixed bug where ripostes would get stopped by a clash against a non riposte.
  • Removed general shield movement slowdowns
  • Updated CombatTest map with some highly experimental combat changes, added SKM Variant

Weapons & Equipment

  • Spear can now force rearing on horses when stabbing from the front
  • Buffed spikes slightly
  • Reverted billhook movement slowdown nerf. Now 50% again

Visuals & Misc

  • Updated German localization
  • Siege tower score now ticks more frequently but awards less points on INV_Feitoria.
  • Improved bandage use animation
  • Improved lowerbody fall animation
  • Fixed characters jittering up/down when standing on certain surfaces
  • Increased score for objectives

Sounds

  • Blocks/parries/chambers now play a more bassy sound on top for the local player
  • Raised time to start screaming due to falling from 1 to 1.25
External link →
over 4 years ago - /u/marox_ - Direct link

Originally posted by hereyagoman

Skirmish added to the playmenu

It's finally happened!!! Thank you Devs!

it hasn't though

We're working on upgrading the whole Skirmish experience, then we will feature it more prominently.