over 3 years ago - /u/Jaaxxxxon - Direct link

Hello everyone!

As always, your feedback is extremely important to us. Let us know your thoughts on the state of the game, what you'd like to see in the future, and any suggestions, critiques, etc.
Also, we've decided that the executioner's hood will stay in your inventory if you log in before the 2nd - get it before it's gone!

Our notes for the meeting today:

  • We have identified an issue with MMR being lost for no reason, we're investigating this. Seems to be unrelated to the game's code itself, but the backend.
  • Discussion on game modes, cavalry combat, miscellaneous things.
  • Fixes have been made for undesired behavior; hiding inside trebuchets on Grad, building in spawn areas on maps, etc.
  • Various development on backend and technical areas of the game.
  • Dev progress on armory rework, which is going well.
  • Various art development on level assets.
  • Lots of focus on long-term content (maps, etc.) - we'll show some when we're ready!
  • A bit of work on a very simple duel/3v3 map, which should have fantastic FPS *fingers crossed*
  • Misc. fixes and tweaks.

    Last week's post can be found here:

https://www.reddit.com/r/Mordhau/comments/jetthb/mordhau_weekly_feedbackdiscussion_1020_1026/

External link →
over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Jamcakes_

Heya, very exciting stuff in the notes! A couple of things:

  • Personally it doesn't make sense to me that ranged weapons are banned in Teamfight when the Short Spear has the most powerful ranged attack in the game and is widely used. The spear throw can easily repeatably deal 50+ damage over the entire distance of the arena and I think the throw should be disabled in the interest of competitive play.
  • I think most of the fashion community agrees that the Brigandine Greaves are (in terms of the model) one of the best tier 2 leg options, but it's a massive shame we can't colour the thighs and rivets to match the Brigandine or Corazzina, making them too out of place to style properly most of the time. With editing old cosmetics being out of the question would the devs consider adding replacement that better adheres to quality of Mordhau's more recent cosmetics? Perhaps something like this: https://cdn.discordapp.com/attachments/573910521963610112/770578148025696286/image02.png
  • Remove dodge from the game outright ;^)

For the first one, this is something we're looking into. Not sure exactly how we'll go about it but the idea is that stackable throwables would cause projectile spam, but we still have with with normal weapons. So nothing decided yet, but we'll take a good look at some possible solutions, and hopefully get to a good compromise.

So for the brigandine legs, and all armor - we really don't go back and edit older existing pieces unless we really have to. The amount of time/effort to do so could be better used to make a new armor piece that's similar but with updated proportions and newer, nicer textures etc. The numbers here are made up, but if it takes 8 hours to make changes to the existing legs versus 12 to make a new similar model and textures, we'd rather go with the second as it now means there's a new cosmetic in the game that gives more variety. I like the look of those, we can look into something like that potentially. I'll bring it up to the art guys!

Dodge just needs a rework imo, but that's a subjective opinion. Perks have been getting a bit more of a focus recently, so we can take a look :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by PotatoKilr

  1. Horde improvements such as fixing AI knocking you down easily near ladders
  2. Kicks with all items
  3. Shields should not be de-equipped when the main weapon is thrown
  4. Remove the Huntsman perk or make it a default trait
  5. Nerf cleaver damage against armor (stab damage could be slightly increased to balance it)
  6. Nerf axe attack and/or combo speed (axes should realistically not be faster than swords)
  7. Kills made using a teammate’s mounted crossbow or fireplace should award points to the builder
  8. Allow mounted crossbow bolts to be parried
  1. can be looked at, we plan to give horde some love in the future.
  2. this is something that currently isn't possible due to the way items are coded, but we can take a look perhaps in the future. we've talked about it a few times but it's not something we've seen as ultra-high priority.
  3. Similar to #2, it's not currently possible, but we can look into it.
  4. We've discussed Huntsman a little - we don't have a solution as of now but we know it can in some cases reduce the depth, and we're focusing a bit more on perks recently. We'll see what comes of it!
  5. Cleaver has always been really strong, we'll see if there are any changes that would improve the balance of the game.
  6. Realism isn't a huge concern on this, but usually we try to make axes have good combos and damage at the expense of stab damage potential. It's something we can keep note of, though.
  7. Agreed.
  8. This could be interesting, but usually they don't have a massive impact as it is, and the user is super vulnerable in a lot of cases. Not sure about this, but it's not a bad idea.
over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Kierran169

Keep executioners hood after Halloween please. It fits with mordhau's general theme well.

it is staying, read the bold above

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by gooseppe1

0) My friend can't download the game since new patch. He tried nearly every known method to fix this issue but nothing helped him. What should he do?

Cosmetic suggestions:

1) More leather colors would be a very cool addition.

2) Brigandine greaves need a rework. These legs are really nice, but sadly we can't colour the leather part. Please fix that.

3) Gothic legs seem way too large, isnt it an issue? 4) Archer arms have clipping issues with most of shoulder options.

5) Please make the leather part of archer arms with bracers colorable.

Other questions:

1) How is the progress going with SDK? What should we expect?

2) How is the progress going with scimitar? Should we expect it in the upcoming patch or it will come later?

  1. have him check tech support on the discord, he'll find the most up-to-date info there. It seems to be an issue with our steam download and our file structure, which is something that will be improved with the next update. (next update will be weird like this one, but after that it will be good for subsequent ones.) This bug is due to the map names in the files changing after updates, requiring them to be redownloaded. Going forwards the maps will have static filenames, and fix the issue hopefully.

  2. We can see :)

  3. I talked about this above in jamcake's comment.

  4. Same as what i said in the other comment thread, reworking items isn't time-effective really.

  5. We can look at that, but sometimes clipping is inevitable. There are too many possible combinations to completely eliminate it, but we do what we can.

  6. Same as 2 and 3, but we can still talk about this going forwards.

  1. SDK will have full blueprint support, and will also have some good documentation and resources to help people get started. Should allow for a very moddable experience, from combat to modes, to pretty much everything except some base level functions we need to protect - netcode, backend, etc. Progress is going great though, but I can't give an ETA because it's still something that is kind of complicated and we won't know exactly until things are pretty much wrapped up.
  2. It's going well, it should be in the next content update as far as I know. The upcoming update might or might not include it, as it could be a relatively minor one that is more focused on QOL/technical improvements.
over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Gott_Mogis

I really love you for keeping stuff coming <3 <3 <3 Stay awesome. For me nothing really to complain about.

One thing that i would love to see but expect to be impossible/not wanted from ur side: autobalance teams on level base. my experiance as an avarage 100+ player is that high levels tend to stack. what means that teams of low levels get beaten up often without having carries that help them to live longer. Fmpov Level based autobalance would be the easiest way to balance and most of the time level and skill are correlated. Squads should be prioritised to stay together.

We've seen some issues on this front, and it's something we can take a look at. No guarantees yet, as we don't have any built-in support currently, but it could be worth the effort.

over 3 years ago - /u/Jaaxxxxon - Direct link

Small update: I am currently in the process of moving, so I'll leave this thread up until next week. Feel free to keep posting, I'll be sure to answer you all and get some info for the dev team :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by [deleted]

Hey u/Jaaxxxxon, this might seem like a strange request, but hear me out: Please remove 80 player servers.

The average player will choose it because it sounds cool and then wonder why the the map feels unoptimized or why the server feels laggy.

Then they believe that is just how the game is, even though the game feels smooth when servers have a lower player cap.

It does split the population as well, and I believe this is a big reason for complaints regarding population levels and activity.

Since you guys probably got all the optimization data you needed by now, I think it would be in everyone's best interest to remove it soon-ish.

We have messed around with different server amounts, and it doesn't seem that there is a huge consensus on this. We can look into the servers sometime in regards to player counts and see if there is any room for improvement 👍

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Outlaw_Cheggf

My feedback is that the main menu still says it's halloween! It's not!!! I'm being lied to! You're lying to me right now, Jax!

uh oh i will fix

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by LibertyG100

Can the servers be rebooted at least once per week ? I noticed that the quality of servers slowly decline weeks after week until an update is released, that actually fix the servers, assuming you restart them. I think it would be a good thing if you could reboot servers more often. Thanks !

We're still investigating issues - I don't think this is the actual problem, but we can look into it just to make sure!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Streichwurst

Can we maybe get a folder system for the loadout screen? I feel like most people have just too many loadouts to keep proper track and that would be a great way to filter them. Maybe even have a filter option like one folder 3/3/3 armor or the first weapon in the loadout is 1h, 2h or misc. (ranged and toolbox). That would be awsome!!

we plan on adding more organization when we revamp the armory in the future!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by thuntershompson

is there ever gonna be a regicide game mode?

At the moment we're not currently looking to expand our roster of game modes, but we're always on the hunt for new ideas!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by MaximusProxi

What i think this game needs the most is something like an "advanced" tutorial (or a very clear link to a video like trix's "advanced guide to mordhau", where new players can learn about riposts, drags and accels, footwork/spacing and keybinds. Reason for that is seeing bigger streamers like xqc or summit that go to ranked duels without even knowing what a riposte is, the most important mechanic in the game . I watched some footage the other day and most of their complaints come from "animation abusing" or not knowing how to deal with 1handed weapon attack spamming. If they knew how to deal with that better by knowing what mechanics actually exist in the game they would've had a much smoother time playing. Also playing with 240 is a relatively big disadvantage.

Stuff I'd personally like to see:

  1. Remove automated kicks for teamkilling. Yes I see that this system has it's place in the game for griefers. But it certainly feels bad to get kicked after a 30+ minutes match with over 100 kills, top of the leader board, because that naked maul guy runs injured into your swing. Just remove it or make it so you have to have a certain kill/tk ratio to get kicked (5 tk min, then 1 additional tk for every 10 kills or sth). I personally do think regular votekick is enough if it gave a bit more information.
  2. Also give more information on regular vote kicks, like how long the player has been playing in that match kill/tk etc.
  3. Protect spawns better. On Camp you often get spawnkilled by the catapult just running 3m out of spawn, blue side. Mountain Peak 1 firebomb can block the complete spawn when spawning in the castle entrance, red side.
  4. Give more gold when entering late in horde mode. Entering a game sth like wave 17 with 150g just doesn't cut it. OR give everyone a default loadout after wave 10 (like armingsword, light armor and buckler).

As for tutorials, it's tough because a lot of advanced stuff is theory and subject to change, and releasing official tutorials can lead to them being outdated if they're too specific. The initial tutorial gives people an understanding of at least how to play the game, and if they are still interested in getting better they're free to look up their own resources and improve.

  1. We have looked into some ways to potentially add some reset or tk removal over time, or similar systems. This is arguably a better way to go, as there is much less TKing due to the existence of the system serving as a preventative measure.
  2. This is something we want to expand upon.
  3. We're aware, and we try to tweak these as best as we can!
  4. Horde is an area of improvement that is planned at some point, but currently is on the back burner while we address more pressing issues and develop on some priorities.
over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by DonWardaddy

Ever think of adding minor stats to weapon attachments, like increase point earned, decrease parry cost by 1, deal extra damage to horse/wood, things that doesn’t change gameplay much but worth trying different sets

All weapon attachments are meant to be cosmetic. Tying game stats to visuals isn't ideal because you would lose freedom in how you'd like to look in order to get the best stats and chance at winning.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by needlzor

The only solution I see for this would be to open the game up to more players. Maybe with a free to play model where you could buy cosmetics with money.

I've proposed this as a way to revive the battle royale mode and while it wasn't outright dismissed, it's more of a long term thing.

I don't think the playerbase is dying but the game could use a walled garden mode with level-restricted servers running the game by decreasing the speed to 80%, for people learning the game. Yes, yes I know level isn't everything because new accounts and smurfs and all that but if it reduces it significantly it should already be enough to have some effect.

IMO a walled-garden style system is worse, as it gives the player an abrupt wake up call when they get thrown into normal servers. A very loose MMR system already exists, and we could look into re-using it and seeing if it's beneficial.