Please keep posting these, it helps us give an idea of what players don't want to see, and fosters some discussion to this extent inside the dev team as well. We've recently included a glance calculation for this specific case, but it seems we didn't quite nail it since it's obviously still possible. It's always a battle between not intruding into the combat freedom and making sure really weird stuff is weeded out.
Another thing we're looking at is the speed of idle turning/looking animations, which many people are finding jarring despite it not being possible during an attack itself. We've specifically made the look/aim animations very snappy to aid in reading during attacks, but there's no reason why they should be so in idle, so it's definitely something we can improve in the future.
Sometimes players mention spazzing out and dancing, but we're not sure what specifically they mean, so having it pointed out specifically in video and saying "this and that" makes it a clear problem for us to focus on.