https://thumbs.gfycat.com/GorgeousSpitefulAmethystgemclam-size_restricted.gif
There is a balance between making everything look like a scripted movie fight with 100% believable animations, and allowing for player freedom. Too much restriction = players will feel 'locked-in' and not have the same sense of creativity. Too much freedom and you get some wonky sh*t going down. This freedom is super important, and it's what makes Mordhau the game it is; otherwise we would have just done a lock-on combat system since it would have been a million times easier to make it not look busted.
Also, we have to ensure that animations are readable, but also make sure that there is enough difficulty in reading animations to keep defense from being trivial - too readable and we would have to rely on timing alone, and as a multiplayer game there's only so far you can lower timings to introduce skill - we're pretty much at the limit for that when you factor in ping/latency, any tighter on the timings and the game would be unplayable online.
So it's really a balancing act, no pun intended.
It must be so annoying seeing so many morons regularly complain about something they know nothing about, which you guys worked on for literal years to make as good and balanced as possible. Posts like these are always from people who are too thick and/or impatient to understand why they got defeated by something and what's the counter for it - why do that when you can go complain on reddit that the game is broken somehow and when people ask what are you talking about, just say it happens every game and yet somehow never have any proof to show.
Nah, they're not morons. Everyone has a valid opinion, and if we could all snap our fingers and change Mordhau to be exactly how we would want it to be, we'd all end up with different games. The point of my job is to gather a bunch of feedback, present it to the team, and then we try to make a good compromise on everyone's opinions + our internal vision for the game.
If you guys have clips of ridiculous spinning etc, reply to this comment with some links so we can take a look. thanks
First 2 are clearly from the alpha lmao
smh my head
This is the worst part. They attempt to fix it and the sweaty elitists are against it or they actively attempt to break them.
THIS IS NOT CHIVALRY FFS STOP TRYING TO BREAK THE ANIMATIONS.
No wonder new players leave
the sweatlords have been breaking the animations since the very first alpha build, and then reporting them to us. we had like a year + of people just abusing the f*ck out of the game to get the combat to where it is now, so people actively looking to break things is good (provided they or someone else reports it to us)