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about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by [deleted]

[deleted]

Reason why we won't do that, is because we already have a pretty small playerbase, and adding a PTR would then further split the playerbase. In games like Vermintide, it's a coop game so it doesn't matter as much, Overwatch has a ton of players, etc. It's not a feasible option for us, and it would add extra time onto development.

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Icy_Concern

It'll always be this slow and the communication will always be this awful, I'd say I hope the incoming competition will motivate change but I doubt it will

Still, must be pretty nice having a job that consists of just saying Soon on repeat

I would rather be able to give you actual timelines and dates, but we're not in a position to be able to do that. Really, I'd love to be able to say the day the patch is coming out, sit back and just let things happen. In that case, if there was a delay it wouldn't even be on me, it would be on whoever came up with that estimate.

The reality of the situation is that without a physical office and project managers, HR people etc. our work environment is a lot less structured, and we can't give out solid estimates. We all work remotely, and communicate online, so it's just not feasible.

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by [deleted]

[deleted]

'patchie' is just a thing that caught on, I'm not going to always be Mr. Businessman in the discord when I'm talking to people.

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by [deleted]

[deleted]

I know as much as the other devs do. I have full access to everything, I see every change that is done to the game, and I'm there at our weekly meetings listening to the progress everyone has made from the previous week. We just can't give super accurate estimates, because game dev isn't a super precise line of work. Sometimes a bug pops up and sets us back a few days, sometimes a dev might have to rework balance etc. and a lot of these things you can't set a progress bar on. They are ready when they are ready, and so that's why we don't have a ton of clarity when it comes to when things will be ready.