over 3 years ago - /u/Jaaxxxxon - Direct link

Hey all, sorry for the delay!

As always, we'd love to know your thoughts on the game. Any feedback, suggestions, criticism or just general requests are welcome. Please make sure to keep comments respectful and any criticism constructive. Also, if you didn't see it, here was the livestream we did last week - https://youtu.be/4VTNvpcE7nk

As for this week's meeting, I wasn't able to make it but a *few* notes I've got are:

  • One of the level designers is doing an optimization pass, starting with Grad and moving on from there. As of now, no guarantees it will be in the next update.
  • More sounds are being worked on, as well as audio optimizations.
  • We discussed how to implement a chat reporting system in a way that's useful for both the players, and for us to actually be able to utilize.
  • Lots of technical, backend work - this always needs improvement and should help make future development easier.
  • Some work on GPU rendering and memory optimization is in progress.
  • Improvements to some server stuff, such as preventing banned players from spamming the server with join/leave messages, has been started.
  • Development on Noira (the desert map teased in the livestream) and another un-announced map is going along steadily.

  • The spectator UI in Skirmish modes is getting an improvement, this should help with community events.

  • Various other misc. tweaks and improvements.

Anyways, that's it for this week. Let us know your thoughts below! You can find previous feedback threads here: https://www.reddit.com/r/Mordhau/comments/m24wct/weekly_feedback_discussion_39_315/

External link →
over 3 years ago - /u/Spook- - Direct link

Originally posted by HPADude

Improvement to spectator UI is really appreciated. Have the devs seen King Despacito's Tourney UI mod? Will it be similar to that, and if so, have they talked to him about it?

It's similar, with some additional polish and features.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by theshadowhost

always been a problem - we should have fortnightly weapon balance patches (its just edits to a text file) that are based on recorded stats metrics.

Not just edits to a text file, unfortunately. Right now we do have an issue where we're not able to quickly patch the game, but we're looking into it.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Gomer-san

The gold gains are terrible, I get that the gold is tied to the time spent in a match but there should be a minimum gold gain based on your score. Joining a late game of FL and accruing 1500 points in a couple of minutes just to get 70g is awful. Even worse is joining a game that's almost over, getting 3 or 4 kills and getting 0g when it ends.

Right now you get roughly a little over 1k an hour, which is how we've set up most cosmetics for. We could look into some fixes though.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by SignalSecurity

Could we please let engineers get points when their walls take damage from the enemy team? It would make building walls more worthwhile, all I ever see are spikes and ballistae due to dealing damage even though walls are really good for delaying the enemy.

Also it's REALLY hard to hit badly damaged buildings with the blacksmith hammer even with stabs, I hit the ground or swipe empty air many times trying to repair walls and spikes if the ground geometry isn't flat. Is there a way to give it more consistent interaction with buildables/repairables?

Hmm, we can look into improving in these areas. Thanks for the feedback! 👍

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by GreenGhost95

Remove horse's ability that prevents you from parrying when it bumps you, there's no counter to it and makes horses even more frustrating to fight.

I'll bring this up with the team - good points.
EDIT - we've actually fixed it internally, should be no more flinch on parry with the next update with horses bumping you.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by PotatoKilr

Please do something about the battle axe alt mode. Either change the speed, make it mode readable, or just remove it. It doesn’t make any sense.

My recommendation: Change the alt mode from a choked grip to an extended grip (like the bardiche and halberd). The battle axe is already a somewhat short pole weapon, so there are fewer reasons to make the reach shorter than to make it longer. The extended grip, like with the bardiche and halberd, would slightly increase reach, stamina drain, and damage while slightly decreasing speed and making combos impossible. Being unable to combo will also mitigate the issue of unreasonably fast combos.

I believe we've already tweaked axe weapons for this upcoming patch.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by SkinMilonov

I didn't get a response from the developers in the last discussion, so I'll quote my comment here.

" As a big fan of the Cossacks, I would very much like to see in the game forelocks, like hairstyles, one-handed sabers, fur hats of Ukrainian hetmans and hats of Russian Cossacks, wide trousers, traditional Cossack clothes. Can I expect this to appear in the game?

Examples:https://ibb.co/SPg7XYJ

https://ibb.co/q72FcMg

https://ibb.co/TTzrLF7 "

Sorry for the spam if that counts as it.

Could be cool in the future, but we might have to do a bit simpler designs. Either way it's interesting :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by BeanWard_xD

Banning the toxic players for what they say in chat might bring more people back to the game

We've permanently muted over 4k people, but we always need to improve on this area. We're looking into some good automated features, and reporting as well.