over 3 years ago - /u/Jaaxxxxon - Direct link

Hey all!

You know the drill. Let us know your thoughts, feedback suggestions critiques, or any questions you might have. Please keep things civil and constructive :) Also, lots of meeting notes!

BIG DEVELOPMENT NOTES:

  • Horde: We've added bonus gold when you join a match in progress, as requested by you all. Just a quick little fix that should be really helpful, but we plan on some bigger changes sometime down the line as well.
  • General housekeeping in regards to balancing - some changes to perk point costs, as well as some tweaks focused on axe-type weapons that have a fast combo speed.
  • Backend work for mod.io stuff, and other boring but very important general backend work.
  • Some optimization for the armory - this should speed it up a bit, which isn't the biggest issue but as we add more cosmetics in the future it will benefit us greatly. :)
  • General texture optimization, which is still a work-in-progress. The changes we're looking at should help a bit with lower amounts of VRAM, but we'll definitely need to test this to see if it's noticeable.
  • We've run into a little bit of a hiccup with SDK progress, but we're testing out some solutions to fix the problem we're running into.
  • A bit of development on an upcoming, full-scale map! This map is still in the very early stages, and we're focused on the gameplay elements first before looking to polish it up.
  • We talked a bit about cosmetics, in regards to how certain things render. Should make different faces, etc. easier to add (although they take a while, so not sure when new faces will come).
  • Friendly and tenacious perks have been removed, and rolled into the default combat.
  • Players will not be dismounted when hit on a vehicle by teammates. This will help prevent engineers getting their ballista stolen, and rude teammates trying to steal vehicles from each other :)
  • Combat refactoring (cleaning up code). This just makes things work a bit better on the technical side of things and might help a little bit with consistency. This also makes it easier for us to tweak and change combat related things in the future.
  • We're outsourcing localization stuff, so expect new translations in the future :)
  • Armory rework: functionality is mostly done, but there are a few bugs to be ironed out. Spook will be polishing things up and making it pretty for a little while, and we'll be good to go!
  • We're bringing on a new 3d artist - Urs! He'll be a general 3d artist, so working on a little bit of everything :)

Anyways, that's January all wrapped up! We're excited to show off snippets as we near closer to the update release :)

Last week's post can be found here:
https://www.reddit.com/r/Mordhau/comments/l5jqxu/mordhau_weekly_feedbackdiscussion_126_21/

External link →
over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by ilily

Usa east servers have been totally borked lately with high ping spikes and huge amounts of packet loss. It doesn't happen all the time but it's happening enough to be really frustrating.

Yeah, they're DDOS attacks most likely. We're working on it. <3

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by k_i_l_l_m_e

day #646 of waiting for folders

life is pain

folders are coming. soon™

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Jaewok

I'm sure it's been mentioned a million times at this point but ballistas need some serious attention. They're either entirely useless for their team, only used against their own team, or in some cases they're practically invincible.

I just played a Mountain Peak level where red ballista went 41/0/0. They were able to shoot INTO BLUES STARTING SPAWN.

Nobody could touch them, because that area is inaccessible to blue. The only way to get close enough for a fire bomb is by running up a ramp, directly in the ballista's line of fire. Who thought that was a good idea??? There should not be a spot where someone can rack up dozens of kills uncontested without any danger of being attacked.

Also please fix horses, they can still stagger you out of your parry and immediately kill you. An experienced horse rider can use this to get free kills, even against someone who sees the attack coming.

We're aware. Working on it. 👍

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by PetMyPeePeePlease

have you all thought about having any extremely expensive items in-game for players who have held on to hundreds of thousands (or more) of coins?

I'm not one of these people, but I could imagine something like a true gold base armor tint, or some insane armor pieces being a cool implementation and a great 'endgame' reward for those who can save enough.

Yeah, it's on the list of things to add. imo a really expensive matching set would be nice - mordhau equivalent of the infinity gauntlet :D

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by weefatpie

If teammates can no longer dismount other teammates from vehicles will engis be able to dismount players from the ballista they’ve built so they don’t get locked out while resupplying or tending to other structures?

Right now, no but that's something we're going to add. This isn't a perfect solution but it's better than getting slapped off your own equipment constantly.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Fabsquared

adding to this, people getting kills from your ballista should get you assists. and if you're the owner of the ballista, only you can kick people away.

pretty sure you already do

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Diridibindy

Any ideas on adding a "streamer mode" like many other games have. (Disabling nicknames, chat, pfps and other identifying info)?

yeah, right now the workload is pretty much all focused on the armory for the UI side of things. a streamer mode would be nice going forwards though

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by shamelessness9001

This map that has been alluded to since October is still in early development? Do you guys spend 2 hours a week on map development? Map development doesn’t and shouldn’t be moving this slowly. Meanwhile, you waste an entire discord of zealous modders and map creators. Just let the community make the maps at this point and make competitions for the best maps like Chivalry did. Let us help the game not die

Other than that, great changes. The friendly perk change has been a no brainer since the games inception.

there are like 3/4 big maps in development, each at different stages! we hope to have at least one out relatively early on in 2021 :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by flappypaddy

Last I talked to g3ach a while ago he said there were a couple of maps one of which was in it's final stages of development. I'm also confused by this. I assume there's no ETA for the next patch either.

> I assume there's no ETA for the next patch either.

*astronaut meme* never has been

In all seriousness though, next update isn't too far off. Just a few things to finish up and we'll get it tested and released :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by plumplumber

The slow progress is hurting your game

That's why we've brought on like 6 people in the past few months. Once everybody's all settled in, things are going to go a lot faster! :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by PrideBlade

Make armour tints more noticeable in-game and in menu (%90 are shades of grey and are next to indistinguishable) and maybe add a couple.

As for in-game, we don't want them to be over saturated, but I do agree that there could be a few ones that are a little more dramatic. On the UI side, it's already sorted internally and we should get it out in the next update.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Eutruria

I hate to ask for more cosmetics that don't change the gameplay, but lamellar definitely needs revision. It looks more like leather than steel (particularly the shoulder slot). Please add some rigid lamellar armor.

We will add some good lamellar!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by MoleHester

What's up with the recent DDos? What have you learned from it and how will you try to prevent it.

Can't say too much at the moment, but we're doing what we can. Also, upgrading our UE4 version in the near future should help - native DDOS mitigation has been implemented :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Demaciaishomo

Anyway you can let beards show up on the Burgonet no buffet? At the moment, it completely erases any facial hair and replaces it with a stubble while any medium armets cause a huge clipping issue with facial hair, beards just straight up going through the metal.

Hmm, we can take a look at that. Thanks for the heads up!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by dikkekankertimo9000

Very nice devlog. Does the armory rework mean the addition of loadout folders??

Yes!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Kyle-Ritten-House

Remove AutoKick

no, but we're looking into some more forgiveness. it's annoying when you have like 80 kills and get that 6th teamkill

although as admin I don't get kicked, but i feel your pain <3

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Janamejay

An idea by u/camo12ga : Open palm slaps as an unarmed alt mode.

would be funny, not sure if we have the time to add this :D

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Bobe44

as feedback, i believe that removing thousands of gold or crowns in some cases from tournament winners or even just regular players who kill a streamer on stream is hurting your playerbase more than that particular streamer getting pissed off about getting teamkilled, especially in the recent incident where someone was stripped of their crown and 500,000 gold just because they killed a streamer on stream. This is a terrible use of your time and resources and its really quite shameful on your end.

Tournament winners are expected to behave in a respectful manner to other players. Stream sniping and actively ruining the experience of a new player who happens to be streaming to thousands of people is not respectful, nor does it put the game in a good light.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Smash_Z

I understand that there's a lot more important things that need to get done before these things get brought to the table, but I'd figure I'd ask anyway.

Have you considered making scabbards/frogs or something to sheath weapons that you aren't using? Either they can be purchased with gold by themselves or there can be some fancier ones that come with skins for different weapons, like the Damascus Bastard Sword skin having its own unique scabbard, for example.

Also, I know its been a while and this one is way down on the list, but any update on female mercenaries? Are they still on the table?

Female characters are in development, yep! And as for scabbards, etc. they're not feasible due to performance issues. We already have some much on the characters at the moment - adding more stuff (especially with physics) would probably hurt performance too much. :(