Hey all!
You know the drill. Let us know your thoughts, feedback suggestions critiques, or any questions you might have. Please keep things civil and constructive :) Also, lots of meeting notes!
BIG DEVELOPMENT NOTES:
- Horde: We've added bonus gold when you join a match in progress, as requested by you all. Just a quick little fix that should be really helpful, but we plan on some bigger changes sometime down the line as well.
- General housekeeping in regards to balancing - some changes to perk point costs, as well as some tweaks focused on axe-type weapons that have a fast combo speed.
- Backend work for mod.io stuff, and other boring but very important general backend work.
- Some optimization for the armory - this should speed it up a bit, which isn't the biggest issue but as we add more cosmetics in the future it will benefit us greatly. :)
- General texture optimization, which is still a work-in-progress. The changes we're looking at should help a bit with lower amounts of VRAM, but we'll definitely need to test this to see if it's noticeable.
- We've run into a little bit of a hiccup with SDK progress, but we're testing out some solutions to fix the problem we're running into.
- A bit of development on an upcoming, full-scale map! This map is still in the very early stages, and we're focused on the gameplay elements first before looking to polish it up.
- We talked a bit about cosmetics, in regards to how certain things render. Should make different faces, etc. easier to add (although they take a while, so not sure when new faces will come).
- Friendly and tenacious perks have been removed, and rolled into the default combat.
- Players will not be dismounted when hit on a vehicle by teammates. This will help prevent engineers getting their ballista stolen, and rude teammates trying to steal vehicles from each other :)
- Combat refactoring (cleaning up code). This just makes things work a bit better on the technical side of things and might help a little bit with consistency. This also makes it easier for us to tweak and change combat related things in the future.
- We're outsourcing localization stuff, so expect new translations in the future :)
- Armory rework: functionality is mostly done, but there are a few bugs to be ironed out. Spook will be polishing things up and making it pretty for a little while, and we'll be good to go!
- We're bringing on a new 3d artist - Urs! He'll be a general 3d artist, so working on a little bit of everything :)
Anyways, that's January all wrapped up! We're excited to show off snippets as we near closer to the update release :)
Last week's post can be found here:
https://www.reddit.com/r/Mordhau/comments/l5jqxu/mordhau_weekly_feedbackdiscussion_126_21/