about 3 years ago - /u/Jaaxxxxon - Direct link

Hey folks!

As always, we're eager to hear your feedback - it's vital for us shaping the game into something that's more fun and enjoyable for you all :) Any questions, comments, concerns, constructive criticism etc. are absolutely welcome! Let us know what's on your mind in the comments below.

As for our meeting notes, here's a few of 'em:

  • After monitoring feedback and playing quite a bit, we're reverting changes to the kick and flinch. We've got other mechanics are in place that solve the issues we were having with gambling, so the kick change isn't necessary.
  • We're doing some scouting on voice acting, so that's in the works!
  • More work is continuing on instruments, ambient audio, and the new instrument.
  • Some work on weird sound bugs that might be causing a lack of kill thud/headshot noise is ongoing. The issue is still present, but we're working on it!
  • We're still working on Noria - it's a big map, so it's gonna take a while. Luckily, we've got a bunch of level designers putting a ton of work in.
  • More work is ongoing with Castello - there's a few things (visual stuff, foliage, and some parts of the castle keep) to finish up before we start testing it.
  • New riposte animations are in development - they're coming along well, but we might need to reiterate a few times to get them nice and readable.

And that's about it for this week! Thanks for reading. If you'd like to see last week's feedback, click here: https://www.reddit.com/r/Mordhau/comments/pxse7f/weekly_feedbackdiscussion_928_104/

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