almost 3 years ago - /u/Jaaxxxxon - Direct link

Hey all!

As usual, we'd love to hear any feedback and questions you all may have. Please keep things on-topic; joke posts tend to clutter the feedback and drown out actual suggestions. As for this week, we had a pretty short meeting; a few of the developers had some obligations to attend to, but overall development is still ongoing. A lot of work has been accomplished on tasks from previous weeks, and hopefully soon we'll have a decent idea of the timeframe for beginning the testing phase of our next update. I'll be releasing some snippets (most likely tomorrow) on the official Discord, Twitter and here - so stay tuned!

Anyways, here's some notes from today's meeting:

  • SDK verification is still ongoing.
  • Some misc. stuff has been fixed up, and Battlefield has been working on some support for making sure the BR mode still works with our next update.
  • Continued optimization on certain maps, with some recent changes this has netted around 2-3 ms of optimization in certain maps. This is a fraction of one frame at 60 FPS, but changes like this combined can lead to some serious improvements.
  • We're investigating EU servers - while we haven't gotten a ton of info, we're still trying our best. We're talking to our provider and will be trying out a test server; more winMTR reports (see how on discord) would be beneficial. We're also adding an in-game lag report with the next update that will make diagnosing these issues easier.
  • Some misc. level optimizations.
  • Backend code work for displaying values in the UI/armory - things such as gold, level, loadout names etc. This will let us have more contextual stuff, instead of having an information dump when you open the armory.
  • More work on cosmetics!
  • We're working on upgrades to horde - along with adding weapons to horde, we're also about finalized with
  • New animations for shields, de-horsing animation and also more emotes are in progress :)
  • Even more work on cosmetics!
  • Some AI improvements (navigation/pathfinding) are ongoing.
  • We're investigating fixes for weapons falling through the ground from horde boxes.

And that's about it for this week. Be sure to check on last week's post here:
https://www.reddit.com/r/Mordhau/comments/o0p9a6/weekly_feedbackdiscussion_615_621/

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