Happy holidays!
Like always, we'd love to hear any thoughts you may have for the game - comments, critiques, suggestions and any other form of (constructive) feedback is welcome, and it's absolutely vital for development. Please be sure to be nice to each other down below, and please let us know what's on your mind - thanks!
Even with the holidays upon us, development has been relatively steady. Some changes incoming are:
- Crush has been working on a new Arcade Mode which will have alternate combat rules aimed for a different gameplay experience. This will be a custom playlist with large maps, and the previously mentioned alternative combat. This should be a somewhat streamlined combat system compared to vanilla, and we're eager to see if you all like it!
- Grator is reworking the Crude armor set. The crude set is supposed to be pretty rough around the edges and ugly, but the difference in asset quality from pre-alpha until now is very noticeable. We'll be replacing it with a new armor set designed to look a bit worn down and simple, but up-to-par with our current armor standards.
- Based on responses regarding new game modes, we're now committed to full development of a "sword-game" mode. Previously, we'd done a little messing around to see if it'd work, but now we've actually begun work on mode creation and implementing it into maps for the Brawl playlist.
- As with the past weeks, map development for our next level, Forest, is underway. Once the level is in a more presentable state, we'll be sure to show off some snippets!
- As a reminder, we'll be doing 2X XP/Gold here in the coming week for the holiday season, as well as enabling some festive cosmetics!
That's about it for this week - have a happy holidays! Feel free to check our previous posts here:
https://www.reddit.com/r/Mordhau/comments/zebfhx/mordhau_bi_weekly_feedbackdiscussion_thread_126/