Hey all, sorry for the late post!
As usual, we'd love to hear your thoughts on Mordhau - any comments, questions, feedback, constructive criticism, etc. are highly appreciated and very helpful for us to continue development.
As for progress notes, I wasn't able to make this meeting (other commitments today) so I can't speak as to what we've been up to. Expect things to be back to normal next week, and I'm sorry for the inconvenience!
EDIT:
Howdy - I got back to the 'office' and caught up; apologies for not getting this information out sooner.
- This week's main news was including our private testers in our playtests of the next update, so we can deliver as polished an update as possible. Testing mainly consisted of further tests of our first Eastern Invasion map; Noria, as well as testing our newest Brawl map Cortile, which will be included in this update as well.
- Additionally, we've been doing a once-over cosmetic additions for this update to ensure that they're not missing any textures or having weird bugs.
- Horde, which I mentioned in the last thread, is also being tested thoroughly. As of now, it's been universally been well received. We feel that it is leaps and bounds better as a mode than the current vanilla horde, and we're very excited to see the community play it.
- One bug we've caught is an exploit with the spawn banners that allowed players to build on otherwise normally inaccessible areas - this will be fixed for the update.
- On the SDK front, we are more or less the same as last week; we're working with our partners and Epic to make it available for download.
Also, a here's a screenshot of the final version of Cortile!
If you'd like to read last week's post, click here:
https://www.reddit.com/r/Mordhau/comments/r5s35n/mordhau_feedbackdiscussion_thread_1130_16/