Hello everyone,
As usual, we'd like to hear your thoughts on MORDHAU - we absolutely rely on your feedback to keep us on the right track when continuing support for the game. Any comments, concerns, questions, etc. are super helpful and we'd be happy to hear them! As usual, please keep things on topic and be civil to one another - thanks!
As for our meeting notes, here's what we've been working on for the past two weeks:
- As for Arid, the art side of things is chugging along. The town area will be the hardest bit to finish, but we are knocking out the big picture stuff for the art. Once we have all the big pieces in place, the rest should come along really quickly. We're still tweaking a lot, so no screenshots just yet - that being said, we're looking to show some off in the next few weeks.
- We are looking to start early tests of Arid for gameplay purposes. This isn't to squash bugs, but more to identify any potential issues in the map flow - they're a lot easier to fix before everything's set in stone.
- We are looking into relaxing the team switching restrictions; our current plan is to restrict team switches for the first few minutes to prevent people stacking the team that has a slight map advantage, but then allowing free swapping of teams afterwards. We'd like to hear your opinion on this - we know this has been a pretty big issue recently, and we'd like to find a better compromise. Also, Brawl will have no restrictions in place.
- A little bit of backend work is ongoing with mods and SDK related stuff, mostly to make the life of modders easier. mod.io improvements are also something we're eyeing, in terms of keeping things a bit more streamlined and less bloated.
- Crush has been putting work in on riposte changes and attack release mechanics; it's still in a development state, but it's a good step to tweaking combat a bit more in line to our vision.
- US West servers have been swapped out, and we're monitoring feedback on them. Please let us know what your experience is on these!
- The armory rework has been getting a ton of work in bug fixing; as of now, there are only 2-3 *known* bugs. We'll be testing quite a bit and we'll be sure to find more, but this still marks an important milestone. Next up (aside from testing) is to add a bit more polish with transition elements, etc. so things feel nice and buttery smooth.
That's it for this week - we'll be sure to keep you all updated with more info when we're able to share. Thanks for being patient, and once again, we really do appreciate your feedback. If you'd like to read last week's post, you can find it here:
https://www.reddit.com/r/Mordhau/comments/sno5cr/weekly_feedbackdiscussion_thread_28_214/