almost 3 years ago - /u/Jaaxxxxon - Direct link

Hey!
As always, we're eager to hear your thoughts on MORDHAU! Any suggestions, questions, comments/concerns, etc. are all welcome! We've addressed quite a few things you've brought to our attention, so keep it coming :)

As for development, we're mostly focused on the next update, which will be another tech-focused one, with the engine upgrade being a priority. Without jinxing it, the engine stuff is actually moving a bit faster than we've planned so we might be missing a little bit of content we figured we'd have time to work on! Moving forwards post-update, we'll be prioritizing more maps, gameplay/balance improvements and general content.
Our notes from this week:

  • The UE4 engine upgrading is going relatively smooth - a few critical bugs as expected, but these are being ironed out pretty quickly. The upgrade will help pave the way for future updates and make our lives a lot easier.
  • Work is continuing on FL/INV variations, which should provide a bit of variety. We hope on getting these out with this upcoming tech update, as it will provide a bit of extra content before we get new maps and such ready with the Eastern Invasion.
  • More work on audio improvements are ongoing. We tossed around some cool ideas about using some more sound effects to improve the atmosphere.
  • Regarding the mod SDK, and we've made a bit of progress on verification with Epic. It will be released the moment it gets approved. In the meantime, we're working on compatibility for it once we update engine versions, so it will be usable post-patch as well.
  • More development on in-game reporting systems.
  • More work on Noria, the upcoming desert map.
  • Development is underway on the backend systems for time-of-day tools for levels. Previously, we did a really hacky way to see if it could even work, now we're going back in and making things work properly.
  • We're chopping off random bits of Castello still, condensing some areas and getting rid of some un-needed play areas. That, with reworking some of the 3d models for the environment should improve FPS. We're also opening up a few areas that were too claustrophobic, so things should be much better.
  • Horse bumping inconsistencies are being investigated.
  • Parry animation improvements are being looked into, potentially for different weapon types.
  • More work on upcoming, unannounced maps ;)
  • The armory rework is continuing, and we're making good progress. Folders soon™!
  • More super cool cosmetic work! I'm personally excited for an upcoming cuirass, which happens to be my favorite. We'll show ya when it's ready.
  • As always, misc. improvements, fixes and such are always being worked on!

That about wraps it up for this week. Thanks for reading, and you can see last week's post here:
https://www.reddit.com/r/Mordhau/comments/nfqkhj/weekly_feedbackdiscussion_518_524/

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