Hey all,
You know the drill! We'd absolutely love to hear some feedback (provided it's constructive) on MORDHAU - any suggestions, general thoughts, ideas, whatever - we absolutely appreciate it and it helps us to develop a better game for you all. Like always, please keep it civil and be cool in the comments below - thanks!
As for our meeting notes from today:
- Our next upcoming map - working title Dungeon - is going fairly well. The "bones" of the map are there, but some work on materials and propping as well as implementing lighting is next-up. We're mostly focused on adding detail to the level and looking more into interactivity as the core aspects of the map are finished up. We're going to hold off on screenshots until the lighting's in place, otherwise it would look a bit weird - but we plan on showing some snippets further on in development.
- Speaking of waiting a bit on screenshots - the idea is the same for female characters, albeit for a different reason. We're in the final stages, but we're focused on making sure we avoid the uncanny valley. The last things to focus on are final tweaks to proportions, high-resolution/1st person arm textures, adjusting the hair models/meshes to align with the head model, etc. and seeing if there are some extra additions such as more hairstyles that can be implemented. Also, we're stamping out some issues with cloth simulations on the armored skirt items getting upset with the new character model, which isn't as bad as it might sound.
- Grator's virtual armor and weapons factory has been hard at work - more armor and weapons skins have gotten their initial implementation, but are still receiving tweaks and some improvements to get them nice and polished up :)
- As for known issues/general feedback from you all:
- Map interactivity and more things to do on the maps is a main priority for future levels.
- Frontline/Invasion queue is being tweaked; both in map voting improvements and also in terms of changes to Frontline pacing. Nothing concrete yet on the latter, as we're still experimenting and looking to find a good balance.
- The armory's usability is less than ideal, and we are taking notes on where to improve once some more development resources are available.
Before I wrap this up, I have a question for you all - how do you all feel about the balance of spawn banners in the current update? We've definitely noticed some unintended behavior, but we'd love some help in getting a good read on their balance and of course, their fun-factor. Thanks for reading!
If you'd like to catch up on our last post, you can find it here:
https://www.reddit.com/r/Mordhau/comments/wkamgd/mordhau_bi_weekly_feedbackdiscussion_thread_89_822/