over 1 year ago - /u/Jaaxxxxon - Direct link

Hey all,

You know the drill! We'd absolutely love to hear some feedback (provided it's constructive) on MORDHAU - any suggestions, general thoughts, ideas, whatever - we absolutely appreciate it and it helps us to develop a better game for you all. Like always, please keep it civil and be cool in the comments below - thanks!
As for our meeting notes from today:

  • Our next upcoming map - working title Dungeon - is going fairly well. The "bones" of the map are there, but some work on materials and propping as well as implementing lighting is next-up. We're mostly focused on adding detail to the level and looking more into interactivity as the core aspects of the map are finished up. We're going to hold off on screenshots until the lighting's in place, otherwise it would look a bit weird - but we plan on showing some snippets further on in development.
  • Speaking of waiting a bit on screenshots - the idea is the same for female characters, albeit for a different reason. We're in the final stages, but we're focused on making sure we avoid the uncanny valley. The last things to focus on are final tweaks to proportions, high-resolution/1st person arm textures, adjusting the hair models/meshes to align with the head model, etc. and seeing if there are some extra additions such as more hairstyles that can be implemented. Also, we're stamping out some issues with cloth simulations on the armored skirt items getting upset with the new character model, which isn't as bad as it might sound.
  • Grator's virtual armor and weapons factory has been hard at work - more armor and weapons skins have gotten their initial implementation, but are still receiving tweaks and some improvements to get them nice and polished up :)
  • As for known issues/general feedback from you all:
    • Map interactivity and more things to do on the maps is a main priority for future levels.
    • Frontline/Invasion queue is being tweaked; both in map voting improvements and also in terms of changes to Frontline pacing. Nothing concrete yet on the latter, as we're still experimenting and looking to find a good balance.
    • The armory's usability is less than ideal, and we are taking notes on where to improve once some more development resources are available.

Before I wrap this up, I have a question for you all - how do you all feel about the balance of spawn banners in the current update? We've definitely noticed some unintended behavior, but we'd love some help in getting a good read on their balance and of course, their fun-factor. Thanks for reading!

If you'd like to catch up on our last post, you can find it here:
https://www.reddit.com/r/Mordhau/comments/wkamgd/mordhau_bi_weekly_feedbackdiscussion_thread_89_822/

External link →
over 1 year ago - /u/Jaaxxxxon - Direct link

Hey all,

You know the drill! We'd absolutely love to hear some feedback (provided it's constructive) on MORDHAU - any suggestions, general thoughts, ideas, whatever - we absolutely appreciate it and it helps us to develop a better game for you all. Like always, please keep it civil and be cool in the comments below - thanks!
As for our meeting notes from today:

  • Our next upcoming map - working title Dungeon - is going fairly well. The "bones" of the map are there, but some work on materials and propping as well as implementing lighting is next-up. We're mostly focused on adding detail to the level and looking more into interactivity as the core aspects of the map are finished up. We're going to hold off on screenshots until the lighting's in place, otherwise it would look a bit weird - but we plan on showing some snippets further on in development.
  • Speaking of waiting a bit on screenshots - the idea is the same for female characters, albeit for a different reason. We're in the final stages, but we're focused on making sure we avoid the uncanny valley. The last things to focus on are final tweaks to proportions, high-resolution/1st person arm textures, adjusting the hair models/meshes to align with the head model, etc. and seeing if there are some extra additions such as more hairstyles that can be implemented. Also, we're stamping out some issues with cloth simulations on the armored skirt items getting upset with the new character model, which isn't as bad as it might sound.
  • Grator's virtual armor and weapons factory has been hard at work - more armor and weapons skins have gotten their initial implementation, but are still receiving tweaks and some improvements to get them nice and polished up :)
  • As for known issues/general feedback from you all:
    • Map interactivity and more things to do on the maps is a main priority for future levels.
    • Frontline/Invasion queue is being tweaked; both in map voting improvements and also in terms of changes to Frontline pacing. Nothing concrete yet on the latter, as we're still experimenting and looking to find a good balance.
    • The armory's usability is less than ideal, and we are taking notes on where to improve once some more development resources are available.

Before I wrap this up, I have a question for you all - how do you all feel about the balance of spawn banners in the current update? We've definitely noticed some unintended behavior, but we'd love some help in getting a good read on their balance and of course, their fun-factor. Thanks for reading!

If you'd like to catch up on our last post, you can find it here:
https://www.reddit.com/r/Mordhau/comments/wkamgd/mordhau_bi_weekly_feedbackdiscussion_thread_89_822/

External link →
over 1 year ago - /u/Jaaxxxxon - Direct link

Originally posted by Deargrigh

Hi Jax. I know it’s been discussed before, but I still think that the merge of Invasion and Frontline game modes needs to be reconsidered. We’ve had the option to choose between these two game modes for three years now, and many people have become very accustomed to one or the other.

I understand that the idea behind this change was to reduce segmenting the player-base any further after the introduction of novice servers, but please, just look at the average player numbers. I don’t think it’s working. We’ve actually lost about a quarter of the usual average player count; numbers that have held steady since mid-2021. In other words we’ve lost long-term, veteran players. As a long-term player myself, I’m pretty much convinced that this is a result of these players not being able to play the game in the way they’ve become accustomed to over the last three years.

I know you said that the rationale behind these changes was to help grow the population of the game, so, with that in mind; there’s surely enough evidence now to show that these changes are having a net negative effect on the game’s population, right?

I don’t think that this can be one of those situations where we wait months for some tweaks to make Frontline more appealing to Invasion players, or vice-versa; or for changes to the voting process. Can we just accept that this wasn’t the correct choice and reverse it before we lose even more players?

Yeah, I'm definitely aware of the sentiment - we do want to try making FL actually better + having more diverse map voting choices, so we're going to try that first. If it doesn't help, I'll \strongly\** recommend to the team that we revert the split or do something different.

over 1 year ago - /u/Jaaxxxxon - Direct link

Originally posted by Quardener

Has there been any talk of reversing the frontline/invasion merger? I play in US east and before this update you could reliably find 2 or more full servers or both game modes in the afternoon/evening.

Nowadays there’s typically only one server and if the wrong map is selected it’ll just instantly die. Invasion players do not want to play frontline and vice versa.

What do we have to do to get it reversed? Do you want a petition? Do we need to all play nothing but brawl for a week? What’ll it take to get you guys to see your mistake?

Yeah, so the current idea is:
1) Make FL more enjoyable by tweaking respawn timers and general pacing.
2) Make map voting more diverse so you don't get 6 frontline choices.

If that doesn't work, we'll look at other ways to fix things. The issue is with player counts not being amazing, we do need to condense the servers a bit so the game isn't empty. With the novice servers (which we've seen having some good effect), we split the player base - so we had to consolidate players somehow. Tricky situation, but we'll take care of it.

over 1 year ago - /u/Jaaxxxxon - Direct link

Originally posted by Quardener

When you play crossroads invasion, you are offered 2 spawns. One near the objective, and one near the horsepen. Yet they both place you in the exact same spot and that spot is nowhere near where either of the icons are located. Is this intentional? It shouldn’t be if so.

It could use some love, that's for sure. For a bit of context, it was a map thrown together in the span of like two weeks, but we never fully went back to address the issues it has. All in all that's not ideal, but it's more of picking our poison - do we spend time fixing that map, or spend time on making new maps?

If we have some time in the future, it'd be great to fix it up; it's just not a massive priority at the moment, unfortunately.

over 1 year ago - /u/Jaaxxxxon - Direct link

Originally posted by 1CombatMedic1

Hi i translated it for everyone

SO yeah guys we going to release another map it might be better than noria, or Desert *cough* sorry i mean Arid (come on arid is a darker version of Chiv 2's desert map)

we are also going to tweak the armoury that we f**ked up and made hard to quickly change your class (Which is a nice thing when you are actively trying to help your team win by any means changing class etc)

There will be female characters in 2025 but dont get your hopes up it is confirmed there will be no Bob slider .

Grator done f**ked up and people been walking around with Purple glitchy rectangles on their helmets lol also we done left in the shield switching pattern trick that can cause epileptic fits cos funny kek

Lastly we are not undoing the merge of frontline and invasion because.. well because f**k you!!!

that is all
-Trashternion

yooo first time i've seen someone add the N to trashternion, well done

edit: on a serious note, Arid had some... extenuating cirumstances to it that caused a bit of a rush on completing it, but there's been lessons learned for the new maps (which, btw are free), and female characters will be in the next patch. I also believe the shield issue has been fixed internally, and if you know what helmets are causing issues, please let me know. I can't read minds :)

over 1 year ago - /u/Jaaxxxxon - Direct link

Originally posted by FormerJackfruit2099

Is there a reason console wont have crossplay? Feel like the game could really use one big community rather than two split.

The main issues is controls disparity, KBM players would dunk on consoles. Also - from what I know, consoles don't just allow you to update the build, so we'd have to hold off on hotfixes and other patches for PC while the console versions get approved.

over 1 year ago - /u/Jaaxxxxon - Direct link

Originally posted by Jael89

we do need to condense the servers a bit so the game isn't empty.

According to the steam charts, the average playercount, which held strong at 1800-1900 average for 5 months pre-patch, is now lower than 1500. In the month after the merge patch, we lost 1/6 of the remaining playerbase, which was otherwise sticking around. Please bring this up to the team!

It's hard to say that the server merge was exactly responsible - correlation doesn't always mean causation - but yeah, we know that it's not the most loved change. The team sees it as necessary, but if we can make it more palatable that's the way to go.

over 1 year ago - /u/Jaaxxxxon - Direct link

Originally posted by ACabbageMan3

I really appreciate that you are still working on it.

So at what time you are planning to fix the ping display bug of the server browser in game?

Meaning players might ignore the playable server we provides,making them quiting the game.

It has been 335 days since you given your last promise to make it fixed

and 545 days since you given your first promise

:)

(...Honestly,did you think it was only a small issue,and it had absolutely no connection with your severe player drop situation?)

IIRC it's somewhat hardcoded, we just haven't been able to look into it with other things taking priority.

over 1 year ago - /u/Jaaxxxxon - Direct link

Originally posted by Sanches319

Hello devs!

I've been asking for this thing for quite a while. I suggested to move pauldrons and gorgets to their seperate slots, so that would give players an option to combine both pauldrons, gorgets and scraves together.

This suggestion been receiving a bit of upvotes, which means atleast some players agree with it. But i never got an actual aknowledgment from staff. Am i wasting time asking for this?

Hey, it's not something we're looking to do - clipping issues and such, as well as the character models have been designed with these slots in mind, so a lot of combinations wouldn't work. :(

over 1 year ago - /u/Jaaxxxxon - Direct link

Originally posted by RocvaurOfDarkCrystal

Guys dungeon has been an accessible TDM map for the last 2 updates. Its accessible even now do "changemap dungeon" in a private lobby. Jax, is that the same dungeon you are refering to?

shh its a secret