Happy New Year!
As always, you know the drill - any feedback, comments, concerns, suggestions, constructive critique - pretty much anything is welcome and absolutely vital for continued support for the game. We'd love to hear your thoughts, and we'll do our best to shape direction on development to take this feedback into account. Like usual, please be civil to one another in the comments.
This week, the team is still mostly on holiday, so there won't be any updates in terms of development notes. Things have been progressing pretty well, all things considered, and work is still underway for new modes, maps, cosmetics and content. We'll be posting a new feedback thread next week.
A bit of related news - this month, I will be stepping down as community manager for Mordhau. It's been an absolutely wild ride, from pre-alpha (pre-Kickstarter "project slasher" days, even) and scouring the old forums, through the release period of the game, and all the way into 2023. Before this, I was an infantryman in the Marines with no industry experience, and Triternion took a chance with me that truly changed my life. I'll always be grateful for the opportunity to be involved with something I love.
That's not all though - the thing that's really had such a huge impact on me is this community. Sure, you all can be a little weird at times, but the patchie spam, copypastas, cursed foppish creations and most importantly, the feeling of camaraderie around here has always been something I look forward to when I start the day. Thanks for all the friendship and memories! You'll still see me around here from time to time <3
That's about it for this week. Check our last thread out there:https://www.reddit.com/r/Mordhau/comments/zqt7m0/mordhau_bi_weekly_feedbackdiscussion_thread_1220/
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