Hello everyone!
New week, same drill - if you all have any questions, suggestions, or general thoughts on the game, we'd love to hear them! Like always, please be civil to each other, and also keep things constructive - thanks! :)
As for this week, most of the work was on the armory and Arid - there haven't been any major issues so far, currently we've just been taking bites out of our to-do list. A little more detail from this week:
- Crush has been making some good progress on ripostes; while changing an animation isn't the most time-consuming thing in the world, there's a difference between changing an animation and making that animation readable. Animations are a huge part of the gameplay, so we've been taking our time here.
- Work continues on Arid - it's still the main priority for development. Elwebarro is working on interior lighting and other FX related things, trying to nail the feel for the level. Lighting on this map will be a little more tricky, but it's still going well.
- More work on art for structures has progressed - a gatehouse, some castle parts and a few other structures have been modeled and textured, and we should be showing them off in a few days.
- Pushable objectives on Arid have been tweaked, with some bug fixes as well.
- The initial Brawl objective setup will be developed alongside INV, and once Brawl is set up, Horde will be next for its initial implementation.
- Gamepad compatibility for the new armory is underway - we've been doing quite a bit in general on polishing the armory up, and now is the best time to make sure controllers are usable in the armory.
And that about covers it! If you'd like to read last week's post, you can check that out there:
https://www.reddit.com/r/Mordhau/comments/st7yby/weekly_feedbackdiscussion_thread_215221/