about 2 years ago - /u/Jaaxxxxon - Direct link

Hello everyone!

New week, same drill - if you all have any questions, suggestions, or general thoughts on the game, we'd love to hear them! Like always, please be civil to each other, and also keep things constructive - thanks! :)

As for this week, most of the work was on the armory and Arid - there haven't been any major issues so far, currently we've just been taking bites out of our to-do list. A little more detail from this week:

  • Crush has been making some good progress on ripostes; while changing an animation isn't the most time-consuming thing in the world, there's a difference between changing an animation and making that animation readable. Animations are a huge part of the gameplay, so we've been taking our time here.
  • Work continues on Arid - it's still the main priority for development. Elwebarro is working on interior lighting and other FX related things, trying to nail the feel for the level. Lighting on this map will be a little more tricky, but it's still going well.
    • More work on art for structures has progressed - a gatehouse, some castle parts and a few other structures have been modeled and textured, and we should be showing them off in a few days.
    • Pushable objectives on Arid have been tweaked, with some bug fixes as well.
    • The initial Brawl objective setup will be developed alongside INV, and once Brawl is set up, Horde will be next for its initial implementation.
  • Gamepad compatibility for the new armory is underway - we've been doing quite a bit in general on polishing the armory up, and now is the best time to make sure controllers are usable in the armory.
    And that about covers it! If you'd like to read last week's post, you can check that out there:
    https://www.reddit.com/r/Mordhau/comments/st7yby/weekly_feedbackdiscussion_thread_215221/
External link →
about 2 years ago - /u/Jaaxxxxon - Direct link

Hello everyone!

New week, same drill - if you all have any questions, suggestions, or general thoughts on the game, we'd love to hear them! Like always, please be civil to each other, and also keep things constructive - thanks! :)

As for this week, most of the work was on the armory and Arid - there haven't been any major issues so far, currently we've just been taking bites out of our to-do list. A little more detail from this week:

  • Crush has been making some good progress on ripostes; while changing an animation isn't the most time-consuming thing in the world, there's a difference between changing an animation and making that animation readable. Animations are a huge part of the gameplay, so we've been taking our time here.
  • Work continues on Arid - it's still the main priority for development. Elwebarro is working on interior lighting and other FX related things, trying to nail the feel for the level. Lighting on this map will be a little more tricky, but it's still going well.
    • More work on art for structures has progressed - a gatehouse, some castle parts and a few other structures have been modeled and textured, and we should be showing them off in a few days.
    • Pushable objectives on Arid have been tweaked, with some bug fixes as well.
    • The initial Brawl objective setup will be developed alongside INV, and once Brawl is set up, Horde will be next for its initial implementation.
  • Gamepad compatibility for the new armory is underway - we've been doing quite a bit in general on polishing the armory up, and now is the best time to make sure controllers are usable in the armory.
    And that about covers it! If you'd like to read last week's post, you can check that out there:
    https://www.reddit.com/r/Mordhau/comments/st7yby/weekly_feedbackdiscussion_thread_215221/
External link →
about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Moholbi

Can you hint us what is the general purpose of changing the riposte animations? Just to make them more clear or is there gonna be a mechanical change?

More clear animations, for the most part, but we're looking at some general timing changes etc.

about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by LSDPETERSLD

I vouch for: Options, just add what people say and add that in the list beneath "Team Markers" (or whatever was the option called)

U want armbands? Pick that choice. I want holo and outlines? I pick THAT choice. It's that simple

Well, at least they didn't remove the option to toggle team markers

So options are cool and we try to add them when we can, but from my understanding when we update the game or engine version it means that there are more things that need to be addressed and more potential points of failure. This doesn't mean we won't ever add any more settings, but it just means that we have to be a bit more conservative in that regard.