Hey everyone!
As usual, we'd like to hear your feedback. Please be constructive when posting, but aside from that, we'd love to hear anything that's on your mind! Any feedback, constructive criticism, etc. is always welcome, and your comments are always seen by the dev team. In any case, today was a bit short of a meeting, as we're all stuck downloading updates for the game for testing. Either way, here are our meeting notes for this week:
- We talked to our server providers, who've said that some issues that EU players have been experiencing are a result of DDOS attacks.
- Speaking of servers, we're looking into some other hardware related changes - we'll have some more info hopefully next week.
- We're bringing in a project manager, environment artist and level designer over the next month or so :)
- We've improved the .pak security a bit (always nice).
- Some work on UI is ongoing.
- We're tweaking the catapult, which is most likely going to receive a nerf in range.
- As always, more optimizations have been going on in terms of rendering.
- Some work is ongoing with fixing some minor parry inconsistencies.
- As for hardware ID bans, it was broken (no surprises) so we've fixed that... for now.
- Misc. work on some quality of life features such as crash reporting, player reporting, etc. are getting some attention.
- For some reason, we ended up breaking Mountain Peak somehow with some change we've done. We've fixed that, as we've said before we've opened things up - as of now Mountain Peak is done for this upcoming patch.
- Geach's new Brawl map is pretty much done, so we'll probably be including it into this next update.
- Some misc. technical fixes and tweaks, as usual.
- Some very minor optimization/streamlining of the underlying animation system is underway.
- We're looking into the feasibility of adding support for combo-specific animations instead of blending trickery.
- Some bugs have been ironed out with our catapults, which gained the ability to teleport in our testing builds. They can no longer teleport.
- More general optimization, making fps as usual.
- Work has been ongoing on fixing up new 1h combo animations and other animations.
- Some development on non-combat animations is ongoing.
- Some more backend code development on vehicles is ongoing. A little bit more work in this area and we'll have more of a physics-based system, so catapults won't phase into the ground etc. This will also change our vehicle code in a way that makes system easier to implement, and we'll probably be adding some new siege weapons ;)
And that about wraps it up for this week! As usual, you can see last week's post here: https://www.reddit.com/r/Mordhau/comments/ojiwpi/weekly_feedbackdiscussion_713_719/
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