almost 4 years
ago -
/u/Jaaxxxxon
-
Direct link
Hey everyone! :)
You know the drill - let us know your thoughts, feedback, suggestions and anything that comes to mind! Please make sure to be constructive and relatively specific, so we can actually look into the issues or suggestions you've got. Thanks a ton, and we'd love to hear what you have to say.
As for our meeting, we had a pretty good one. Some notes:
- We spent a pretty good chunk of time talking about how to improve the new-player experience, and ways to make things less frustrating when you're learning the ropes. Some good ideas were brought up, and we'll share 'em with ya once we've finalized and developed these features. Also, we're looking into making the default loadouts actually viable. (No one-shotting defaults!)
- Not directly related to development, but we're looking into some more ways to talk to ya folks that should be pretty cool. More info when we're ready on that front :)
- Work on the SDK continues, and it's progressing rather nicely!
- Animation improvements in regards to blending should make some attacks more consistent feeling and less jarring.
- General housekeeping and some backend work, it never ends 😅
- Long-term content goals (maps, etc.) are still chugging along.
- Marox has been crushing it with some server improvements. Lots of optimization on the network/server side should reduce the load placed on servers, and therefore packet loss and general wonkiness should be less common.
- The glancing blow calculation has been redone. It won't really change gameplay per se (technical update, not a balance change) but it will make the glancing blow more consistent. It should work when it's supposed to, and not get in the way otherwise.
- Some bug fixes, fixing an issue of not being able to pick up certain items.
- Miss detector inconsistencies should be reduced.
- Armory rework is going well. It's still a medium-ish term goal, but Spook is adding some really cool features to the new armory. He's started work on loadout categories, and has a very rough but mostly functional system in place. Definitely not close to being polished at all, but it's a good step in the right direction. There is still a LOT of work needed on the new armory UI, but it's shaping up really nicely.
- Grator has been hard at work on general polish and art development for upcoming cosmetics. No snippets on these ones yet, but they're planned for a pretty big update sometime in the future! Also, he's done some cool level assets recently as well.
- We have decided that we will add the ability to color the brigandine legs. Haven't started work on it yet (there are other priorities for the art devs at the moment) but we've added it to the to-do list.
- We are starting development on a new set of animations for fistfighting. Nothing crazy yet but the current animations are very goofy, so we figured that's a good starting point. :)
That about sums up this week - quite a bit to discuss! Anyways, you can find last week's post here:
https://www.reddit.com/r/Mordhau/comments/kw5tn7/mordhau_weekly_feedbackdiscussion_112_118/