over 3 years ago - /u/Jaaxxxxon - Direct link

Hey everyone! :)

As always, we'd love to hear what's on your mind. Any feedback, suggestions (constructive) critiques, etc. are welcome here! Please keep things civil and on topic! Keep in mind most suggestions here would probably be things we work on in a little bit, as right now we're focusing on short term goals for the next update.

Speaking of which, (a few) notes from this week's meeting:

  • We've started testing for our upcoming update. So far there was some good progress - the new chamber-feint-to-parry changes seem promising, some horde changes (item location overhaul, gold for late joiners) and a few other things are looking pretty good. We also tested a Frontline variant of Castello, which seems pretty decent but needs some changes to timing and a few tweaks here and there.
  • Some sound improvements are in development. Talked a lot about footstep sounds and potential bugs that are making it hard to hear people near you. Also, we plan on adding new sounds for each armor tier, so things will be more immersive.
  • Mod SDK work, good progress is being made there. More info when we've got it on that front.
  • Some optimization on sounds, housekeeping tasks taken care of.
  • Misc. tweaks and fixes - just general housekeeping and development.
  • Development for long-term content has been in progress, it's going well. New weapons, maps, cosmetics, etc. are being worked on. More info (and snippets) soon!

As for now, that's it! Last week's thread can be found here:
https://www.reddit.com/r/Mordhau/comments/lggafk/weekly_feedbackdiscussion_29215/

External link →
over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by nametakenfuck

hello im not sure how to reddit so i will post my suggestion in this text box:

instead of me having to buy the german sallet plume 4 times to get all of it; you can buy the helmet itself and then add cosmetics to it, so for example i buy the helmet and i can buy a bevor to it and make it 3 armor, i can buy the plume and it would cost tens of thousands (you will need to buy the plume for each of the helmets to still have a reason to grind), and visor up and down i dont think you should need to buy the raised visor but anyways you can customize that too. all helmets will have that but i decided to elaborate on the sallet bc its my favourite one (not all helmets will need to have extra cosmetics, maybe design it like you have for the chest with the gloves and sleeves)

It's kind of hard for us to change that now, but it's something we can look into. :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Delta1116732

The current development of maps might take time to come out, but they shouldn't take as long as it's been going. I understand it's easier said than done, but I hope the dev team is aware they can reuse assets and even the same maps to make different layouts.

There are entire unused sides of the map on Grad, Castello, and Feitoria that are wasted unless you play Horde or BR. Grad has the entire village off to the side, and I'm certain a handful of people could pretty it up; plan some simple objectives and set it for testing/release. Feitoria is no different, and Castello could easily have an alternate attack/defend sequence going into the attackers camp below.

Again this is all easier said than done, and I'm by no means a professional developer but I've had my share of working with SDK's before. What we've seen/heard about the new coming maps sounds wonderful, but these options would be "easy" to accomplish and are worth looking at at the very least.

We are looking into more map variants, and while we are making new maps with new assets we're planning on using them for multiple maps. At the moment there are about 3 full-size maps in development, and some smaller ones that are planned as well. Recently, we've also brought more people onto the team that are involved with level creation to speed things up :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Ulkenstride

In Mordhau's 2nd devblog, a feature was showcased which allowed you to customize the wear and tear of your armor, but it never made it into the game in alpha, beta or release. I think allowing players to add scuffs, scratches and dents to their armor with such a customization option is a brilliant idea, and would allow for cooler loadouts and more creativity.

This is something that had to be cut, since we just have a ton of stuff that you can do customization wise. More options decreases performance and leads to more work for everyone involved, but I do agree that some more pieces with wear and tear would look really good. :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Leprechaun003

Any updates on Armor Tint Rework/Saturation? It's a small, seemingly simple thing that would add a lot of variety to the game which we've been asking for since release.

You could remove more than half of the available tints in the game, and I don't think anyone would notice.

So we are going to be making the tints in the UI more saturated, but we want to avoid tons of oversaturated colors. I think we can add a few that are a bit more dramatic, but we don't want full-bright-yellow armor tints because they will look like plastic.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by red_hawkx21

I think they’ve mentioned this to be included in the armory rework.

Armory rework is strictly a UI update - better menus and folders, etc.
There won't be any changes to the cosmetics themselves included in the armory rework, just the armory changes.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by payl0ad

We also tested a Frontline variant of Castello

Castello has severe performance problems that make it basically unplayable for everyone who doesn't have top-of-the-line CPUs.

Is this going to get rectified in any way? I'm staying away from Invasion servers because Castello runs like trash, would suck having the same problematic map on Frontline servers.

There are optimization changes planned and in development, Castello is a known issue for a lot of players as well. We're working on it 👍

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by jrubolt

Please fix ladders being impossible to climb with the dwarf perk.

Also please review kill zones in all frontline/Invasion maps. They are super frustrating, especially the roof ones on feitoria & taiga

Noted on the dwarf stuff, but if you can get a bit more detail on the kill zones that would be appreciated.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Snaiiks

Is it possible to separate cosmetics into a 'face' and 'neck' section instead of having the plague doctor's mask, spectacles, eyepatch, etc, as neck options? I love running a burgonet with a plague doctor mask but having a bare neck is very frustrating.
For armor that can't take face options, just have it be empty, like how the lower torso option for the Tabard is just 'Tabard Lower'

We don't plan on adding more cosmetic slots - too much clipping and potential performance issues. :(

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by MaximusProxi

My wish list for Battlefields:

  1. Change "Kill-Zones" on some maps. It's not fun to have the Catapult sitting in the mentioned zone on Camp where you can't even contest it. Or Ballistas on Grad and Crossroads where you get constantly sniped without being able to do shit.
  2. Rework spawns on Mountain Peak Invasion (blue Team pushes) for the Red Team.. On the 2nd last you can just spam choke point with firebombs! Add another door on the right side of spawn like you have on the left side! On the last spawn you can simply block the doors with spikes or walls or have a troll player blocking it from the other side and it will literally make 20 people stuck. Just make the door frame wider and remove the door or give it 2 doors like on Taiga Camp exit.
  3. Hopefully Commander being able to hide in spawn on MP getting fixed.
  4. Merge Frontline and Invasion modes. They are way too similar to justify splitting the player base (my opinion).
  5. Add new gamemodes like Capture the Flag or King of the Hill.
  6. Remove Maul 1 tap (make it do 99dmg) :D

Hyped for more cosmetics.. Also hoping for some more detailed stuff like they have in For Honor for example.

Also hyped for Horde improvements (really enjoyed "Akkadian"-Horde-Mod with some friends the other day) and maybe you could spice up your official horde mode by adding buy able perks which you lose when dieing and adding different "bosses".

And ultra hyped for the new maps... even though we might gonna have to wait a bit longer.

Thanks, we'll take a look at these. We do plan on improvements for Frontline to make it a more sandbox-y mode, and feel distinct from INV. Also, the entire point of the maul is to be a 1 tap machine that's terrible in other ways, so we just might need to make the downsides of the maul more dramatic to balance it. It losing the 1-tap ability would just make it a downgraded eveningstar.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Sithiar1

For months i've had my fingers crossed for new instruments. I know that's probably one of the last things on the "want to do" list if its even on it. But I get so excited thinking about the concerts we could have on our server. Flutes, maybe engineer box could make a small drum set, anything really.

More instruments would be great, but we're focused on core content and features at the moment :(

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by datmine

More on the technical side of things, could you please pitch the idea to the other devs about implementing dlss for mordhau given the tools being released.
Im sure there would be a few people who would be happy with it.

https://twitter.com/NVIDIAGameDev/status/1359935065577299971?s=20

we're on UE 4.21 currently, we're looking to update soon. Might end up on 4.25 (it takes like a month+ to update versions) but most likely we'll get to 4.26 at some point, which is the version that has DLSS enabled. Would be great for Mordhau :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Fitfatthin

The game itself is fantastic

Unfortunately this game has remained a retreat for filthy little racist, homophobic and misogynistic twats who always share their view unprompted.

This game is actually phenomenal, it looks great and mostly the mechanics are fantastic. It should be much bigger than is. I think a large part of that is due to how little community management there is. People are horrible in Mordhau and it's honestly pretty shitty going back to the game after a while and immediately seeing several people in a lobby taking about black people stealing completely unprompted. It's not big or clever, its like the readers of Breitbart have found a turgid little corner of the internet to reside in.

This is why we can't have nice things.

We're working on this, and I hope we can get this sorted soon. <3