about 3 years ago - /u/Jaaxxxxon - Direct link

Hi everyone!

As always, we'd love to hear your feedback and suggestions for Mordhau. Please post anything that's on your mind, but be sure to keep things constructive and on topic :)

Some notes from this week's meeting:

  • We talked a bit about general improvements to the atmosphere/immersion factor of the game, with some potential improvements - some animation ideas and a few other things could add some nice polish to the game.
  • We talked a bit about a potential overtime mechanic and general FL/INV balance, potential changes to make comebacks more possible.
  • We're looking to organize some feedback on localization errors, hopefully we will see some improvements soon and we'd like everyone's help when we get a better feedback system for this.
  • We are looking to potentially do another hotfix, it should be relatively minor - a few map fixes and some server stability improvements. This might help with some "ghost swings".
  • Development in progress with 1H swords animation / 2H sword animations, setup and tweaking.
  • We're looking into some changes with health regen and sprinting/jumps, instead of cancelling the regen timer, we might just severely nerf the regen rate while sprinting/jumping.
  • Investigating some crashes, and we should have fixed them for the hotfix.
  • Initial dev work on Unreal 4.25 - we're looking into how updating the engine will cause issues porting over (it always does, but it also comes with improvements). So far the art side of things looks like it won't cause too many problems, but we'll have to see how the coding side of things translates over. 🤞
  • 4.25 has some really good weather/lighting effects, we messed around with making Grad overcast, sunny/evening, night time, etc. and the initial effects with not that much tweaking showed some good promise. We haven't decided how we'll implement things exactly, but we'd like to have some time of day and weather variation on maps.
  • We're looking to "chop" some unused areas out of Castello, as well as a redesign of some key areas. This means clutter removal, widening some doorways, and a rearrangement for the front gate of the keep. This should help improve the flow of the gameplay, and cutting some unused areas + optimizations should help with FPS.
  • Marox has been working on a bunch of bugfixes and tech improvements :)
  • UI work on the upcoming armory rework :)
  • We're looking into some changes in some map design philosophy for maps that are unannounced - pretty much, we're looking to refine our 'formula'.
  • Grator is looking into a set or two of super high-end armor that will be very ornamental and very expensive >:)

And that's about it for this week! You can see our feedback from last week here:
https://www.reddit.com/r/Mordhau/comments/muuof7/weekly_feedbackdiscussion_420_426_post_patchie/

External link →