Hey everyone!
With the new update being out for a week, we'd love to hear what your thoughts are. We're aware of a few issues (see down below), but aside from those we'd love to hear what feedback you've got for us - any comments, questions, suggestions, critiques, etc. are welcome!
As for this week's meeting notes (and known issues):
- We've brought on a new level designer! We're aware new maps are the most wanted content addition, so we're doing what we can to get more awesome stuff out to you all.
- The lute is way too loud, and this is fixed internally. We'll be hotfixing with some additional tweaks in the near future.
- Issues with some rocks on Mountain Peak and random geometry on some maps is not working, will be addressed.
- We're investigating a tick rate server bug, which may be causing desync on hits.
- We've fixed some weird LOD issues with certain objects which show up purple at a distance.
- Some organization stuff, which will help us work more efficiently.
- SDK stuff - we've been investigating a startup crash, which should be resolved.
- We're working on a lute/instrument volume slider :)
- Some potential exploits have been identified, and we've patched those internally.
- We're looking into some optimization issues regarding shadows and characters, which we're investigating. Some of these changes might improve FPS decently, especially in crowded areas.
- Some more reworks on Castello - which we're going to be including in an interim patch.
- Some UI fixes and ongoing progress on the Armory rework.
- In addition to some more organization stuff, we're looking into some changes to how we release patches - some changes in our version control may give us a bit more flexibility when it comes to the timing of our updates.
- Some more work on Noria! This week we've done some work on the market area.
That's about it for this week - thanks for reading! If you'd like to last week's thread, check here:
https://www.reddit.com/r/Mordhau/comments/pjqyxm/weekly_feedbackdiscussion_97_913_patchie_edition/