Original Post — Direct link
almost 4 years ago - /u/Jaaxxxxon - Direct link

attacking = w
defending = s

this would have completely missed.

We can't eliminate the possibility of doing this - if you can't do this, you can't 180 after parrying and riposte into a guy behind you, etc - the combat would be broken. Instead, we make things like this not effective. This move in the clip is not effective, all you need to do is back up. People do these things to flex, not because they're actually useful.

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by ShadowCetra

Not effective? He's using a OHK weapon, and y'all said in kickstarter this crap wouldn't be in the game. This is chivalry level bs.

Keep making excuses though, Mr. Community manager. When your playerbase gets sick of this bull and leaves, remember the excuses, rather than actually addressing the problem.

The solution to this problem is to hit your S key - he'd completely miss, because this attack won't work against someone that doesn't run into it.

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by quotahh

which devblog was it where you guys said you didnt want fights looking like two ballerinas?

The way we make fights not look like ballerinas is by making this stuff less effective than normal play - in any case, we're looking into some changes to riposte that should help reduce the spins. We don't want beyblade fights either!