almost 3 years ago - /u/Jaaxxxxon - Direct link

Hey all!
As usual, please let us know your thoughts, feedback, suggestions, comments or constructive critiques! This information is incredibly useful for us continuing development, and we'd like to be able to develop the game to make it more fun for you all :) Please keep things respectful in the comments, and avoid low-effort posts. Thanks a ton!
This week's meeting notes:

  • About 15ish or so cosmetics have been created which we'll be adding in with the next update - they're not themed items, but just some nice pieces we think you all will like.
  • The armory overhaul will not be in the next update, as the engine upgrade is the priority to fix quite a few bugs and issues - the engine update is actually going a lot faster than we planned, so we're going to patch that first and release the armory overhaul after.
  • Mountain peak is being opened up a little past the castle wall, since it was a bit cramped and awkward before. The new play area should have quite a bit more opportunities to get in fights without always being swarmed by teammates and enemies. We're also adapting that inner courtyard into an FFA/TDM/SKM playspace, so smaller modes won't have super long spawn distances from the action. We're also looking into some MP optimizations.
  • New environment sounds are in development, which should provide some more immersion.
  • Some more work on SDK stuff for the engine update, and ongoing development on it. We're still waiting on verification, so the SDK will release when we're able to release it. Some documentation work is also being done, so modders will have an easier time learning the ropes.
  • 1h animations are mostly finished, two handed sword animations are being tweaked, and additional animation work is ongoing.
  • Postprocess effects are being optimized - this is a minor improvement of about 1/4 of a frame at 60fps, but the idea is to stack a bunch of these changes to claw back some frames.
  • More editing on Castello - doors are generally larger, and we're still merging some assets and simplifying the geometry to optimize the map. We're also fixing that problematic window on the keep that everyone has used as the main entrance, adding some more entrances and just generally improving the map's flow.
  • Some development on AI improvements in terms of their attacking and defending logic, there were some bugs present. They should be a bit smarter and a little more responsive in some areas.
  • More work continues on the Armory upgrades, we've ran into a few bugs on the UI side, and ironing out issues with UI problems.
  • Some work is continuing on some other cosmetics, which we think you'll love.
  • A very chad armor set has been developed, we're sure it will be super popular :)
  • We're looking into adding multiple-limb amputations on fatal blows!
  • Ongoing work on AI and their objective logic.

That about wraps things up for this week - you can read last week's post here:
https://www.reddit.com/r/Mordhau/comments/nkuaox/weekly_feedbackdiscussion_525_531/

External link →
almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by soobidoobi

It would be nice if you guys actually showed off some stuff.

We're planning (most likely) on another dev stream before the next update, and we'll show off quite a few upcoming cosmetics, the new animations we're adding, etc.

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Coom-guy

Can't wait. Please do some snippets. Also we need pauldrons like the footman pauldrons but in the shape of brigandine spaulders. Btw why does burgundian cuirass rivets change colour to team colour? please is it possible to fix?

We're adding some more arm/shoulder cosmetics soon :)

As for the second bit, yeah we can fix that. I'll take a note of it 👍

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by SPARTAN-258

When are you guys planning on releasing the next update? like 4 months or a bit less?

Also can we get a sneak peek on that Chad armor ;)

And you guys are doing great work, keep it up!

Next update won't be too long, it's just another tech update with the engine upgrade. After that we'll be fully focused on the desert maps, etc. so that should be our main priority going forwards.

The super chad armor will be revealed before the update it's added in for ;)

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Jbard808

Any one of those 15 cosmetics... surcoats?

Those are coming with the Eastern Invasion update, not this upcoming one. It's annoying that we're holding out on some specific content, but it will be worth it to have it all bundled into a specific theme. In the meantime, we'll still be adding content so everyone has new toys to play with :)

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Lefty_Gamer

Sorry it isn't any specific reference images, been busy taking care of a sick post-surgery mom, but these sites, if the art team isn't already using them of course, have a bunch of awesome and useful visual resources that I've looked at for most of my prior suggestions. Dev snippets of cosmetics and map changes would be appreciated. I'm really eager to see how the redone maps and objectives work now in action rather than a little description. Love the game and thanks for it and the hard work you guys put into it as always. Just some other new suggestions from what I've seen and what you should be able to find, would be Phrygian style Nasal Helmets(Conic Facemask with a nasal bar instead of a faceplate), and mail sabatons with plates strapped over the top which served as precursors to full plate sabatons. Also little pet peeve of mine, but can we get a Brigandine with mail underneath/backing rather than the current one with cloth/padding like the newest coats of plates? It looks weird to use mail sleeves with the current one.

https://manuscriptminiatures.com/search

https://effigiesandbrasses.com/search

https://armourinart.com/search

Edit: http://www.burgenseite.com/faschen/ritter_txt.htm http://www.themcs.org/armour/14th%20century%20armour.htm

Wishing your mom a speedy recovery! <3
Thanks for the references.

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by proteinexe

Is there any timeframe to which we can expect this update? I feel like being in limbo with no dates is really demoralising, having (even a general) date which we can look forward would be enough to hook players back in, rather than a sudden ‘on the day’ release.

We can't really give dates at the moment, but we're trying to be as transparent as possible!

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by VoevodaGorbunov

Oh, severing two limbs in one blow, super! And they said that the engine does not allow)

But it would be nice if this was only possible with heavy two-handed weapons.
Oh yes - will the body be (transversely) cut in half?

the engine didn't allow, now we're making it allow 🤔

we aren't doing splitting-in-two gore though, because it's a bit absurd and the armor isn't set up for that sort of gore.

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by BurgerKid

What could we actually expect from such an engine upgrade. I could imagine things like the weather and possibly some nvidia support features. But what are some nitty gritty features and tools available with the new engine. Like what’s a specific change that makes this upgrade significant for us as a user and what would it look like

Mostly, the engine upgrade will just let us work more efficiently. I'm not sure what your knowledge is on game dev stuff, so apologies if this is a bit basic:

An engine is pretty much like a tool belt for making games. You've got your hammer, saw, screwdriver etc. but just having those tools doesn't make anything, they're just tools. We use those tools to make Mordhau, and with the engine update we're now getting more tools that are more useful. The engine update doesn't exactly = more stuff, but what it does mean is that we will have more options and more efficient development going forwards.

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by jrubolt

Please fix the bug with dying to a bear trap whilst on a ladder that prevents you from respawning. And fix resupplying ammo with the mule perk when item is in 4th slot.

if you can reproduce this bug, please let us know - we'll fix it!

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by payl0ad

Can we please get some basic Global Illumination (with or without RTX acceleration) at some point in time? Low priority of course.

Proper lighting is a huge immersion factor. I didn't think it would have a huge impact before actually trying GI with infinite bounces (Metro Exodus in my case) but I have been wrong and changed my mind.

Reflections are negligible in Mordhau. But GI would be so super sweet to have.

GI is super dope but also kinda ruins performance. In a game like Mordhau, it's not that huge of a deal, what we care about is maximum FPS so you can actually read attacks and fight people. It's not entirely out of the question, but I'm not sure if it's a priority at the moment.