we use vertical FOV; reason being ultrawide monitors would have less fov than standard 16:9 if we had a horizontal FOV and that makes no sense.
so yeah in theory you could change your res like this at the cost of some weird black bars
we use vertical FOV; reason being ultrawide monitors would have less fov than standard 16:9 if we had a horizontal FOV and that makes no sense.
so yeah in theory you could change your res like this at the cost of some weird black bars
It does but the fisheye is unreal. I play on 21:9 ultrawide and I can’t keep my FOV at max because the fish eye effect gives me goddamn vertigo.
r.upscale.panini.d # / r.upscale.panini.s #
It's a pretty 'messy' implementation of the panini projection (I think it's just a basic UE4 command) but it might help with keeping high fov.
I'd recommend some number at or below 0.1 so r.upscale.panini.d 0.1 to start with.