Original Post — Direct link
over 4 years ago - /u/Jaaxxxxon - Direct link

we use vertical FOV; reason being ultrawide monitors would have less fov than standard 16:9 if we had a horizontal FOV and that makes no sense.

so yeah in theory you could change your res like this at the cost of some weird black bars

over 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Eexoduis

It does but the fisheye is unreal. I play on 21:9 ultrawide and I can’t keep my FOV at max because the fish eye effect gives me goddamn vertigo.

r.upscale.panini.d # / r.upscale.panini.s #

It's a pretty 'messy' implementation of the panini projection (I think it's just a basic UE4 command) but it might help with keeping high fov.

I'd recommend some number at or below 0.1 so r.upscale.panini.d 0.1 to start with.