over 1 year ago - /u/Jaaxxxxon - Direct link

Hey all,

Like always, we're eager to hear your feedback! Any comments, suggestions, *constructive* criticism, feedback, or just general comments are welcome. We rely on you all to help guide our development efforts; please keep things civil and on-topic, thanks!

  • Work on our next map, Forest, is ongoing. While Geach was working on the map, he realized the map would benefit from being a bit smaller. So, we've gone ahead and shrunk the map down, which should help refine the gameplay for it. We're beginning the implementation of game modes, as well as final structural changes to the map. After this, we'll pivot more towards the art development (to be fair, this is the most time-intensive part of map dev) and then round out propping. In short, the map is coming along well, but there's definitely some time to go.
  • We're also looking into adding a limited introduction of TDM into the full-sized game mode, for a fast-paced bloodbath. We'd limit this to smaller maps, and a maximum of one vote option for the mode. We'd like to hear your feedback on this, and if you'd like to have this option in the normal FL/INV playlist.
  • We're still looking into new fun modes for Brawl, and we're experimenting with a few ideas here. We've also seen a few comments on here and Discord about potentially adding in Captain's mode, so that's also on the table. Currently, our thought process is to tinker around with a gun-game style mode first, then potentially adding an infection-type mode. After that, stuff like Captain's mode would be considered. This being said, we aren't exactly promising to get this stuff added in the next patch as a 100% guarantee; instead, I'm just sharing a few things that are going on behind the scenes for a bit of transparency.
  • We're planning on the annual holiday limited time event, including increased XP/gold and some festive cosmetic items.
  • As mentioned in our last post, we're looking at doing a level design pass on some of the older maps to both fix issues and add in some new gameplay elements where it makes sense. This is a little ways out in terms of the development timeline, but we haven't forgotten about the older maps at all.
  • Various community feedback items were discussed (too many to list here) and we're considering them :)

And that about wraps this week up! Thanks for reading, and if you'd like to see last week's post, you can find it here: https://www.reddit.com/r/Mordhau/comments/z2ewbv/mordhau_bi_weekly_feedbackdiscussion_thread_1122/

External link →
over 1 year ago - /u/Jaaxxxxon - Direct link

Hey all,

Like always, we're eager to hear your feedback! Any comments, suggestions, *constructive* criticism, feedback, or just general comments are welcome. We rely on you all to help guide our development efforts; please keep things civil and on-topic, thanks!

  • Work on our next map, Forest, is ongoing. While Geach was working on the map, he realized the map would benefit from being a bit smaller. So, we've gone ahead and shrunk the map down, which should help refine the gameplay for it. We're beginning the implementation of game modes, as well as final structural changes to the map. After this, we'll pivot more towards the art development (to be fair, this is the most time-intensive part of map dev) and then round out propping. In short, the map is coming along well, but there's definitely some time to go.
  • We're also looking into adding a limited introduction of TDM into the full-sized game mode, for a fast-paced bloodbath. We'd limit this to smaller maps, and a maximum of one vote option for the mode. We'd like to hear your feedback on this, and if you'd like to have this option in the normal FL/INV playlist.
  • We're still looking into new fun modes for Brawl, and we're experimenting with a few ideas here. We've also seen a few comments on here and Discord about potentially adding in Captain's mode, so that's also on the table. Currently, our thought process is to tinker around with a gun-game style mode first, then potentially adding an infection-type mode. After that, stuff like Captain's mode would be considered. This being said, we aren't exactly promising to get this stuff added in the next patch as a 100% guarantee; instead, I'm just sharing a few things that are going on behind the scenes for a bit of transparency.
  • We're planning on the annual holiday limited time event, including increased XP/gold and some festive cosmetic items.
  • As mentioned in our last post, we're looking at doing a level design pass on some of the older maps to both fix issues and add in some new gameplay elements where it makes sense. This is a little ways out in terms of the development timeline, but we haven't forgotten about the older maps at all.
  • Various community feedback items were discussed (too many to list here) and we're considering them :)

And that about wraps this week up! Thanks for reading, and if you'd like to see last week's post, you can find it here: https://www.reddit.com/r/Mordhau/comments/z2ewbv/mordhau_bi_weekly_feedbackdiscussion_thread_1122/

External link →
over 1 year ago - /u/Jaaxxxxon - Direct link

Originally posted by 12poundsofdust

Please please PLEASE let the women models have hair with some of the helmets PLEASE

Yeah, it would definitely be nice to have some sort of hair instead of just malding :D

I'll bring it up to the team so they can consider it :)

over 1 year ago - /u/Jaaxxxxon - Direct link

Originally posted by CyberInsaneoHD

The basic leather shoes added in the last patch should not use team colors. They look like smurf shoes as is

Noted, forwarding this to the team.

over 1 year ago - /u/Jaaxxxxon - Direct link

Originally posted by Xqvt

What about having a 2H firewood axe for peasant perk?

This could definitely be cool, I'll bring up :)