Hey all,
As usual, we'd like to hear your thoughts on Mordhau and what you'd like to see in the game. We're aware of the general sentiment around here, and we're absolutely trying our best to get more content out to players as soon as we can. We've been talking quite a bit on how to get more information out about what's coming next, and I'll try my best to keep you all in the loop. Thanks for being patient, and we're exciting about what's coming for Mordhau in the future <3
- Good news! We have brought on a new developer, Jonathan, as the Development Director. He'll be assisting with the day-to-day stuff , organization, etc. and having him on the team should help to boost our productivity :)
- SDK update: we've heard back from Epic, and they have verified the mod tools! Unfortunately, we're not out of the woods yet - we still need to optimize a few things and squash a few bugs. At the moment we're figuring out those problems, and we may be deciding on bundling the SDK with the upcoming update (mostly timing based).
- More work on SDK stuff; loading errors/misc. bugs are being squashed.
- Work on extra functionality and fixes for the upcoming player reporting tools.
- Some more work regarding console ports - fixing some gamepad issues, optimization, etc. Most of these fixes will also help with problems that are on PC as well :)
- Some more backend work on reporting, and fixing exploits.
- Some general polish and fixes for maps, eliminating some stuck spots and fixing minor issues that have been around for ages.
- Some work on our new brawl map (game mode setup), and then some more design changes for Castello.
- We've fixed some pretty gnarly bugs we've found during testing, and some decent progress is being made there.
- Work continues on upcoming maps, as usual! Zocky, the level designer who we brought on last week, is now up to speed and he's helping to speed up map creation.
You can find last week's thread here:https://www.reddit.com/r/Mordhau/comments/ospuwm/weekly_feedbackdiscussion_72783/
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