over 2 years ago - /u/Jaaxxxxon - Direct link

Hello all!

As usual, we'd love to hear what's on your mind - any feedback, comments, questions or constructive criticism is welcome! Please let us know your thoughts below, and we'll do our best to incorporate your feedback into the game. Thanks!

In terms of progress, work is continuing on Noria getting things in shape for the Eastern Invasion update. There's not too much to say in terms of actual development info - it's a lot more of the same work we've been doing (just more of it). This being said, progress is going well - no major issues as for now! Regarding Eastern Invasion, this update will be the first of two parts - the first part containing Noria and a bunch of cosmetics, new skin tones etc. and the second with another map and some more additions to the game.

Thanks for reading! To see last week's post, click here:
https://www.reddit.com/r/Mordhau/comments/qq9j3z/mordhau_feedbackdiscussion_thread_119_1115/

External link →
over 2 years ago - /u/Jaaxxxxon - Direct link

Hello all!

As usual, we'd love to hear what's on your mind - any feedback, comments, questions or constructive criticism is welcome! Please let us know your thoughts below, and we'll do our best to incorporate your feedback into the game. Thanks!

In terms of progress, work is continuing on Noria getting things in shape for the Eastern Invasion update. There's not too much to say in terms of actual development info - it's a lot more of the same work we've been doing (just more of it). This being said, progress is going well - no major issues as for now! Regarding Eastern Invasion, this update will be the first of two parts - the first part containing Noria and a bunch of cosmetics, new skin tones etc. and the second with another map and some more additions to the game.

Thanks for reading! To see last week's post, click here:
https://www.reddit.com/r/Mordhau/comments/qq9j3z/mordhau_feedbackdiscussion_thread_119_1115/

External link →
over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Leprechaun003

  • No Snippets from Eastern Invasion for exactly 8 months today (unless I've missed something. Or if you count the meme picture of the hot tub, posted 5/11/21, which would still make it 6 months)
  • didn't even get an "sdk soon" variation today
  • Cortile has been "pretty much done" for 4 months, and isn't in the game. What's up with that? I can tell by searching the Discord that work is still ongoing with it, as Geach was talking about it 5 days ago - but I really feel like it's part of your job to relay those things in an easy to access way for the community, and this seems like the place that should be done.

In terms of progress, work is continuing on Noria getting things in shape for the Eastern Invasion update.

  • CAN you elaborate? I know there are details implied by the statement, but I'm actually asking if you, Jax, are actually informed enough about the goings-on to then in turn inform the community about them?

    • If not, Triternion needs to change that. Dedicate 5-10 minutes of the Tuesday Meetings to going around and asking the Devs what they're actually working on atm, and then write some of those things here.
      • Secrets are fun, the Jester stuff was a nice surprise. Keep some secrets, but also provide us with some actual information.
  • All of these vague statements about "work ongoing" with NO specific details only serve to further aggravate the community into a state of "soon TM" fatigue.

    • When you give no information, you make it hard to understand all the work that is actually happening, so it's very easy to see why people assume that no progress is actually being made.

     

I've already spent too much time on this post, so I'll leave it at that - but I'm f**king exasperated at the way this cycle has continued.

Valid points, I'll try do address them:

  • We've shown a few map snippets off along with many of the cosmetics during that livestream, but we don't want to start heavily teasing EI content until we're more certain of a rough release timeframe. If we show stuff off too early, we end up just stringing the players along - doing so kind of sends the message of "look at this stuff coming eventually". On the other hand, not showing anything off makes it seem like no development is happening, so it's a balancing act.
  • No 'SDK soon' because it's not helpful information and people get upset when I mention that we're still working on it, I've learned my lesson there.
  • Yeah, Cortille has been practically finished for a while. Geach is the guy who made Castello, and we had a pretty high priority on getting the rework out around the Halloween timeframe, so he dropped work on Cortille to fix up Castello. Now, Geach is helping a little with Noria I believe, but IIRC he said he's going to sneak in some work on Cortille when he has some extra time. With Cortille, it's another one of those simple skirmish maps - which we already have a lot of. Adding another would be cool, but it's not our #1 priority; full sized maps take precedence.
  • Yeah. So Noria's structure is all good, and a good chunk of the map has all of its art and propping done. Now, work is focusing on propping out a few areas that haven't been done, getting post processing set up, doing the objective logic and game mode setup, etc. Then, we'll need to test and do a little polish work.
  • That's what I do - we spend about 30% of the meeting going over what everyone is doing. Fun fact, in the pre release days we didn't have these and I had no idea what was going on, so I suggested meetings for this very reason. This being said, a lot of this stuff is kind of the same thing over and over again, and on top of that certain things I can't disclose.
  • As for making these notes a bit more specific, yeah - good point. I'll work on that.

Side note: thanks for giving feedback where you're not just name calling, etc.; even if you're not the happiest with the state of the game currently, I do appreciate the civility.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by ChefTheChefChef

•SDK news?

•Anything regarding potential changes to the respawn banner?

•Anything regarding OoB violations, putting banners where they shouldn't be and generally abusing the system?

IMO, the banner should let players spawn in a bit more often with an added change that you can only put down one banner every 5-10 minutes instead of easily being able to spam them.

  • More about the SDK when we have something to say, no point really saying the same stuff over again
  • Banner issues are being looked into; with any first iteration of a relatively important balance change, it's going to need tweaks. We're working on it 👍
over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by spyr04

Add option to remove heartbeat

Thanks for the feedback; the team's aware that not everyone likes it, and I'll be sure to bring it up again.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by wildthornbury2881

Do you plan on offering literally any help to the modding community at all? The Star Wars mod is completely broken now and along with it disappeared a good amount of community. I’d love to see it back.

We haven't had much support for uSDK mods, but we'll have some resources available and hopefully some good lines of communication with modders once proper tools are out.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by lukej428

please for the love of GOD add an option to manually activate a bear trap that's on the ground, its so aggravating trying to stab/slash at a trap right in front of you 6 times to get it to activate it because the hitbox is so small. It would make a lot of sense to just have a press and hold E (or whatever your action button is) to make a bear trap go off.

Not a bad idea, I'll bring it up to the team.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Jorlaxx

Quick parry has always been in the game via the Combo Feint to Parry technique (CFtP). Skilled players have always known this and abused this, rendering them nearly untouchable. It's just now new players can also abuse it because it isn't obscured behind combo-feints and instead works at the click of a button.

I agree with you it is a bad mechanic because it removes the ability to consistently punish a bad swing, but the devs have been aware of it from the start and they fully intend it to be this way.

use=/= abuse

the game is balanced around it, and we're trying to make the combat feel more responsive going forwards, i.e. less restrictive lockouts and then other ways to bypass defense.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by GreenGhost95

Can we expect Eastern Invasion to be released this year or is there too much work left?

We can't really give timelines, sorry. If we could we would.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Titan_JA

2 years and still stuck with 100 FOV I get you don’t want the fishbowl of chiv but at least give 120 so I can some stuff on my screen. The game is 10x more enjoyable with 120 fov and that’s why most eu players only play on despas server

Chivalry had horizontal FOV, we have vertical. Our 101° limit equals 130° FOV horizontally.