almost 3 years ago - Dejan - Direct link

e1.6.5
Singleplayer
Crashes
  • Fixed a crash that occurred when bartering for safe passage.

Fixes
  • Fixed a bug that caused the wrong location to be shown for prisoner heroes in the Kingdom-Diplomacy War tab.


Multiplayer
Fixes
  • Fixed a bug that caused the Steel Nasal Cap to get overridden by the default helmet of the Brigand.

Changes
  • Adjusted some perk names and descriptions.
  • Infantry Changes:
    • Reduced the cost of many Heavy Infantry classes for TDM and Siege by 10 gold.
  • Reworked many perks, weapons, and class attributes. Notable examples:
    • Vlandia Sergeant: Armor 41 -> 45 , new “Shieldwall” perk shield (captain mode only).
    • Sturgian Warrior: Granted a shield by default.
  • Ranged Changes:
    • Decreased the damage multiplier of javelins against shields from 75% to 25%.
    • Increased damage of all low-tier bows and crossbows.
    • Decreased damage of all high-tier bows and crossbows.
    • All melee-focused archer perks now either reduce the penalty of aiming or increase the speed overall while moving.
    • Accuracy perks for archers now only apply on foot (except for Khuzait).
  • Cavalry Changes:
    • Added a half-barding version to all heavy cavalry classes.
    • Reduced the weight of full bardings, making your Warhorses more responsive to dashes.
    • Added a default shield to most light cavalry classes.
    • Bow and Arrows perks now grant accuracy bonuses.
    • Reworked many lance and cavalry spear-related perks.
    • Reduced the cost of many Heavy Infantry classes for TDM and Siege by 50 gold.
    • Increased the skirmish mode prices of most light cavalry classes.
    • Vanguard: Cost 130 -> 140.
    • Courser: Cost 130 -> 140.
    • Beduin: Renamed to Jawwal (to fit the single player campaign lore), Cost 130 -> 140.
    • Raider: Cost 130 -> 140.
    • Mounted Warrior: Cost 140 -> 150.
  • Check the forum thread[forums.taleworlds.com] for more details.


e1.7.0 Beta
Singleplayer
Crashes
  • Fixed a crash that occurred when bartering for safe passage. (Also in 1.6.5 hotfix.)
  • Fixed a crash that occurred when bartering with bandits.
  • Fixed a crash that occurred when calling all companions in the tavern.
  • Fixed a crash that occurred when the player hovered over caravan animals and equipment with the cursor.
  • Fixed a crash that occurred due to player agent being removed from detachments at the beginning of the battle.

Fixes
  • Fixed a bug that caused the dialogue option that displays the next list of options to get stuck.
  • Fixed bug that caused the Preventive Medicine perk to work even when the player didn't enter a battle.
  • Fixed a bug that caused the Parade perk to work in other clans' settlements.
  • Fixed a bug that caused the party name/speed labels to overlap the party size labels for non-main party nameplates.
  • Fixed a bug that caused the escape menu buttons to not show up in some cases.
  • Fixed a bug that caused some items to disappear on drag & release in the launcher and barter.
  • Fixed a bug that caused the "Slow down while giving orders" not to revert back to normal speed in some cases.
  • Fixed a bug that caused the "CONTINUE" button on the launcher to not work properly if the initial video is missing.

Changes
  • Players can no longer grant a settlement that has a voting procedure in progress which can affect the ownership of the settlement.
  • Added the Character Portrait Competition winner faces[www.taleworlds.com] to the game. You can see them wandering the lands of Calradia under the names of Ghuzid (Battle Hardened), Satros (Philosopher), Minarvina (Sidekick), and Tyliana (Machiavellian).
  • Clan members' location text now says "Governing at…" if the hero is governing a settlement.
  • Added the missing charm perk icons.


Multiplayer
Changes
  • Balance changes from e1.6.5 have also been applied to e1.7.0.


Modding
  • Made map screen's VisualsOfEntities public which should extend the moddability of party visuals.
  • Removed the error for invalid XMLs which was causing crashes.


Known Issues[forums.taleworlds.com]





Recent Mount & Blade II: Bannerlord Posts

about 10 hours ago - Dejan