Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker



06 May

Comment
    Callum on Steam Forums - Thread - Direct
Originally posted by Sel Und Irae:
Originally posted by Callum:
Steam Workshop support will be coming closer to the full release so you will have to wait a little longer I'm afraid.
Shouldn't be coming at all Steam Workshop is extremely limiting and causes more issues than it fixes. Nexusmodmanager (Vortex) does all the work for you if you install it off nexus.

You won't be restricted to Steam Workshop and you will still be able to mod the game (as you can right now)... Read more
Comment
    Callum on Steam Forums - Thread - Direct
Originally posted by Joker IT: There are some moderators in the off topic section who abuse their power and allow themselves to be influenced by their political ideas, allow violations of the forum rules to their "friends" (those who think like them) and allow them to insult and flame continuously.
I reported many times before responding to the insults, but no one intervened. When I then replied in the same way, the moderator came and censored my offense, but left the other user's insults clearly visible, deliberately.
Moreover, someone else has come to flame, once again without consequences despite having reported the abuse.
It's really shameful how this forum is handled.
I am a player since the first chapter of this series and to be made fun of by moderators is unbelievable. We are not talking about the game, anyway, moderators should not be influenced by their ideological positions.

I hope to get...
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05 May

Comment
    Callum on Steam Forums - Thread - Direct
This server being hosted by a community member as part of a test of the custom server files. You can still queue for Captain using the official matchmaking system though! :)
Comment
    Callum on Steam Forums - Thread - Direct
Originally posted by Shiro Reisu: Any news on when this is coming out? It has been forever now since this game was released on steam. In all honesty, I feel like there has been far more than enough time to finally enable it.

Steam Workshop support will be coming closer to the full release so you will have to wait a little longer I'm afraid.

03 May

Post
    Dejan on News - Thread - Direct


Greetings warriors of Calradia!

More than a year ago, we announced our first official creative competition where nearly 100 participants battled on three separate fields: the creation of lively and scenic villages, the making of Bannerlord themed 2D art and the taking of astonishing in-game screenshots. We were both surprised and amazed... Read more

29 Apr

Post
    Dejan on Steam - Thread - Direct


Greetings warriors of Calradia!

More than a year ago, we announced our first official creative competition[www.taleworlds.com] where nearly 100 participants battled on three separate fields: the creation of lively and scenic villages, the making of Bannerlord themed 2D art and the taking of astonishing in-game screenshots. We were both surprised and amazed by the quick adoption of our extensive modding kit, as well as the creativity, skill and ingenuity of competition participants.

We assisted the participants by providing guides, documentation and by answering questions on ... Read more
Post
    /u/ on Steam - Thread - Direct
Наша маленька таємниця: Подробиці цієї події ви можете дізнатися ось тут.

26 Apr

Comment
    Callum on Steam Forums - Thread - Direct
Originally posted by LostInSpace: Out of the loop and currently stuck with only GeforceNow until I repair my desktop pc. So how is the vanilla stable branch currently doing ? Any major breakthroughs ?

The game has received a number of performance and stability patches since the launch of early access, far too many to list.

But to cut straight to the point, the game is in a good place right now when it comes to performance and stability. But with that being said, we are of course still finding and resolving issues.
Comment
    Callum on Steam Forums - Thread - Direct
Originally posted by REDMOS: Would it be possible for a Mythical creatures DLC with various new factions/kingdoms like Men,Orcs,Elves,Dwarves and sub factions/units like Trolls,giants and various other creatures. Basically would a LOTR themed DLC be possible? I would love to siege and break down castle walls and gates with an army of blood thirsty Orcs like Helms Deep.

Mount & Blade games have a low-fantasy fictional setting that draws inspiration from real world history. It is highly unlikely that we will explore a high-fantasy setting with dragons and other mythical creatures as a DLC for Bannerlord.

It is likely that you will find mods in the future that scratch some of those itches though.

24 Apr

Comment
    Callum on Steam Forums - Thread - Direct
If you are trying to get into Bannerlord Modding I would suggest that you check out the:

Modding documentation (WIP) - http://docs.modding.bannerlord.com/

and

Modding forum - https://forums.taleworlds.com/index.php?categories/mount-blade-ii-bannerlord-engine.640/
Comment
    Callum on Steam Forums - Thread - Direct
While I agree it would be cool to craft your own armour, sadly this is the type of design that would need to be accommodated much earlier on in development, and as such, we currently have no plans to extend the crafting system beyond melee weapons.

20 Apr

Comment
    elysebluemoon_TW on Steam Forums - Thread - Direct
Forwarding this issue to the QA team for further investigation. Thanks for reporting.
(BES-6834)
Post

Greeting warriors of Calradia!

With the recent release of e1.6.0 and well over a hundred game updates under our belt since the start of early access, we figured it’s about time that we discussed some of the progress made since our previous blog post back in April before turning our attention to some of the future plans for the game. Oh, and fair warning, this is a bit of a big one so you might want to grab yourself a...

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19 Apr

Post
    Dejan on Steam - Thread - Direct

e1.7.1
Singleplayer
Crashes
  • Fixed a crash that occurred on some saves due to corrupt kingdom & clan data.
  • Fixed a crash that occurred when the army AI picked the army target.
  • Fixed a crash that occurred during party upgrades due to the same horse existing in the inventory with different modifiers.
  • Fixed a crash that occurred when talking to the garrison commander while there weren’t enough troops left in the settlement to talk to.
  • Fixed a crash that occurred with giving orders before the scene was fully loaded.
  • Fixed a crash that occurred when an alley was cleared and the previous owner died of old age.
  • Fixed a crash that occurred when an agent tried to reach an invalid target.
  • Fixed a c...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Apr

Comment
    Callum on Steam Forums - Thread - Direct
Originally posted by XEALEEN: Bruh, I understand that the game is still in early access, but as far as I know from the technical state, the game is already in a fairly good condition.

So when will achievements be added to the game, given that they were in previous parts?

We are still working on achievements and will add them at some point in the future. They are just low priority right now.
Comment
    Callum on Steam Forums - Thread - Direct
As zef kindly highlighted, the game is in fact controller friendly.

However, as the others pointed out, it was made primarily for mouse and keyboard.
Comment
    Callum on Steam Forums - Thread - Direct
If you are still unsure then I would also recommend waiting until the full release to be certain.

You could also check out some live streams, YouTube videos and recent Steam reviews to get a better understanding of the current state of the game.

14 Mar

Post
    Callum on Steam - Thread - Direct

e1.7.1
Latest Changes:
Singleplayer
Crashes
  • Fixed a crash that occurred due to an error with AI decision making.
  • Fixed a crash that occurred when calculating notable power.
  • Fixed a crash that occurred due to the player character being duplicated.
  • Fixed a crash that occurred when starting a siege mission.

Fixes
  • Fixed a bug that allowed disabled buttons in the army management panel to be clicked.

Changes
  • Added a console command to remove militia from a settlement.

Modding
  • Fixed a bug that caused some GUI textures to appear as missing when launching campaign via the modding tools.


Previous Beta ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.