over 6 years
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What is Mount & Blade II: Bannerlord? Mount & Blade II: Bannerlord is a game that combines the genres of Strategy and Action RPG. It is a prequel to our previous, highly successful title, Mount & Blade: Warband. The gameplay focuses on different aspects of medieval combat and warfare, allowing players to develop their own character and story in a sandbox campaign, set in the fictional continent of Calradia.
What can I do in the game? There are various aspects to the game, such as a singleplayer element in the form of a sandbox campaign which allows the player to rise from the rank of a lowly peasant up to the heights of ruling their own kingdom and commanding a great army, forging alliances and making enemies along the way. The player can climb the social ladder in a number of ways, such as working as a mercenary and acquiring wealth, getting married, participating in tournaments or by completing quests. The campaign features a deep trading system, including a variety of shops that the player can own and a caravan system that transports goods around the map. There is also a multiplayer side to the game which lets players test their combat skills and tactical abilities against players from all around the world!
You mentioned combat, how does that work? The game features a deep and intuitive directional combat system which was pioneered in our original title, Mount & Blade. We have worked hard to improve the combat system in Mount & Blade II: Bannerlord, and have made additions to the core mechanics which complement the skill based nature of the game.
How do battles work? The player is just one of many combatants who will take to the field in epic and large scale battles. These range from small skirmishes through to castle sieges, with the player acting as either a commander leading their own forces, or a sergeant leading a detachment and interpreting the orders of an allied lord. The player will have to develop their strategies, making use of advanced formations, in an effort to outmanoeuvre and outwit their opponents.
How many soldiers will be in a single battle? We have previously demonstrated battles of around 600 individual units in singleplayer battles – each with their own detailed AI, controlling the swings of their sword and expressions on their face. The number this will reach at release is not yet defined, however we are optimistic that our custom engine, developed in-house, will enable us to exceed that figure and reach even higher, depending on hardware.
How will multiplayer work, will there be matchmaking? The game will feature a matchmaking system. This will allow players to have a more challenging and fair multiplayer experience by matching players based on their skill-level, group size and geographic location. There will be a variety of different game modes for players to test their tactical abilities and skills against each other, ranging from a duelling mode through to massive pitched battles and sieges. Players will also be able to host their own private servers, giving them control over the various parameters of the different game modes.
Will there be co-op? We haven’t made any final decisions on co-op at this moment in time. We will make an announcement on this as soon as we have more information to provide.
Will the game be moddable? Modding has always been a huge part of the Mount & Blade series. We have greatly expanded the modding possibilities in Mount & Blade II: Bannerlord, allowing greater freedom for modders and the potential for multiple mods to be combined together. Instead of a proprietary programming language, such as the one used in Mount & Blade: Warband, Bannerlord allows modders to work in C#, an industry-standard language that will make modding much more accessible. Beyond that, we’re making our development tools for working with our custom made engine available to everyone at release. This means no workarounds or compromises but real modding support, in earnest.
What are the system requirements? TBA
When will the game be released? We haven’t set a release date at this moment in time; the game is still in development and we are working our hardest to create the best Mount & Blade game to date. We want to create an enjoyable and memorable experience for our players and we will not release the game until we are confident that we can achieve this.
What can I do in the game? There are various aspects to the game, such as a singleplayer element in the form of a sandbox campaign which allows the player to rise from the rank of a lowly peasant up to the heights of ruling their own kingdom and commanding a great army, forging alliances and making enemies along the way. The player can climb the social ladder in a number of ways, such as working as a mercenary and acquiring wealth, getting married, participating in tournaments or by completing quests. The campaign features a deep trading system, including a variety of shops that the player can own and a caravan system that transports goods around the map. There is also a multiplayer side to the game which lets players test their combat skills and tactical abilities against players from all around the world!
You mentioned combat, how does that work? The game features a deep and intuitive directional combat system which was pioneered in our original title, Mount & Blade. We have worked hard to improve the combat system in Mount & Blade II: Bannerlord, and have made additions to the core mechanics which complement the skill based nature of the game.
How do battles work? The player is just one of many combatants who will take to the field in epic and large scale battles. These range from small skirmishes through to castle sieges, with the player acting as either a commander leading their own forces, or a sergeant leading a detachment and interpreting the orders of an allied lord. The player will have to develop their strategies, making use of advanced formations, in an effort to outmanoeuvre and outwit their opponents.
How many soldiers will be in a single battle? We have previously demonstrated battles of around 600 individual units in singleplayer battles – each with their own detailed AI, controlling the swings of their sword and expressions on their face. The number this will reach at release is not yet defined, however we are optimistic that our custom engine, developed in-house, will enable us to exceed that figure and reach even higher, depending on hardware.
How will multiplayer work, will there be matchmaking? The game will feature a matchmaking system. This will allow players to have a more challenging and fair multiplayer experience by matching players based on their skill-level, group size and geographic location. There will be a variety of different game modes for players to test their tactical abilities and skills against each other, ranging from a duelling mode through to massive pitched battles and sieges. Players will also be able to host their own private servers, giving them control over the various parameters of the different game modes.
Will there be co-op? We haven’t made any final decisions on co-op at this moment in time. We will make an announcement on this as soon as we have more information to provide.
Will the game be moddable? Modding has always been a huge part of the Mount & Blade series. We have greatly expanded the modding possibilities in Mount & Blade II: Bannerlord, allowing greater freedom for modders and the potential for multiple mods to be combined together. Instead of a proprietary programming language, such as the one used in Mount & Blade: Warband, Bannerlord allows modders to work in C#, an industry-standard language that will make modding much more accessible. Beyond that, we’re making our development tools for working with our custom made engine available to everyone at release. This means no workarounds or compromises but real modding support, in earnest.
What are the system requirements? TBA
When will the game be released? We haven’t set a release date at this moment in time; the game is still in development and we are working our hardest to create the best Mount & Blade game to date. We want to create an enjoyable and memorable experience for our players and we will not release the game until we are confident that we can achieve this.