about 2 years ago - TaleWorlds Entertainment - Direct link

Transcript (by Youtube)


0s Greetings warriors of Calradia!
2s We were very excited back in April, when we announced the second iteration of the Bannerlord
9s Creative Competition, with the first one bringing many modders and creators together to turn
14s in their submissions.
16s We were amazed by the quality of creations and the variety of ideas brought to the table
21s back then, and that hasn’t changed with the second iteration!
25s We’re thrilled to report that many modders answered the call!
28s After a thorough evaluation conducted by our developers, we’re now pleased to be sharing
33s some of the submissions we received to the Bannerlord Creative Competition 2!
37s It brought new challenges for the participants in the form of three contents - designing
43s hideout scenes, producing royal melee weapon sets and making a comic set in the Dark Ages
49s of Calradia.
51s Scene designers were invited to create a hideout, a sanctuary for thieving bandits who prey
56s on the innocent that pass through the surrounding lands.
59s The hideout mission is only reachable during the night - which is something the contest
63s participants had to keep in mind while designing their submissions.
68s Our judges were attentive to the composition of the scene props, the quality of the ground
73s texture and painting work, terrain realism, how well the scene plays out in a hideout
78s mission and the use of new and fresh concepts while designing the look and setting of the
84s scene.
107s Without further ado, let’s begin with the Scene Design Contest’s third place, achieved
112s by Athaelas for their scene Abandoned Mine.
117s The name suits the scene very well!
119s We feel that the linear layout combined with ample torches to guide the player creates
123s for an effortless bandit cleaning of the hideout.
126s The location of the player spawn sets a great tone for the rest of the scene.
142s It keeps the player entertained through unique touches such as the remnants of the mine,
147s a great crane location that overlooks the hideout and the tree full of pottery and bags
154s - which it seems like was used for target practice by the Steppe Bandits!
169s Moving on, let’s take a look at the scene that won second place, the Battanian Burial
174s Mound created by Klassix.
176s Placed in the middle of a swamp, surrounded by deep forests, the player finds himself
181s combating the formidable Forest Bandits.
185s This scene captures the artistic style of Battania very well, making great use of the
189s lights and fog to guide the player through the swamps.
193s The great placement of invisible barriers prevent the player from wandering into unintended
197s areas while keeping sufficient movement freedom.
202s The AI troops can seamlessly move to every corner of the scene with the help of the well
207s made navigation mesh.
217s The hideout boss fight unfolds in the tumb, which is very thoroughly detailed through
221s a smart re-usage of assets in creative ways, not to mention the crack in the ceiling which
227s fills the room with moonlight.
240s The overall atmosphere of the scene feels fantastic, making this for a great second
245s place!
247s And the winner’s cup goes to Levente and their scene Valeria Lookout!
251s It’s most impressive when eying it for the first time, utilising a vertical layout to
256s bring uniqueness to both the gameplay and visuals of the scene.
260s The impressive backdrop gives a sense of scale, with the homesteads and castle seen in the
265s distance.
266s The mission can be approached via two different paths without skipping any of the bandit locations
272s and not having to backtrack which is quite impressive!
276s It was great to see that a lot of work went into the details and placement of assets,
281s bringing the scene to life.
283s For example, the manually created shooting star in the sky, the flying birds and the
289s gaps above the caves.
292s Oh yeah, did we mention the cave system?
295s After fighting your way through the narrow paths, you find yourself in an open cave full
300s of Mountain Bandits that can’t wait to throw you over the ledge.
304s And this is where we get to the final boss fight which just happens to have one of the
308s best views of the lands in the background.
310s An awesome location to wrap up the hideout!
322s You can check out all of the winners as well as other entries on our forums, where you
326s can also download the scenes and enjoy them during your next playthrough!
332s Next up, we have the 3D art contest.
336s Participants were invited to create a royal melee weapon set, worthy of being used in
340s battle by the highest of nobles.
343s Each weapon in Bannerlord is composed of multiple crafting pieces which are spread across a
348s number of categories, allowing for the creation of hundreds of thousands of different weapons.
355s As such, their submission had to be implemented correctly, so that it fits with the existing
360s crafting pieces and works with the crafting system.
364s We evaluated each submission carefully and paid close attention to the visual appeal
369s of the weapon set, the use of new and original concepts, the sensible usage of triangle counts,
377s texture map sizes and how compatible the weapons are with the native crafting pieces and system.
384s Our judges had a very tough job picking the winners!
387s The submitted weapon sets were nothing short of amazing and we do need to reiterate just
392s how close these submissions came on the scoreboard.
429s Beginning with the third place, let’s have a look at the Ramsay’s Royal Set, created
434s by Ramsay2710.
436s It consists of a two handed sword, a one handed sword, a two handed polearm and a dagger.
443s We feel that these weapons look elegant with well-made topology.
448s The sword breaker, for example, looks mighty deadly!
451s Some further improvements could be done to the textures but we couldn’t help to notice
456s the details engraved on the polearm blade and the sword handles, all of which make this
461s set suitable for a noble’s weaponry.
473s Moving on to second place, we have the Four Corners of Earth, made by Swordsman.
479s The set consists of four two handed swords, each bringing its unique characteristics to
484s the table.
485s All of the swords are connected by one common theme, the pattern welded steel used for the
491s sword blades - and yet, they all look very much different.
497s The flowing specular changes on the surface of the blades look especially satisfying.
502s The submission as a whole is further improved by the original holsters used for the specific
507s blades, utilizing different materials for each.
511s These swords are also very compatible with our crafting system and pieces, making this
516s set for a great second place!
519s And for this contest’s first spot, we have the Royal Armoury Set, made by MajorRoyMcCalluster.
526s It consists of a two handed polearm, a spear, a dagger and a one handed mace.
534s The attention to detail displayed in this submission was awesome to observe.
539s The intricate engravings present on most weapon parts, combined with some golden colour give
545s a profound regal feeling and would make any noble pick these up at the blacksmith!
551s The topology, sensible usage of polygons and the beautifully baked textures all stood out
558s to us when evaluating the set.
562s Overall, a very well-rounded submission that hit the bullseye in staying compatible with
568s the theme of the contest.
571s You can again check out all of the submissions in detail on our forums as well as download
576s the weapons and use them in your game!
579s Finally, we challenged artists to create a short comic set in the Dark Ages of Calradia.
587s We would certainly like to thank them for the giggles that followed these entries and
592s congratulate them on the awesome art!
595s You can check them out in our blog post linked below!
609s We’ll be reaching out to all of the winners to arrange the delivery of your well-earned
614s goodies so please make sure to stay available in the following days!
619s Our appreciation goes to everyone that participated in the contest and we feel blessed to have
625s such a dedicated modding community.
627s We look forward to exploring similar competitions with you in the future!
about 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 2 years ago - Dejan - Direct link


Greetings warriors of Calradia!

We were very excited back in April, when we announced[www.taleworlds.com] the second iteration of the Bannerlord Creative Competition, with the first one bringing many modders and creators together to turn in their submissions.

We were amazed by the quality of creations and the variety of ideas brought to the table back then, and that hasn’t changed with the second iteration. We’re thrilled to report that many modders answered the call. After a thorough evaluation conducted by our developers, we’re now pleased to be sharing the winners of the Bannerlord Creative Competition 2!

It brought new challenges for the participants in the form of three contents - designing hideout scenes, producing royal melee weapon sets and making a comic set in the Dark Ages of Calradia.





Scene Design Contest - Hideouts
Scene designers were invited to create a hideout, a sanctuary for thieving bandits who prey on the innocent that pass through the surrounding lands. The hideout mission is only reachable during the night - which is something the contest participants had to keep in mind while designing their submissions.

Our judges were attentive to the composition of the scene props, the quality of the ground texture and painting work, terrain realism, how well the scene plays out in a hideout mission and the use of new and fresh concepts while designing the look and setting of the scene.

3rd Place Without further ado, let’s begin with the Scene Design Contest’s third place, achieved by Athaelas for their scene Abandoned Mine.


Abandoned Mine by Athaelas

The name suits the scene very well! We feel that the linear layout combined with ample torches to guide the player creates for an effortless bandit cleaning of the hideout. The location of the player spawn sets a great tone for the rest of the scene. It keeps the player entertained through unique touches such as the remnants of the mine, a great crane location that overlooks the hideout and the tree full of pottery and bags - which it seems like was used for target practice by the Steppe Bandits.

2nd Place Moving on, let’s take a look at the scene that won second place, the Battanian Burial Mound created by Klassix. Placed in the middle of a swamp, surrounded by deep forests, the player finds himself combating the formidable Forest Bandits.


Battanian Burial Mound by Klassix

This scene captures the artistic style of Battania very well, making great use of the lights and fog to guide the player through the swamps. The great placement of invisible barriers prevent the player from wandering into unintended areas while keeping sufficient movement freedom. The AI troops can seamlessly move to every corner of the scene with the help of the well made navigation mesh.

The hideout boss fight unfolds in the tumb, which is very thoroughly detailed through a smart re-usage of assets in creative ways, not to mention the crack in the ceiling which fills the room with moonlight. The overall atmosphere of the scene feels fantastic, making this for a great second place!

1st Place And the winner’s cup goes to Levente and their scene Valeria Lookout! It’s most impressive when eying it for the first time, utilising a vertical layout to bring uniqueness to both the gameplay and visuals of the scene.


Valeria Lookout by Levente

The impressive backdrop gives a sense of scale, with the homesteads and castle seen in the distance. The mission can be approached via two different paths without skipping any of the bandit locations and not having to backtrack which is quite impressive.

It was great to see that a lot of work went into the details and placement of assets, bringing the scene to life. For example, the manually created shooting star in the sky, the flying birds and the gaps above the caves.

Oh yeah, did we mention the cave system? After fighting your way through the narrow paths, you find yourself in an open cave full of Mountain Bandits that can’t wait to throw you over the ledge. And this is where we get to the final boss fight which just happens to have one of the best views of the lands in the background. An awesome location to wrap up the hideout!

Other Winners
  • OldVlandiaTown by ErdemliYns
  • Urban Hideout by Sheepbitter
  • Smuggler's Descent by dbwuh
  • Ruined Castle Hideout by ImToni
  • Brigands Keep by Ceftadzime
  • Shipwreck Cove by Kazet
  • Ruins of Erandel by Shishya
Scene Pack You can check out all of the winners as well as other entries on our forums[forums.taleworlds.com], where you can also download the scenes[forums.taleworlds.com] and enjoy them during your next playthrough.



3D Art Contest - Melee Weapons Set
Next up, we have the 3D art contest. Participants were invited to create a royal melee weapon set, worthy of being used in battle by the highest of nobles.

Each weapon in Bannerlord is composed of multiple crafting pieces which are spread across a number of categories, allowing for the creation of hundreds of thousands of different weapons. As such, their submission had to be implemented correctly, so that it fits with the existing crafting pieces and works with the crafting system. We evaluated each submission carefully and paid close attention to the visual appeal of the weapon set, the use of new and original concepts, the sensible usage of triangle counts, texture map sizes and how compatible the weapons are with the native crafting pieces and system.

Our judges had a very tough job picking the winners. The submitted weapon sets were nothing short of amazing and we do need to reiterate just how close these submissions came on the scoreboard.

3rd Place Beginning with the third place, let’s have a look at the Ramsay’s Royal Set, created by Ramsay2710. It consists of a two handed sword, a one handed sword, a two handed polearm and a dagger.

[cdn.taleworlds.com]
Ramsay’s Royal Set by Ramsay2710

We feel that these weapons look elegant with well-made topology. The sword breaker, for example, looks mighty deadly! Some further improvements could be done to the textures but we couldn’t help to notice the details engraved on the polearm blade and the sword handles, all of which make this set suitable for a noble’s weaponry.

2nd Place Moving on to second place, we have the Four Corners of Earth, made by Swordsman. The set consists of four two handed swords, each bringing its unique characteristics to the table.

[cdn.taleworlds.com]
Four Corners of Earth by Swordsman

All of the swords are connected by one common theme, the pattern welded steel used for the sword blades - and yet, they all look very much different. The flowing specular changes on the surface of the blades look especially satisfying.

The submission as a whole is further improved by the original holsters used for the specific blades, utilizing different materials for each. These swords are also very compatible with our crafting system and pieces, making this set for a great second place!

1st Place And for this contest’s first spot, we have the Royal Armoury Set, made by MajorRoyMcCalluster. It consists of a two handed polearm, a spear, a dagger and a one handed mace.

[cdn.taleworlds.com]
Royal Armoury Set by MajorRoyMcCalluster

The attention to detail displayed in this submission was awesome to observe. The intricate engravings present on most weapon parts, combined with some golden colour give a profound regal feeling and would make any noble pick these up at the blacksmith!

The topology, sensible usage of polygons and the beautifully baked textures all stood out to us when evaluating the set. Overall, a very well-rounded submission that hit the bullseye in staying compatible with the theme of the contest.

Other Winners
  • Urkhun's Legacy by Dawa
  • Guedin Royal Set by Guedin
  • Swords of Nations by Vood
  • Aserai Royal Weapons by John_M
  • Dunlending Chieftain's Elite Set by KEYforce
  • ochlaigan`s battle set by cycy
  • Smashing Lioness by Agyra
Weapons Pack You can again check out all of the submissions in detail on our forums[forums.taleworlds.com] as well as download the weapons[forums.taleworlds.com] and use them in your game.



2D Art Contest - Comic
Finally, we challenged artists to create a short comic set in the Dark Ages of Calradia. We would certainly like to thank them for the giggles that followed these entries and congratulate them on the awesome art!

[cdn.taleworlds.com]
Untitled by lilly.mist

lilly.mist
https://www.instagram.com/p/Cgr3s0MKAv-/

emilienfort_art
https://www.instagram.com/p/CfeTg3TK1Ro/

superjewbl
https://twitter.com/superjewbl/status/1552785209338232832

dbwuh
https://www.instagram.com/p/Cgr6icoL3NT/



We’ll be reaching out to all of the winners to arrange the delivery of your well-earned goodies so please make sure to stay available in the following days! Thank you to our friends at Intel for providing the prizes!



Our appreciation goes to everyone that participated in the contest and we feel blessed to have such a dedicated modding community. We look forward to exploring similar competitions with you in the future!
almost 2 years ago - Dejan - Direct link

Greetings warriors of Calradia!

We were very excited back in April, when we announced the second iteration of the Bannerlord Creative Competition, with the first one bringing many modders and creators together to turn in their submissions.

We were amazed by the quality of creations and the variety of ideas brought to the table back then, and that hasn’t changed with the second...

Read more





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