about 2 years
ago -
TaleWorlds Entertainment
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Transcript (by Youtube)
0s | Greetings warriors of Calradia! |
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2s | We were very excited back in April, when we announced the second iteration of the Bannerlord |
9s | Creative Competition, with the first one bringing many modders and creators together to turn |
14s | in their submissions. |
16s | We were amazed by the quality of creations and the variety of ideas brought to the table |
21s | back then, and that hasn’t changed with the second iteration! |
25s | We’re thrilled to report that many modders answered the call! |
28s | After a thorough evaluation conducted by our developers, we’re now pleased to be sharing |
33s | some of the submissions we received to the Bannerlord Creative Competition 2! |
37s | It brought new challenges for the participants in the form of three contents - designing |
43s | hideout scenes, producing royal melee weapon sets and making a comic set in the Dark Ages |
49s | of Calradia. |
51s | Scene designers were invited to create a hideout, a sanctuary for thieving bandits who prey |
56s | on the innocent that pass through the surrounding lands. |
59s | The hideout mission is only reachable during the night - which is something the contest |
63s | participants had to keep in mind while designing their submissions. |
68s | Our judges were attentive to the composition of the scene props, the quality of the ground |
73s | texture and painting work, terrain realism, how well the scene plays out in a hideout |
78s | mission and the use of new and fresh concepts while designing the look and setting of the |
84s | scene. |
107s | Without further ado, let’s begin with the Scene Design Contest’s third place, achieved |
112s | by Athaelas for their scene Abandoned Mine. |
117s | The name suits the scene very well! |
119s | We feel that the linear layout combined with ample torches to guide the player creates |
123s | for an effortless bandit cleaning of the hideout. |
126s | The location of the player spawn sets a great tone for the rest of the scene. |
142s | It keeps the player entertained through unique touches such as the remnants of the mine, |
147s | a great crane location that overlooks the hideout and the tree full of pottery and bags |
154s | - which it seems like was used for target practice by the Steppe Bandits! |
169s | Moving on, let’s take a look at the scene that won second place, the Battanian Burial |
174s | Mound created by Klassix. |
176s | Placed in the middle of a swamp, surrounded by deep forests, the player finds himself |
181s | combating the formidable Forest Bandits. |
185s | This scene captures the artistic style of Battania very well, making great use of the |
189s | lights and fog to guide the player through the swamps. |
193s | The great placement of invisible barriers prevent the player from wandering into unintended |
197s | areas while keeping sufficient movement freedom. |
202s | The AI troops can seamlessly move to every corner of the scene with the help of the well |
207s | made navigation mesh. |
217s | The hideout boss fight unfolds in the tumb, which is very thoroughly detailed through |
221s | a smart re-usage of assets in creative ways, not to mention the crack in the ceiling which |
227s | fills the room with moonlight. |
240s | The overall atmosphere of the scene feels fantastic, making this for a great second |
245s | place! |
247s | And the winner’s cup goes to Levente and their scene Valeria Lookout! |
251s | It’s most impressive when eying it for the first time, utilising a vertical layout to |
256s | bring uniqueness to both the gameplay and visuals of the scene. |
260s | The impressive backdrop gives a sense of scale, with the homesteads and castle seen in the |
265s | distance. |
266s | The mission can be approached via two different paths without skipping any of the bandit locations |
272s | and not having to backtrack which is quite impressive! |
276s | It was great to see that a lot of work went into the details and placement of assets, |
281s | bringing the scene to life. |
283s | For example, the manually created shooting star in the sky, the flying birds and the |
289s | gaps above the caves. |
292s | Oh yeah, did we mention the cave system? |
295s | After fighting your way through the narrow paths, you find yourself in an open cave full |
300s | of Mountain Bandits that can’t wait to throw you over the ledge. |
304s | And this is where we get to the final boss fight which just happens to have one of the |
308s | best views of the lands in the background. |
310s | An awesome location to wrap up the hideout! |
322s | You can check out all of the winners as well as other entries on our forums, where you |
326s | can also download the scenes and enjoy them during your next playthrough! |
332s | Next up, we have the 3D art contest. |
336s | Participants were invited to create a royal melee weapon set, worthy of being used in |
340s | battle by the highest of nobles. |
343s | Each weapon in Bannerlord is composed of multiple crafting pieces which are spread across a |
348s | number of categories, allowing for the creation of hundreds of thousands of different weapons. |
355s | As such, their submission had to be implemented correctly, so that it fits with the existing |
360s | crafting pieces and works with the crafting system. |
364s | We evaluated each submission carefully and paid close attention to the visual appeal |
369s | of the weapon set, the use of new and original concepts, the sensible usage of triangle counts, |
377s | texture map sizes and how compatible the weapons are with the native crafting pieces and system. |
384s | Our judges had a very tough job picking the winners! |
387s | The submitted weapon sets were nothing short of amazing and we do need to reiterate just |
392s | how close these submissions came on the scoreboard. |
429s | Beginning with the third place, let’s have a look at the Ramsay’s Royal Set, created |
434s | by Ramsay2710. |
436s | It consists of a two handed sword, a one handed sword, a two handed polearm and a dagger. |
443s | We feel that these weapons look elegant with well-made topology. |
448s | The sword breaker, for example, looks mighty deadly! |
451s | Some further improvements could be done to the textures but we couldn’t help to notice |
456s | the details engraved on the polearm blade and the sword handles, all of which make this |
461s | set suitable for a noble’s weaponry. |
473s | Moving on to second place, we have the Four Corners of Earth, made by Swordsman. |
479s | The set consists of four two handed swords, each bringing its unique characteristics to |
484s | the table. |
485s | All of the swords are connected by one common theme, the pattern welded steel used for the |
491s | sword blades - and yet, they all look very much different. |
497s | The flowing specular changes on the surface of the blades look especially satisfying. |
502s | The submission as a whole is further improved by the original holsters used for the specific |
507s | blades, utilizing different materials for each. |
511s | These swords are also very compatible with our crafting system and pieces, making this |
516s | set for a great second place! |
519s | And for this contest’s first spot, we have the Royal Armoury Set, made by MajorRoyMcCalluster. |
526s | It consists of a two handed polearm, a spear, a dagger and a one handed mace. |
534s | The attention to detail displayed in this submission was awesome to observe. |
539s | The intricate engravings present on most weapon parts, combined with some golden colour give |
545s | a profound regal feeling and would make any noble pick these up at the blacksmith! |
551s | The topology, sensible usage of polygons and the beautifully baked textures all stood out |
558s | to us when evaluating the set. |
562s | Overall, a very well-rounded submission that hit the bullseye in staying compatible with |
568s | the theme of the contest. |
571s | You can again check out all of the submissions in detail on our forums as well as download |
576s | the weapons and use them in your game! |
579s | Finally, we challenged artists to create a short comic set in the Dark Ages of Calradia. |
587s | We would certainly like to thank them for the giggles that followed these entries and |
592s | congratulate them on the awesome art! |
595s | You can check them out in our blog post linked below! |
609s | We’ll be reaching out to all of the winners to arrange the delivery of your well-earned |
614s | goodies so please make sure to stay available in the following days! |
619s | Our appreciation goes to everyone that participated in the contest and we feel blessed to have |
625s | such a dedicated modding community. |
627s | We look forward to exploring similar competitions with you in the future! |