Transcript (by Youtube)


0s Greetings warriors of Calradia! In this development update, we will have  
4s a look at some of the post-release highlights that  were introduced in the current live version 1.1.0  
10s as well as our recent Steam Beta version 1.2.0. To start, let’s jump right into our new scene  
16s additions. We have introduced an additional  six battle terrains, bringing the total to  
22s 76 unique battle scenes. They are accessible  at the following locations: West of Revyl,  
29s southwest of Quyaz, three terrains northeast  of Razih, and one around the town of Odohk. 
36s Similarly, bandit hideouts now come in greater  variety with 4 new scenes that span desert,  
42s forest, seaside, and mountain environments. To help you clear out those hideouts with  
49s ease - we also added 3 new armor  pieces - Ornate Scale Armor,  
53s Khan's Coat of Plates, and Khan's Plated Bracers. We have introduced rain and snow weather effects  
59s to both world map and missions. These occur  depending on the season of a specific region.  
65s Consequently, the grounds become wet or  snowy and this lingers for a period even  
71s after the precipitation is gone. This not only enhances the overall  
75s atmosphere of the game but adds a lot of  variety to the map and all of the scenes. 
80s But that’s not all. Wet or snowy grounds  noticeably decrease mounted infantry and  
85s cavalry party speed bonuses. They also double  the siege preparation time. As a result, winter  
91s campaigns should now prove to be more challenging. Moving on to the missions, wet or snowy grounds  
98s reduce the maximum speed and acceleration of  mounts. And finally, if it happens to be actively  
105s raining or snowing, that reduces the speed of  arrows and bolts, resulting in reduced damage  
111s and accuracy of archers and crossbowmen. Joining the already present Vlandian,  
116s Battanian, and Empire voiceovers, you  can now experience distinctive voices  
121s when interacting with individuals of the  Aserai, Khuzait, and Sturgian heritage. 
127s Siege engine sounds have also  been revamped, so let me quiet  
131s down while you listen to the trebuchets and  mangonels rain terror on those defenders. 
148s In version 1.1.0, we introduced a fog of war  mechanic to our encyclopedia. This meant that  
155s information was no longer universally available,  but would require you to meet characters or scout  
160s settlements to see their critical information. Our recent Beta builds upon this foundation  
166s by introducing new methods of  unveiling the masked details. 
170s Taking into account community feedback, we  have added the ability to pay the tavern  
175s keeper to learn more about a settlement's clan. At the same time, we have also integrated existing  
181s features with the system. Asking the tavern keeper  about companions, receiving a marriage offer from  
187s another clan, or asking a lord about eligible  bachelors now all unlocks the information of  
193s these characters in the encyclopedia. Marriage offers, in particular,  
197s also benefit from a new screen that  does the occasion greater justice. 
201s “Sally Out Ambush” missions have been added.  Sharpen your blades, wear your best armor,  
207s mount your steed, and rush out of the settlement  under siege with your cavalry - ambushing the  
213s attackers and destroying their siege engines  in the process. But take note of time,  
218s for as the enemy realizes what is happening,  they’ll send reinforcements to protect their  
223s siege towers and other equipment. Siege ladders can now be pushed off  
227s the walls in both Singleplayer and Multiplayer  even if there are troops on the ladder already.  
234s Picture this: you’re in the middle of a violent  siege, eager to jump the walls, and just as you’re  
239s about to ascend, the defenders push the ladder  back with a few of your comrades-in-arms falling  
245s to their demise. A shocking scene that must  have been fairly common in medieval sieges. 
250s We reworked the melee AI to make agents fight  less recklessly and increase the duration of  
256s combat. The changes include a decrease  of attack frequency, always blocking  
261s when within enemy strike range, and a faster  target reevaluation when hit by another enemy. 
267s Troops now also detect the risk of becoming  surrounded and attempt to escape such situations. 
273s Finally, additional logic has been added to  preemptively raise the shield when running  
278s towards an enemy that’s preparing  to shoot a projectile at them. 
281s Ranged units were not ignored either. They  no longer approach the enemy unnecessarily  
287s during a charge. Instead, they get in  range and open fire until they run out of  
293s munition. They also reposition if their view  is obstructed by a friendly agent or a tree. 
298s The overall targeting system was refined to  improve situations where agents would prioritize  
305s the player despite having better targets. This  benefits melee, mounted, and ranged troops. 
311s Cavalry AI likewise saw changes to its aiming  and movement systems. Mounted troops now try  
317s to attack the body part that yields the  most damage, consider their weapon reach  
322s to pick an attack direction, and have  a greater tendency to couch lances. 
326s All of these result in increased accuracy against  still targets, reduced movement quirkiness,  
332s and better effectiveness during a full charge. And to help you unleash your own strategic  
339s brilliance, we added Formation Targeting. Using Charge or Engage orders, you can now  
344s choose between general attacks and prioritizing  a specific enemy formation as a target. This is  
351s done by simply looking at enemy formations and  issuing the order when their icon is highlighted. 
356s The Charge order has your units individually  rush towards the fight. The Engage order,  
362s on the other hand, will see your troops advance  towards the enemy in an orderly formation. Ranged  
368s units will also seek to keep their distance  until they have spent their ammunition. 
373s For now, this feature will offer  you a host of new tactical choices  
377s in Singleplayer - but we intend to explore  it for Multiplayer in the future as well. 
382s Auto battle calculations have likewise  been revisited. Mission and terrain  
387s types provide positive and negative  effects for attackers and defenders. 
392s For example, an attacking horse archer on flat  terrain now has a large bonus. But if you throw  
400s him into the forest, it turns into a significant  penalty. Defending archers do great in a siege  
406s while attacking ones receive a penalty and so on. In addition, the number and tier of perks with a  
413s Captain effect that an army or party leader  has, now also impacts the bonus given to  
420s all of the troops under their command. Kingdoms that lose all of their fiefs  
424s no longer linger until all of their nobles are  killed or defect. Instead, they are destroyed.  
430s The kingdom’s clans will become independent,  inheriting its diplomatic stances. Over time,  
437s they will join available kingdoms or wither away  if they fail to do so for more than four weeks. 
442s Workshops received an upgrade! Warehouses enable  you to provide your workshops with raw resources  
449s to use in their production cycle. They also  allow you to collect processed goods from them. 
454s This creates a new gameplay loop for all  you traders out there. You can buy cheap  
459s raw materials, bring them to your workshop and  sell the processed products to a settlement  
465s where you can sell them for a high profit. You can manage your Warehouses through the  
470s Clan screen, determining which inputs should  be used and which outputs should be stored. 
476s Have you always wanted to take over an  alley and set up a crime gang? Well,  
480s now you can. Alleys can be found in towns where  gang leaders hold control of common areas. 
486s After clearing out the thugs that occupy it,  you can assign a suitable rogue companion to  
492s gather gold and bandit recruits. However,  this will also generate crime rating. 
497s Mind you, this is not a “Set it and forget  it” venture - your alley is not immune  
502s to trouble and can be attacked by  neighboring gang leaders. So make  
507s sure to leave some troops and help  them defend it when the time comes. 
518s Prepare yourself for some Multiplayer  mayhem because we’ve added a feature that’s  
523s bound to spice up your experience. Taunts! Do you want to express your gratitude for  
528s a GG duel? Bow gracefully like a noble knight!  Feeling a little sassy? Crumble to the floor in  
535s disappointment. Want to admit defeat? Surrender  to the master on the other side of the screen. 
542s You can acquire a total of 32  different animations with Loot  
546s but only 6 can be equipped at once via the Armory. 
552s The Dedicated Custom Server Helper  module has been merged into the base  
557s game - allowing you to download scenes  from dedicated servers by default. 
561s Switching to Consoles - The “Birth  and Aging” settings will be available  
566s with version 1.2.0 on consoles too. We’ve also added 15 different cheats.  
572s They can be enabled through the Campaign Options  or by holding the Left Bumper, Right Trigger,  
578s and D-Pad Down. Please note that you will  disable achievements by enabling cheats. 
583s Console gamepad support has been extended with  a variety of additional haptic feedback such  
590s as new vibrations during Combat and Campaign. Using PlayStation 5 and a DualSense controller  
597s you can also feel the tightness of the  bowstring when releasing an arrow due  
601s to the added support for adaptive triggers. We have added a new option that allows you to  
607s aim and control your attack direction with the  integrated gyroscope by rotating the controller. 
614s Available also on the PlayStation 4 gamepad  - sounds of impacts, horse riding and more  
621s come directly from the controller speaker -  getting you more immersed in the gameplay. 
625s PS4 saves can now be migrated to PS5. First,  download the save data through the cloud or  
632s import it via a USB. Then use the “Transfer  PS4 Save” Main Menu option to use the PS4 save. 
638s On the topic of modding - We continue  to collaborate closely with our amazing  
643s modding community, assisting where we can. You  can find a link to the many modding-related  
649s changes in the description down below. Thank you for powering through this chunky  
654s development update video with us. We hope  that you enjoy the new changes. Links to  
659s the full patch notes can be found in the video  description and, as always, we invite you to  
664s share your feedback with us in the comments  section down below. See you in the next one!
over 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 1 year ago - Dejan - Direct link

Greetings warriors of Calradia!

In this development update, we have a look at some of the post-release highlights that were introduced in the current live version 1.1.0 as well as our recent Steam Beta version 1.2.0.

The text version can be found below.


ART NEW BATTLE TERRAINS [v1.2.0] To start, let’s jump right into our new scene additions. We have introduced an additional six battle terrains, bringing the total to 76 unique battle scenes. They are accessible at the following locations: West of Revyl, southwest of Quyaz, three terrains northeast of Razih, and one around the town of Odohk.

NEW HIDEOUT SCENES [v1.2.0] Similarly, bandit hideouts now come in greater variety with 4 new scenes that span desert, forest, seaside, and mountain environments.

NEW ARMOR PIECES [v1.1.0] To help you clear out those hideouts with ease - we also added 3 new armor pieces - Ornate Scale Armor, Khan's Coat of Plates, and Khan's Plated Bracers.


CAMPAIGN MAP WEATHER & WEATHER EFFECTS [v1.2.0] We have introduced rain and snow weather effects to both world map and missions. These occur depending on the season of a specific region. Consequently, the grounds become wet or snowy and this lingers for a period even after the precipitation is gone.

This not only enhances the overall atmosphere of the game but adds a lot of variety to the map and all of the scenes.

But that’s not all. Wet or snowy grounds noticeably decrease mounted infantry and cavalry party speed bonuses. They also double the siege preparation time. As a result, winter campaigns should now prove to be more challenging.

Moving on to the missions, wet or snowy grounds reduce the maximum speed and acceleration of mounts. And finally, if it happens to be actively raining or snowing, that reduces the speed of arrows and bolts, resulting in reduced damage and accuracy of archers and crossbowmen.


AUDIO NEW VOICEOVERS [v1.1.0] Joining the already present Vlandian, Battanian, and Empire voiceovers, you can now experience distinctive voices when interacting with individuals of the Aserai, Khuzait, and Sturgian heritage.

SIEGE ENGINE SOUNDS [v1.2.0] Siege engine sounds have also been revamped, so let me quiet down while you listen to the trebuchets and mangonels rain terror on those defenders.


UI FOG OF WAR [v1.1.0] In version 1.1.0, we introduced a fog of war mechanic to our encyclopedia. This meant that information was no longer universally available, but would require you to meet characters or scout settlements to see their critical information.

FOG OF WAR IMPROVEMENTS [v1.2.0] Our recent Beta builds upon this foundation by introducing new methods of unveiling the masked details.

Taking into account community feedback, we have added the ability to pay the tavern keeper to learn more about a settlement's clan.

At the same time, we have also integrated existing features with the system. Asking the tavern keeper about companions, receiving a marriage offer from another clan, or asking a lord about eligible bachelors now all unlocks the information of these characters in the encyclopedia.

Marriage offers, in particular, also benefit from a new screen that does the occasion greater justice.


BATTLES AND SIEGES SALLY OUT AMBUSH [v1.1.0] “Sally Out Ambush” missions have been added. Sharpen your blades, wear your best armor, mount your steed, and rush out of the settlement under siege with your cavalry - ambushing the attackers and destroying their siege engines in the process. But take note of time, for as the enemy realizes what is happening, they’ll send reinforcements to protect their siege towers and other equipment.

PUSHABLE SIEGE LADDERS [v1.2.0] Siege ladders can now be pushed off the walls in both Singleplayer and Multiplayer even if there are troops on the ladder already. Picture this: you’re in the middle of a violent siege, eager to jump the walls, and just as you’re about to ascend, the defenders push the ladder back with a few of your comrades-in-arms falling to their demise. A shocking scene that must have been fairly common in medieval sieges.

MELEE COMBAT AI [v1.2.0] We reworked the melee AI to make agents fight less recklessly and increase the duration of combat. The changes include a decrease of attack frequency, always blocking when within enemy strike range, and a faster target reevaluation when hit by another enemy.

Troops now also detect the risk of becoming surrounded and attempt to escape such situations.

Finally, additional logic has been added to preemptively raise the shield when running towards an enemy that’s preparing to shoot a projectile at them.

RANGED COMBAT AI [v1.2.0] Ranged units were not ignored either. They no longer approach the enemy unnecessarily during a charge. Instead, they get in range and open fire until they run out of munition. They also reposition if their view is obstructed by a friendly agent or a tree.

TARGETING SYSTEM [v1.2.0] The overall targeting system was refined to improve situations where agents would prioritize the player despite having better targets. This benefits melee, mounted, and ranged troops.

CAVALRY COMBAT AI [v1.2.0] Cavalry AI likewise saw changes to its aiming and movement systems. Mounted troops now try to attack the body part that yields the most damage, consider their weapon reach to pick an attack direction, and have a greater tendency to couch lances.

All of these result in increased accuracy against still targets, reduced movement quirkiness, and better effectiveness during a full charge.

FORMATION TARGETING [v1.2.0] And to help you unleash your own strategic brilliance, we added Formation Targeting.

Using Charge or Engage orders, you can now choose between general attacks and prioritizing a specific enemy formation as a target. This is done by simply looking at enemy formations and issuing the order when their icon is highlighted.

The Charge order has your units individually rush towards the fight. The Engage order, on the other hand, will see your troops advance towards the enemy in an orderly formation. Ranged units will also seek to keep their distance until they have spent their ammunition.

For now, this feature will offer you a host of new tactical choices in Singleplayer - but we intend to explore it for Multiplayer in the future as well.

AUTO BATTLE CALCULATIONS [v1.2.0] Auto battle calculations have likewise been revisited. Mission and terrain types provide positive and negative effects for attackers and defenders.

For example, an attacking horse archer on flat terrain now has a large bonus. But if you throw him into the forest, it turns into a significant penalty. Defending archers do great in a siege while attacking ones receive a penalty and so on.

In addition, the number and tier of perks with a Captain effect that an army or party leader has, now also impacts the bonus given to all of the troops under their command.


KINGDOMS AND DIPLOMACY KINGDOM DESTRUCTION [v1.2.0] Kingdoms that lose all of their fiefs no longer linger until all of their nobles are killed or defect. Instead, they are destroyed. The kingdom’s clans will become independent, inheriting its diplomatic stances. Over time, they will join available kingdoms or wither away if they fail to do so for more than four weeks.


ECONOMY AND TRADE WAREHOUSES [v1.2.0] Workshops received an upgrade! Warehouses enable you to provide your workshops with raw resources to use in their production cycle. They also allow you to collect processed goods from them.

This creates a new gameplay loop for all you traders out there. You can buy cheap raw materials, bring them to your workshop and sell the processed products to a settlement where you can sell them for a high profit.

You can manage your Warehouses through the Clan screen, determining which inputs should be used and which outputs should be stored.


SETTLEMENT ACTIONS ALLEYS [v1.1.0] Have you always wanted to take over an alley and set up a crime gang? Well, now you can. Alleys can be found in towns where gang leaders hold control of common areas.

After clearing out the thugs that occupy it, you can assign a suitable rogue companion to gather gold and bandit recruits. However, this will also generate crime rating.

Mind you, this is not a “Set it and forget it” venture - your alley is not immune to trouble and can be attacked by neighboring gang leaders. So make sure to leave some troops and help them defend it when the time comes.


MULTIPLAYER TAUNTS [v1.2.0] Prepare yourself for some Multiplayer mayhem because we’ve added a feature that’s bound to spice up your experience. Taunts!

Do you want to express your gratitude for a GG duel? Bow gracefully like a noble knight! Feeling a little sassy? Crumble to the floor in disappointment. Want to admit defeat? Surrender to the master on the other side of the screen.

You can acquire a total of 32 different animations with Loot but only 6 can be equipped at once via the Armory.

SCENE DOWNLOADER [v1.2.0] The Dedicated Custom Server Helper module has been merged into the base game - allowing you to download scenes from dedicated servers by default.


CONSOLES BIRTH AND AGING [v1.2.0] Switching to Consoles - The “Birth and Aging” settings will be available with version 1.2.0 on consoles too.

CONSOLE CHEATS [v1.2.0] We’ve also added 15 different cheats. They can be enabled through the Campaign Options or by holding the Left Bumper, Right Trigger, and D-Pad Down. Please note that you will disable achievements by enabling cheats.

GAMEPAD SUPPORT [v1.2.0] Console gamepad support has been extended with a variety of additional haptic feedback such as new vibrations during Combat and Campaign.

PS5 & DualSense
Using PlayStation 5 and a DualSense controller you can also feel the tightness of the bowstring when releasing an arrow due to the added support for adaptive triggers.

We have added a new option that allows you to aim and control your attack direction with the integrated gyroscope by rotating the controller.

PS5 & PS4
Available also on the PlayStation 4 gamepad - sounds of impacts, horse riding and more come directly from the controller speaker - getting you more immersed in the gameplay.

PS4 TO PS5 SAVES [v1.2.0] PS4 saves can now be migrated to PS5. First, download the save data through the cloud or import it via a USB. Then use the “Transfer PS4 Save” Main Menu option to use the PS4 save.


MODDING CHANGES On the topic of modding - We continue to collaborate closely with our amazing modding community, assisting where we can. You can find a link to the many modding-related changes in the description down below.


OUTRO Thank you for powering through this chunky development update video with us. We hope that you enjoy the new changes. Links to the full patch notes can be found in the video description and, as always, we invite you to share your feedback with us in the comments section down below. See you in the next one!
over 1 year ago - Dejan - Direct link


Greetings warriors of Calradia!

In this development update, we have a look at some of the post-release highlights that were introduced in the current live version 1.1.0 as well as our recent Steam Beta version 1.2.0.

The text version can be found below.



ART​

NEW BATTLE TERRAINS [v1.2.0]​

To start, let’s jump right into our new scene additions. We have introduced an additional six battle terrains, bringing the total to 76 unique battle scenes. They are...

Read more