about 1 month ago - Piconi - Direct link
Greetings everyone!

We've just released the Beta v1.2.11 patch which includes a multiplayer refactor that represents a deeper technical change towards a more scalable infrastructure. We expect it to provide greater flexibility in the backend development, help with our long-term server support, and resolve several issues with services not scaling appropriately during heavy load - i.e. it should help with lobby connectivity during a sudden increase in player numbers during f.e. an event.

You can already join Beta v1.2.11 Multiplayer with both Matchmaking and Custom Servers operational. However, we'd like to stress test the new changes before moving the patch to Live. As such, we'll be organizing a large-scale Siege event on Beta v1.2.11 next Sunday, 04.08.2024 at 18:00 UTC with up to 500 players on the same server. We would greatly appreciate everyone joining.

You'll have a fresh new "character" once you join the Beta. Joining during the event next Sunday and playing for at least 1 hour will grant you 750 Loot once the Beta patch reaches Live.
  • Switching to Beta v1.2.11 can be done via the Steam Betas system and represents a small download of 12.8 MB - so switching back and forth should be rather quick.
Steam Library > Right-click Mount & Blade II: Bannerlord > Properties… > Betas > Beta v1.2.11
We do not anticipate that this refactor will require any significant updates to the Multiplayer mods. Dedicated Server files have also been made available for testing via the Steam Betas system.
about 1 month ago - Piconi - Direct link
Originally posted by author: playing for at least 1 hour will grant you 750 Loot once the Beta patch reaches Live.
about 1 month ago - Piconi - Direct link
Originally posted by i lost my boots: is singleplayer development finished? if not, are there any plans the team can share?
Originally posted by Atenvardo:
Originally posted by Piconi:
Hey @Piconi - Will we get a roadmap for singleplayer or a statement if main dev is concluding. Love the game and no community announcements at all lately.
As mentioned in our release plans, while we remain committed to supporting the game, it is fully released. Consequently, any future base game updates will likely have longer intervals between them.