over 3 years ago - Dejan - Direct link

e1.5.9
Singleplayer
Crashes
  • Fixed a crash that occurred due to never-ending looter map events.
  • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable.
Fixes
  • Fixed a bug that caused player heroes to be duplicated in the main party.
  • Fixed a bug that caused the player to spawn as one of the bodyguards when talking to a hero in the main party.
  • Fixed kingdom decisions that had no plausible decision outcomes in edge cases.

Multiplayer
Crashes
  • Fixed a crash that occurred when joining a multiplayer game.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/


Beta e1.5.10
Singleplayer
Crashes
  • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred due to never-ending looter map events. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred after selling prisoners to the ransom broker and giving the "gather others" command to one of our companions.
  • Fixed a crash that occurred after completing the Disrupt Supply Lines conspiracy quest.
  • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel of equipped items.
Fixes
  • Fixed kingdom decisions that had no plausible decision outcomes in edge cases. (Also in e1.5.9 hotfix.)
  • Fixed a bug that caused player heroes to be duplicated in the main party. (Also in e1.5.9 hotfix.)
  • Fixed the menu entry freezes.
  • Fixed a bug that caused clan members to die in combat even with the 100% clan member death chance reduction.
Changes
  • Auto recruitment in garrisons now stops if the new recruit would cause the total wage of the garrison to pass the limit. This was previously causing the desertion of high-tier troops due to new recruits being added.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/