@Watercoconut13 Yes, should be fixed
@Bugzvii Yes
There will be a new patch and downtime tomorrow morning at 9AM PST. This patch will address the server-side temporary fixes put in place from yesterday. #MultiVersus
@FpChavo: Dont be too greedy!!
@SynumeMVS @GDSandstorm What's happening with Wonder Woman? She's not connecting?
@WizZ_77ttv If we made up special completely consistent so it would chain into up air or sair would that be the solution?
@CircaAzul: @GL4MultiVersus @Tony_Huynh @multiversus Hey @Tony_Huynh check this out, hope Tom and Jerry mains love it!
@Jamesgu74257067 @HayzSlayz we'll investigate what's going on.
@Jamesgu74257067 @HayzSlayz I've talked to the team
@GL4MultiVersus: Took me a while but here’s the finished product! What do you think? #GL4MultiVersus #GA4MultiVersus @multiversus @Tony…
@LovesPatches @NikkiLicks_ @teh_gai The current batarang in the live build is a band-aid fix for a greater cooldown issue. We've got a fix for it tomorrow. Let me know if you're still feeling the same way after tomorrow's build.
@NikkiLicks_ @teh_gai "Gem has to connect into side b 100% of the time." Could you give me more info on this?
@ghidorank: Made this but went a step further and drew’em! #MultiVersus @Tony_Huynh
@TheMogulJ: So... Anybody interested in being an editor? (Like for blog posts and such). I bought a webpage for #Multiversus and want to…
@NikkiLicks_ @teh_gai We went too far, we'll be looking at Finn again.
@FpChavo: Our next offline #MultiVersus event in Watebury Ct is posted Singles will be free entry and there wil…
@Dub51938456 there was a fix that went out yesterday in the evening. Can you let me know what you are seeing?
@Mohanadhussam2 This will be fixed in the next patch
We've had a lot of learnings over the last few days. We failed to communicate this system. Moving forward we will continue to evaluate, talk to our players, and adjust the system as needed. As always, we value your feedback.
We want players to feel rewarded for landing long combo strings (Both with damage and the ability to convert into a knockout!), but we want every player to feel as though they have agency while playing, and to remove true 0 - death situations.