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0s | hey everybody Welcome to the December |
---|---|
2s | video |
4s | hey hey everybody Welcome to the |
8s | December okay I won't start with you |
9s | like this |
11s | give me a minute man Ready Set hey |
14s | everybody Welcome to the diff |
18s | all right are we still rolling sorry |
21s | hey everyone welcome to the December Dev |
23s | video update super excited to be here |
25s | with Dave and Katie we have a lot to |
28s | share today we're going to talk about |
29s | the winter convergence Festival part two |
32s | which is our second edition of that |
34s | we're going to talk about some of the |
35s | changes coming for territory control we |
37s | have a new Expedition and then some |
39s | other little announcements to give you |
40s | and if we have time we'll get to it the |
43s | roadmap well it should be a pretty |
44s | exciting show so |
46s | let's get after it |
50s | sorry I got excited about it |
55s | you ruined it you ruined it |
63s | ah well welcome back everybody Mike |
66s | Willette here I'm joined by Sean Puckett |
68s | and Chad redwitz and we're going to talk |
70s | about some of the cool stuff that's |
71s | coming out this December and I think I |
74s | want to kick things off with the winter |
75s | convergence so it's going to be year two |
77s | of winter convergence and we have one |
80s | significant addition that's coming this |
82s | year but just to recap uh it's our |
85s | winter festival that takes place in a |
87s | tournament during this time when the |
88s | Northern Lights come out and giant |
90s | gleamites just start falling from the |
92s | sky and you collect presents all for the |
95s | winter Wanderer who's trying to prevent |
97s | the forever winter from occurring on a |
100s | tournament but this year we're bringing |
102s | the winter warrior he's the big Baddie |
105s | uh Chad why don't you tell us about this |
107s | big Baddie who's gonna just start |
109s | invading the world yeah he's out there |
111s | he's trying to ruin everybody's Bond so |
113s | uh the winter warrior is another uh |
116s | large formats uh enemy for for uh for |
120s | all you players out there so similar to |
122s | the Halloween event uh definitely plan |
125s | on bringing lots of your friends uh |
127s | shooting for somewhere in the order of |
128s | 15 to 20. so it takes a good amount of |
130s | people uh he'll be spawning out in the |
132s | world in multiple locations just like |
134s | Halloween and uh and he's a he's a big |
137s | giant fight so he's out there he's got |
139s | lots of uh lots of little uh kind of |
141s | Minion friends out to uh to help him out |
143s | in the fight the uh The Frigid folk The |
145s | Frigid folk the the eye striads |
148s | um so uh he himself uh has lots of uh |
151s | fun kind of challenging abilities it'll |
153s | be raining down uh these big giant hail |
156s | Stones uh creating shock waves to make |
159s | them explode and uh and generally making |
162s | life everyone's lives a little bit of |
164s | trouble this is trying to bring forever |
166s | winners he's got to bring the ice right |
168s | absolutely so uh so yeah he's a nice big |
171s | event there uh pretty meaty and like I |
173s | said bring lots of friends and uh and |
175s | should uh provide a lot of fun I'm very |
176s | excited because it's also bringing some |
178s | new rewards and whole bunch Quest but |
180s | again what's awesome about this time of |
182s | year is what happens to all the |
185s | surroundings including the settlements |
186s | uh Sean what was kind of like our |
189s | inspiration and like how we drove to the |
191s | visual look of our settlements well the |
194s | thing about winter conversions this year |
195s | is because this is our second time go |
197s | around so we've discussed it last year |
199s | we really wanted to bring something |
201s | bright and festive to New World to |
203s | eternum and we wanted something colorful |
205s | we I started with the Aurora Borealis |
208s | wanted to have our own color theme to |
210s | what what winter would look like or what |
212s | holiday look like in a tournament so we |
215s | have our you know purples and our tails |
217s | and our gold colors every |
220s | settlement gets decorated with all these |
222s | decorations and then what's great about |
224s | this year is the brimstone sayings this |
226s | is brimstone Saints first event so |
227s | brimstones is fully decorated down it's |
229s | gonna feel like on the holiday in July |
231s | like everything's like hot on the |
233s | outside and then it's really cold on the |
235s | inside guys yeah nice contrast yeah it |
239s | looks amazing I've already seen what |
240s | Brimstone looks like and the settlement |
242s | looks amazing and I know that we |
244s | introduced some new skins and we've |
246s | introduced you know a lot of new |
247s | features and we've just like really |
249s | scaled up what winter convergence was |
251s | last year and you know made it better |
253s | for this year and make it new for |
255s | returning players but making it fresh |
257s | and big for players who maybe haven't |
259s | experienced it yet oh that's pretty |
260s | awesome and that's a great add to this |
263s | December but there's one other special |
265s | treat that we have in store for |
266s | everybody and uh hopefully you had a |
268s | chance to play in the PTR it's the |
270s | starstone amrein mashup and so we know |
274s | there is a lot of requests to have a lot |
276s | of our early game Expeditions available |
279s | for late and end game players and so we |
281s | spent a lot of time looking at like okay |
283s | well how do we get it to that parody and |
286s | starstone and amrein are connected in |
289s | the lore and as a matter fact you see |
292s | in certain areas like the connections |
295s | and the paths in the background that |
296s | actually link the two locations together |
298s | and so what we did is |
300s | within starstone you have to go through |
302s | that entrance is you have access to this |
305s | mutation which now expands it and now it |
308s | includes the fight with Foreman |
309s | Nakashima and Simon gray so that's added |
312s | to this experience and there's some new |
314s | routes that you have to go through |
315s | through the starstone Expedition itself |
318s | and so now it's this all-encompassing |
320s | kind of end game activity still intact |
323s | with the cool lasers and unique puzzles |
325s | and also with the fight with Grendel but |
328s | now it's it's been leveled up for end |
330s | game play yeah I'm super happy we're |
332s | able to revisit that because a lot of |
334s | people didn't get that much time to |
335s | enjoy it especially with kind of our new |
337s | leveling curve it's really quite quick |
339s | uh which is great but you don't get to |
341s | spend as much time in those Expeditions |
343s | so it's really great to be able to |
344s | revisit yeah so hopefully everyone gets |
346s | a chance to play it in the PTR love your |
348s | feedback and then as well as soon as it |
350s | goes live it's going to be right into |
352s | the rotation so we're super excited |
353s | about that so thanks guys and everybody |
356s | we'll see you in a tournament |
358s | [Music] |
361s | foreign |
363s | we're going to talk a little bit about |
365s | territory mechanics uh and talk about |
368s | three different changes we're making to |
369s | it uh with me is Dan the social lead |
372s | this way Rachel one of the designers on |
375s | the social team all right let's talk |
377s | first about shell companies they're |
379s | definitely a problem in New World uh |
381s | we're starting to take some action talk |
383s | to us through what we're doing yeah |
384s | absolutely |
386s | um I realized that before we haven't |
387s | really talked about first of what shell |
389s | companies are so maybe maybe what our |
392s | shell companies lots of turtles Right |
393s | lots of turtles |
397s | um yeah so shell companies are when a |
400s | company will make a little offshoot tiny |
403s | company to go around in the world and |
405s | try to own multiple territories to |
408s | um to they use the different companies |
410s | to get around some of our civil war |
413s | windows and circumvent those things |
416s | um and so we're making a few changes to |
419s | help mitigate that issue uh the first |
423s | one that we're doing is a company leave |
425s | cooldown so for 72 hours after you leave |
429s | a company you won't be able to |
431s | participate in any territory control |
433s | activities with another company so |
437s | things like the influence game right or |
439s | things like that yeah exactly still join |
441s | another company run around have fun |
442s | because now we see people just kind of |
444s | have like five companies like all day |
448s | long yeah exactly yeah so we want to |
450s | prevent that |
451s | um it's not really how we intended that |
454s | gameplay to be made |
456s | that's a weird phrasing we'll keep going |
459s | um and then we're gonna it's only weird |
460s | if you call attention to it |
462s | and then we're also doing |
465s | a war roster limitation do you want to |
467s | talk about the war roster limits I'd |
469s | love to uh yeah so with with the change |
472s | of the the cooldown |
474s | um you know that wouldn't really |
475s | accomplish much if you didn't have uh so |
477s | basically what's going to happen is you |
479s | in order to fight a war especially on |
481s | defense |
482s | um it becomes important so that you you |
484s | have to fight the war as the company and |
487s | the way we're going to do that is uh |
488s | with a mercenary limit so a mercenary |
490s | being somebody like not from the company |
492s | who's fighting in the war which we like |
494s | we want to see that because we want |
495s | people to like be able to especially |
496s | like defend their faction but when |
498s | you're on defense |
500s | um the number is 10 you get 10 |
502s | mercenaries to use in a war and then |
504s | when you're on attack uh this is |
506s | something we adjusted in PTR we went out |
508s | we set that at 40 because we like the |
510s | idea of companies being able to recruit |
512s | recruit and like yeah like let's go get |
515s | a territory |
516s | um and we want to try to keep that in so |
517s | it's it's still less uh than on defense |
520s | but now it's 25. okay so on defense |
523s | there's 40 company members or to 50 |
525s | depending on what you want and then on |
527s | attack it's 25. |
530s | and one more and one more there will be |
532s | a daily War limit so everyone can |
535s | participate in one attacking war and one |
538s | defensive War a day that resets every |
540s | day at 5am so you know if you have any 6 |
543s | a.m meetings for Wars like you'll be |
546s | good and I heard this is per account |
548s | right Dan to sort of help some of the |
551s | people that might have multiple |
552s | characters correct uh yeah and it's it's |
555s | it's meant to um I mean it's cross-board |
558s | everybody has this limit now so you know |
560s | it's the the intent is for there to be |
563s | more available War slots for everybody |
564s | yeah and to be clear too it's not |
567s | account it's a count per world so if you |
570s | have characters across multiple worlds |
572s | You're Gonna Go you can have wars in all |
574s | of them if you want to but if you have |
575s | two characters on One World that limit |
577s | applies to both of them combined true |
579s | and you know if we're we're gonna we |
582s | can't wait to see what happens after |
583s | December this is not a nice this is not |
586s | the end of what we do right um because |
587s | we're pretty sure we've like there are |
589s | other things that we might need to |
591s | address yeah and I think keeping in mind |
593s | our high level goal here is important |
595s | right our goal was to allow more people |
597s | to participate in war and not to have |
599s | like a small group of people be able to |
601s | control multiple multiple territories so |
603s | that's a goal we're going to keep |
604s | pushing hopefully these make meaningful |
606s | changes if not we'll make a make some |
608s | more keep going yeah absolutely let's |
610s | talk about something else crafting so uh |
613s | you've been on the Fresh Start worlds |
614s | like a lot of times I'll see in chat |
616s | where's our tier five you know Alchemy |
617s | Station or something uh so it can be |
620s | sometimes frustrating when like the PVP |
623s | parts of the world affect my abilities |
624s | do crafting uh any thoughts on how we |
627s | might be able to rectify this yeah so in |
630s | December we're making crafting tier |
631s | changes again they're on the PTR |
633s | um beforehand to be able to see them but |
637s | basically ungating a lot of recipes |
640s | behind the tiers so any procedural |
642s | recipes so recipes that you know you can |
644s | have multiple choice inputs for your |
647s | ingredients so a lot of those recipes |
650s | are now going to be completely unlocked |
652s | it doesn't matter what tier the station |
654s | is at you'll be able to do a tier five |
656s | procedural recipe a lot of named items |
659s | are remaining locked we still want tier |
661s | five stations to be something to strive |
663s | for and really aim for |
665s | um but so a lot of the named items and |
668s | other big ones are still locked and |
671s | things like our canis or Arcana |
673s | repository it's a longboard |
676s | it'll have things like you know the the |
679s | Mana and the health potions are unlocked |
681s | by all of our specialty ones will remain |
683s | locked underneath so I can make tier |
685s | five health potions you make tier five |
687s | health potions anywhere you want another |
690s | nice reason to upgrade because one of |
692s | the dangers here is that people might |
694s | not upgrade now that everything's |
695s | unlocked but one of the nice changes is |
697s | with the income changes we made in the |
699s | past the income that towns make is |
701s | dependent on the total territory level |
703s | sorry the town level so they still have |
705s | good reasons to upgrade there and |
707s | there's other side benefits like you |
708s | said the named are there any other |
710s | benefits to upgrading uh there's uh also |
713s | going to be A's off discounts so if you |
715s | like using your up your eyes off to get |
718s | a chance at extra perks and everything |
719s | as the stations upgrade you'll have a |
722s | discount on your ease off awesome |
725s | well sometimes when we make changes uh |
728s | there are unintended consequences |
732s | this might have been mine Dave does his |
734s | best to cover for us we appreciate that |
737s | uh so I did not like the experience that |
741s | people were having a lot at the start |
742s | where you were able to power level |
744s | through the game by doing Town projects |
746s | especially if you're in a company or |
748s | some way to get a lot of money not that |
749s | anyone would rmt in the game uh you were |
751s | able to use that coin to quickly level |
753s | up and it just sort of circumvented all |
755s | the gameplay we put and didn't feel like |
757s | a good loophole so uh we slashed the XP |
760s | uh from Town Projects did that have any |
763s | uh consequences that we weren't |
765s | anticipating they did have some |
767s | consequences let me just say that |
769s | changed so I'm level 52 on a fresh |
771s | starts right now I'm done not done a |
772s | single Town project yeah and it's it's |
774s | going fast it's great but yeah there was |
777s | a second I think we're happy with the |
778s | impact of that but there might have been |
780s | a side effect there was a side effect we |
782s | did see a lot of territories not |
784s | upgrading |
785s | um because people weren't naturally |
787s | motivated to go do those Town Projects |
789s | anymore so we are drastically reducing |
792s | the amount of contribution required to |
795s | actually complete those Town Projects |
798s | and so it'll be like I think we're |
801s | cutting it by like 70 80 percent like |
803s | it's a pretty pretty solid chunk of |
806s | contribution that will no longer be |
807s | required come the December update so |
810s | hopefully that will help people's really |
812s | complete their territory projects and |
815s | obviously we'll continue to look at them |
817s | and and see what else we can do with it |
819s | so those company members that like it's |
821s | now within Striking Distance for a |
822s | company to be able to upgrade all their |
824s | own stations so that they can get that |
825s | money yeah there is still a time limit |
828s | though right before a project completes |
830s | so you can't sort of do them all in one |
831s | day right no no yeah so yeah once uh |
834s | that time limits will still be there |
837s | um but yeah like you said one a company |
839s | could do it as a fun company activity |
841s | we'll be easy it won't be easy well I |
844s | love the changes in the territory game |
845s | this is you know a big part of our game |
847s | so we're going to keep keep working on |
848s | it keep improving it uh thanks |
853s | [Music] |
859s | you almost feel like we need a drum roll |
862s | um but I do want to talk a little bit |
863s | before we get to the road map |
865s | specifics |
867s | a roadmap is just that it's not a hard |
869s | commitment on everything like things |
871s | change in development we could run into |
872s | problems things might come in a little |
874s | later I've even once or twice heard of |
875s | things coming in early in-game |
877s | development but it's very it's very |
878s | random and rare |
879s | uh and your feedback may change some of |
881s | our thinking as we get going but right |
884s | now this is what it looks like for us so |
886s | let's start with spring |
887s | first deliverable we can talk about in |
890s | Spring is the Imperium Forge Expedition |
892s | nice uh so the Imperium Ford Expedition |
895s | is a first part of a two-part story |
899s | right so this is a storytelling piece |
901s | we're going to start with the varangians |
903s | and there's a lot of fire elements uh |
905s | it's gonna be pretty cool yeah it's |
907s | exciting every time we do a new |
908s | Expedition it kind of changes like some |
909s | of the end game and it gets really fun |
911s | well I think another this will be the |
913s | first time you fight uh humanoids it's |
915s | sort of like the main enemy type right |
917s | so that might come with some new |
918s | itemization potentially uh so they need |
921s | stuff there |
922s | yeah it's all about the rewards |
924s | uh all right well the next one |
927s | people have mentioned this next one um |
929s | that they've wanted it so another spring |
931s | item is gear set storage |
933s | woo |
935s | oh my gosh sorry I'm really excited |
938s | about this so I am a crafter and I also |
941s | run mutations right so I have all my |
943s | different crafting sets and I have |
945s | different sets for each mutation every |
946s | time so now I'll be able to quickly swap |
948s | in and out of these things it's super |
950s | exciting see I play the trading post |
952s | game and I run mutations so I need all |
955s | of the luck gear that I can possibly get |
958s | on so that I get as much as I can but I |
959s | also need to switch into tank or DPS |
962s | depending on what they need so this is |
964s | going to be super exciting I'm very |
967s | stoked on this one yeah us being class a |
969s | game without classes uh it's gonna be a |
972s | game changer being able to just quickly |
974s | get between those classes and play the |
976s | game different or or like you said into |
978s | crafting or other stuff it's yeah |
981s | players have asked for it and they're |
982s | totally right the game is going to be |
984s | much better for it super excited |
987s | um well since it's spring we have |
989s | another event we're going to introduce |
990s | the spring tide Bloom which |
993s | uh visually aesthetically it's it's uh |
997s | the set pieces are amazing |
999s | um you want to talk a little bit about |
1000s | the event well so when you go into town |
1001s | like you said we're going to do a full |
1003s | makeover of the towns again which is |
1004s | going to be great uh and then there's an |
1006s | activity where you go out uh you capture |
1008s | bugs I think it is okay most is fun to |
1012s | watch the struggle |
1016s | there's a spray where you capture bugs I |
1019s | think you turn them in for tokens |
1020s | there's the whole store mechanic as |
1022s | usual so you'll be able to choose which |
1023s | rewards you buy that's gonna be a lot of |
1025s | fun yeah I mean anytime we do like the |
1027s | world changing events those are a lot of |
1028s | fun so we're gonna keep doing those as |
1031s | we move forward because we know the |
1032s | players like it and we like the visual |
1034s | interest that they bring in yeah and |
1036s | like uh not to go backward but like we |
1038s | talked about in the winter convergence |
1040s | every time these events come back around |
1042s | on the calendar we're going to make them |
1044s | a little better we're going to lean into |
1045s | them a little more we're going to apply |
1047s | more of the feedback so the first one is |
1049s | pretty I remember what it is |
1052s | you you harvest spring-tied flowers and |
1055s | there's bugs around so you need a |
1057s | repellent to protect it from the bugs |
1059s | for the players to know we're much |
1061s | better at this when we've played these |
1062s | and these are right now not quite |
1063s | playable yet so once they become |
1065s | playable we'll be a lot better at |
1066s | commenting on them uh and then the last |
1068s | thing is is something that uh we've |
1071s | talked about a little bit which is we're |
1072s | going to do another another round at our |
1074s | improving the main story uh line quests |
1076s | and you know the response to what we saw |
1079s | with uh windsword and Monarch Bluff was |
1081s | really positive so we're going to just |
1083s | take that a little further and uh if you |
1084s | want to go into some details yeah I mean |
1085s | I Think So the plan is to do it in the |
1087s | next two zones so we'll do it in Weavers |
1089s | and Brightwood uh and some of the big |
1091s | things we liked is we liked bringing the |
1092s | quest closer together so there was less |
1094s | running adding more Quest variety and |
1096s | there's also some cool encounter changes |
1098s | in there to bring in a little more of |
1099s | like those open world boss fights so I |
1101s | think some of the storytelling also is |
1103s | going to be a little more uh |
1105s | crystallize for the players it's going |
1106s | to be more clear for sure and full vo is |
1108s | Big right so every Quest will be fully |
1110s | vo'd yep all right well that takes us |
1112s | into summer |
1114s | um so my hat throwing moment would be |
1116s | this first feature I'm going to talk |
1117s | about inside Dave has a couple there we |
1119s | go my hat throwing moment is going to be |
1122s | transmog uh this is something I've been |
1125s | wanting for a while in the game I know |
1126s | some players have mentioned it |
1129s | um the ability to have agency Express |
1131s | Yourself however you want to call it I'm |
1133s | so excited to get this in and uh |
1137s | yeah I'm likely to want to keep some of |
1139s | the stuff I got on the beach I said we'd |
1141s | love to wear so I'm really excited about |
1143s | making up getting in and decorating like |
1145s | that yeah I don't know about the stuff |
1146s | on the beach but there's a lot of things |
1148s | around the world like you know Thorpe's |
1150s | Helm I would like to keep that but once |
1153s | you hit like it's good for a pretty long |
1155s | time but once you hit Level 50 it's and |
1158s | 60 for sure it's not super great but I |
1161s | like the way it looks and I would love |
1162s | to still have that on my character's |
1165s | face right now so I am holding on to it |
1168s | I think the collection mechanics really |
1169s | cool like being able to see all the |
1171s | potentials and like I'm going to want to |
1172s | check them all off this sort of |
1174s | completionist totally |
1176s | that's exciting can't wait to min max my |
1178s | way through transmog Drew will have a |
1180s | spreadsheet |
1183s | all right well the next one we're going |
1184s | to talk about is raid groups |
1188s | raid groups is big uh literally because |
1190s | it's a big group sorry so raid groups is |
1193s | an opportunity to bring four different |
1196s | groups of players together uh to create |
1198s | 20 person groups uh so it's going to be |
1201s | a way to sort of do larger scale content |
1203s | which is a great segue to our really |
1206s | cool thing that's happening I was gonna |
1207s | say because why do we need raid groups |
1209s | uh |
1210s | that giant thing you see in Brimstone |
1212s | well you're finally going to get a |
1214s | chance to take it down uh the sand |
1215s | wormly trial so I'm very excited about |
1218s | this what is the coolest part about this |
1219s | is it is going to be our hardest to date |
1221s | PVE content like as we're designing it |
1224s | I'm telling people if we can beat it |
1226s | internally it's too easy like this we |
1228s | want this to be like the ultimate uh so |
1231s | it gives you something to Aspire to as a |
1232s | PVE person because I think PVP players |
1234s | have wars and they have things where |
1236s | they can really Flex their high-end gear |
1238s | PVE players don't have enough of that |
1240s | and this is going to be like you need a |
1242s | fully coordinated group of 20 people you |
1244s | need Max everything to really defeat |
1246s | this |
1246s | I can't wait like it's going to be so |
1248s | fun and you know we have we some of the |
1250s | ideas we've been tossing around are |
1251s | really exciting and it's going to be |
1253s | good to put that into the rotation along |
1254s | with you know Lee chest runs having the |
1257s | sand worm Elite trial it's going to be |
1259s | really exciting yeah just from the |
1261s | moment you see it you know you want to |
1262s | fight it like right now I see it in |
1264s | Tombstone and I'm like oh I can't wait |
1265s | till summer it's going to be awesome |
1268s | uh all right well the next one's another |
1269s | one that a lot of players have asked for |
1271s | which is |
1273s | um |
1274s | opr crossworld so other you'll be able |
1277s | to play against other people in your |
1280s | region in opr uh goal being get you that |
1283s | content faster so if your server has |
1285s | cues uh waiting for opr they should be a |
1288s | lot faster or if your server has a queue |
1291s | and it's just not popping because it's |
1293s | off hours now you're more likely to get |
1297s | um or now in summer you'll be more |
1299s | likely to get more people into those |
1301s | kids so that they can pop more regularly |
1303s | yeah and and this is also uh you know an |
1306s | enter this is a a gate to other things |
1308s | being cross-world once we have opr |
1310s | working and it's feeling good we start |
1312s | expanding that over time and bring other |
1314s | game modes into it and I think uh |
1317s | I I think it's going to help the game |
1319s | tremendously yeah our server team is |
1321s | watching every word that comes out of |
1322s | our mouth right now |
1324s | no commitments on timelines |
1327s | um and then the last one we're going to |
1329s | talk about for the summer uh is the |
1331s | summer medley Fair the next the next |
1332s | round of that I think the last one was |
1334s | uh |
1335s | it was pretty fun I had a lot I had a |
1337s | good time with it you know the music |
1338s | festival I missed the modeling bugs I |
1341s | gotta say it I miss them as I run |
1342s | through I'm like where did that like |
1344s | swarm go aside from the comeback yeah |
1347s | just having that the dynamicism in the |
1349s | world just making you feel different |
1350s | it's it's it's there's something |
1351s | sparkling in the trees is it going to |
1353s | kill me or can I play a tune and get a |
1355s | reward |
1356s | um and then you know there's other |
1358s | things like like I want to be clear with |
1359s | that well like this is not the |
1361s | comprehensive list of what we're working |
1362s | on or doing these are the ones we're |
1364s | talking about there are some other ones |
1366s | also that are going to trickle in |
1367s | throughout the releases like uh |
1369s | the um the heart gems |
1372s | let me get more of those uh getting more |
1375s | of those |
1376s | I'm trying to look at my cheat sheet if |
1377s | you see me uh quality of life quality of |
1379s | life changes yes we're gonna constantly |
1381s | be doing those and I in uh more |
1383s | cinematics we want to get more of those |
1385s | cinematics in the game I think they're |
1386s | they're fun and they just they really |
1388s | help us tell the lore story absolutely |
1391s | definitely looking forward to feedback |
1393s | on everything especially the roadmap |
1395s | hopefully uh it's what people were |
1397s | expected and excited about |
1399s | and uh between now and the next one you |
1401s | can look forward to a couple episodes of |
1402s | forage and eternum otherwise uh forged |
1406s | in eternum enjoy the winter convergence |
1408s | festival and then we also have another |
1410s | uh free weekend where we invite players |
1414s | into a tournament to play for free for a |
1416s | limited time so look for news for that |
1418s | coming soon what a happy holiday yes |
1420s | yeah everyone enjoy the holiday have a |
1423s | happy New Year and we will see you next |
1424s | year roadmap |
1426s | all right thanks everybody |
1435s | [Music] |