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New World: Aeternum
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0s | hello everyone welcome to the new world |
---|---|
2s | aternum post-launch Dev update I'm Scott |
5s | the game director on new world aternum |
7s | I'm here with Dave the creative director |
10s | Dan give a nod the design lead and Katie |
12s | the live lead before we get going oh my |
16s | gosh we launched we did it we' we've |
19s | seen people Pile in the beaches it's |
21s | been awesome it has been so fun getting |
23s | the console players interacting with the |
25s | PC players and watching all that fun |
27s | stuff any stories you all want to share |
29s | about the launch uh I mean I really |
31s | enjoyed seeing the raid like the first |
33s | time they seeing that completed was epic |
35s | now people are optimizing it it's it's |
37s | like really cool yeah mine is related to |
39s | that because we just saw the first sub3 |
42s | minutes and actually first sub 20 minute |
44s | raid run which is really awesome but |
47s | also means we're going to make the next |
48s | raid really hard I'm loving it being uh |
51s | on Console so it's my living room the |
53s | whole family gets to play it's really |
54s | fun the response has been great thank |
57s | you all for coming and checking it out |
58s | like I can't tell you how excited it is |
60s | for all of us to put this out there and |
62s | see everyone playing it and giving us |
63s | the feedback uh so like like we're |
66s | really appreciative couldn't be happier |
69s | so I know some of you are joining us for |
70s | the first time and what we're going to |
72s | do next is we're going to talk about |
74s | where we plan to go with new world in |
75s | the future we're going to start with |
78s | season 7 so we can walk you through all |
80s | of the cool things coming out in season |
82s | 7 and uh you know uh sneak peek they're |
84s | pretty freaking cool beyond that we have |
87s | this thing that we're going to talk |
88s | about called in development so these are |
89s | a bunch of features that we're working |
91s | on we are not ready to commit to a |
93s | timeline but we want to give you that |
94s | insight and get some feedback from you |
96s | which will help us prioritize which ones |
98s | come first and where we go and then |
100s | we're going to talk about some things |
101s | that are in the early ideation phase |
103s | this is where we just want to get your |
105s | sense which of these you like more than |
106s | others because this is where you can |
107s | have a big impact on on where we go with |
110s | the game this year um but with that you |
112s | know Dan one you're going to take us |
114s | through this yeah uh so next we're going |
117s | to dive into these things one by one |
118s | we'll bring in some other folks to the |
120s | table and uh gobble gobble let's go |
123s | gobble gobble hello everybody uh so now |
127s | we are joined by three new faces at the |
129s | table uh we have three lead designers we |
132s | have Joel of systems and Seasons we have |
136s | Jr of combat and modes and we have Chad |
139s | of AI and encounters and we together are |
142s | going to be talking about some things |
143s | that are in our next season which is |
145s | coming at the top of next year uh |
147s | obviously we just got done shipping a |
149s | big console game and you know we're |
151s | getting back up and running into content |
154s | and feature development and uh we'll |
156s | take you through one at a time the first |
157s | one being something we've been talking |
160s | about for a long time finally have super |
162s | excited Joel do the honors tell us about |
164s | seasonal worlds yeah uh this is one that |
166s | I'm personally really excited about and |
168s | something that I really have been |
169s | invested in um so seasonal worlds are a |
175s | season-based world that will last for |
176s | the Time of the Season so roughly around |
178s | 3 months um that has unique rule sets |
181s | where we really flip things on their |
183s | head the goal being that we provide |
185s | players with a really unique experience |
188s | that um Breaks the Rules that in the |
192s | case and I'll talk about in a little bit |
194s | maybe PVP is always on on these rules or |
196s | or on these world you gave it away I did |
198s | give it away um uh as you know the first |
202s | Ser not as you know but as you know now |
205s | the first server is PVP focused and |
208s | that's something that's near and dear to |
209s | me I've played a lot of games over years |
210s | that I really enjoy that risk reward |
212s | feeling uh the first server is uh at |
215s | level 15 uh you'll be fighting other |
218s | players uh We've created a unique set of |
220s | item and gear that you'll be able to |
222s | craft it's it's very heavily crafting |
224s | focused which I I also really like where |
226s | the player will feel powerful in this |
228s | gear but the risk that comes with this |
230s | gear that you'll be able to craft is |
231s | that it drops on death that it has |
233s | durability we're pulling back some of |
234s | those old mechanics that uh don't exist |
237s | in the normal World Resources and the |
238s | gear yes I'll drop on the resources well |
242s | the new resources to craft our special |
244s | New really kind of super items that are |
246s | on par with say artifacts in This Server |
249s | those drop on death uh but you'll be |
251s | able to craft some more basic gear |
252s | that's still pretty high gear score with |
254s | some more basic resources like iron uh |
257s | like uh Timber and uh hide you'll be |
260s | able to craft your normal gear that's |
261s | still really high gear score but you'll |
263s | need to wear that special gear that's |
264s | dropped on death to go get these new |
267s | resources to craft these really cool big |
269s | items um that that gear also like you |
272s | should talk about like we went pretty |
274s | crazy with it right because it can drop |
276s | on death like like we did things that we |
279s | normally would be kind of leery B did |
281s | you mention that it breaks too it it |
283s | does break um but to Jr's point we took |
286s | some of these pieces of gear and we |
288s | really pushed the limit on them to make |
290s | them feel special to make them feel like |
292s | there's impact uh these should feel on |
294s | par to artifact items if not farther in |
296s | some casther yeah yeah so really the |
299s | goal is how crazy is going to be how |
301s | much are we going to shake up the meta |
302s | how much of a different experience can |
304s | we provide to you um while still some of |
307s | that familiar feeling that that core of |
309s | the game that is so much fun so we can |
312s | kind of experiment and again find what's |
314s | fun to you or fun to me or or fun to |
316s | each other I'm really looking forward to |
318s | what we can do with these systems it |
320s | feels a lot like the original New World |
322s | Alpha but with all of the Q and content |
325s | that it now has it's pretty cool we |
328s | should also reiterate like so it's a |
329s | it's a new server like that literally |
331s | wipes every season so it's you also get |
334s | that new player experience every season |
336s | if Eon you get those hords of players |
338s | coming in from the beach you get the |
340s | camps on the ground you're going to have |
342s | a lot of like death and maming getting |
344s | to the settlements um that's my jam I |
347s | again I'm a somewhat of aggressive |
348s | player so I'm excited to see how players |
350s | are going to treat this how they're |
351s | going to form up and protect each other |
353s | but also potentially Rob each other also |
355s | it feeds into the territory system too |
356s | it brings those big Stakes to this |
358s | Crafters are now like a necess NE part |
360s | of your War Machine as you take over the |
362s | server it's all there and there's a lot |
364s | of little fine-tuning quality of life |
366s | tweaks that we're also looking at as |
367s | well so like I know you just did the msq |
370s | we were looking at ways to make it so |
372s | you can completely level by crafting if |
373s | you want to again we'll have more |
375s | details on these things in the future |
376s | but we're really trying to fine-tune |
378s | these little experiences to feel like |
379s | you can play how you want and that it's |
382s | again slightly familiar but completely |
385s | different when you play through it and |
386s | I'm really excited to be bringing these |
387s | servers to you that's awesome it's a |
389s | whole new front here I mean it's it's |
391s | changing up all the time too which is |
392s | great yes this I mean we have I can't |
395s | wait to tell you about all the ideas we |
397s | have for future ones uh and of course |
399s | they become places to experiment with |
400s | things that we might bring into the main |
402s | game but that's not all uh one of the |
405s | other things that we're very excited to |
406s | bring you uh Jr I won't upstage you what |
409s | are we bringing okay so we we know opr |
414s | is one of our most popular modes and |
416s | we've had the same map for since launch |
419s | pretty much came out shortly after that |
422s | um so I'm excited to announce that we |
423s | are in development on a new opr map and |
427s | uh we're going to actually have it be in |
429s | a preview form for season 7 we're going |
432s | to have it on for a weekend and we want |
433s | to get the player feedback on it and so |
436s | they can you know you guys we want your |
438s | you to help us to develop the map we |
441s | want to make sure that this map is like |
443s | you know lives up to the expectations |
445s | that you have having waited for so long |
448s | and later in the video we'll talk more |
450s | about it but I mean this is just the |
451s | beginning right we're spinning up |
453s | multiple Maps yeah absolutely like so um |
456s | the the modes pipeline is in full gear |
458s | now we're going to be making new game |
460s | modes and new maps and for existing |
463s | modes and yeah this this new opr map is |
465s | kind of like you know the first the |
466s | first one out of the gate yeah we wanted |
468s | to show it to you even though it's not |
470s | potentially not fully ready again to get |
472s | that feedback but also just to we're |
474s | just so excited can't wait next on the |
476s | list is uh kind of a few small things |
478s | that we're doing for mut s which are uh |
481s | Expeditions in the game have normal and |
483s | mutated levels so for M3 which is the |
486s | highest level we're adding these to the |
489s | instanced matchmaking system in order to |
491s | make sure this goes smoothly uh we are |
493s | unifying our mutations tell us about |
495s | that Chad yeah so big big ticket item |
497s | here is that uh all the currently active |
500s | uh mutated Expeditions will now share uh |
503s | the same mutation so uh Elemental |
506s | promotions curses all those will be the |
508s | same across all of them uh which means |
510s | uh a lot less uh regearing re re uh |
514s | geming your gear uh and hopefully just |
516s | more time spent uh fighting and having a |
519s | good time collecting loots and then the |
521s | other thing we're doing is we're |
522s | increasing the quality of the rewards in |
523s | the M3s yeah uh so we're looking at |
526s | adding crafting materials into uh uh |
529s | mutated Expeditions uh as well as in |
531s | raids that together when they're |
533s | combined you'll be able to craft new |
535s | 725s uh so this will be an alternative |
537s | source and give meaning to want to go |
538s | back into these expeditions and make |
540s | sure that you're actually having fun in |
542s | the content you want we're going to |
543s | continue looking at that and improving |
545s | it uh for now we like where it's at and |
547s | we think that it'll give more players a |
548s | reason to go visit this content so |
551s | adding more options to your endgame |
552s | content yes along those same lines uh |
554s | we're also adding two new daily Sol |
557s | trials to the roster three new Sol |
558s | trials so uh yeah so we've got uh we're |
561s | adding uh Mother's dream which is U um |
566s | Tempest mind which is Isabella and uh |
569s | Dai CTO um so that's uh that's adding to |
572s | our roster so you should be seeing those |
574s | in your in your list every day awesome |
576s | thanks Chad and then to round out the |
578s | season we have a few things that we like |
580s | to do every season uh starting with |
582s | combat balance updates yeah so obviously |
585s | yeah there something we do every season |
587s | um this season some of the things that |
588s | we focused on was time to kill um you |
591s | it's something we've been seeing in PvP |
593s | a lot you know the fight's going on a |
594s | little too long so we're making some |
596s | adjustments to consumables and some of |
598s | the perks um and then we're also looking |
600s | at uh balance around Target lock Target |
602s | locks you know Target lock you say yeah |
605s | we just we we turned it on in PvP uh for |
609s | the aternum launch and uh we've been |
611s | keeping an eye on the feedback and by |
613s | the way thanks again for all the |
614s | feedback right before launch as we went |
616s | through beta uh it was very helpful and |
618s | you know we made some changes and yeah |
620s | yeah absolutely we did we did tone it |
622s | down quite a bit from what it was in |
623s | beta and we're going to be continuing to |
626s | to tune things um you know one of the |
628s | one of the changes that's coming up in |
630s | season 7 is actually the blunder bus was |
632s | a problem um we had nerfed the damage uh |
636s | going into launch uh now we've we've |
639s | reversed that and instead we've replaced |
641s | it with some extra inaccuracy in Target |
644s | lock as kind of a balancing Factor um |
646s | and we're going to be continuing to make |
648s | tweaks like that in the future yep |
649s | absolutely uh there's also new artifacts |
652s | new perks yeah absolutely so we're going |
654s | to be introducing uh eight new artifacts |
656s | in season 7 some of seven of them will |
659s | be weapons there's one accessory which |
660s | is an earring um and yeah there's some |
663s | interesting combos that are going to |
665s | come out of that um there's there's an |
668s | ice gun in there Gauntlet in there that |
670s | I really enjoy it's a really cool |
671s | ability on The Gauntlet that lets me uh |
674s | when I ice tune uh give me a large |
676s | amount of regen at the end of that so |
678s | I'm excited to try out and see what I |
679s | can actually get away with that or if I |
680s | still die uh but we we'll see how it |
683s | goes sounds like trouble yeah well |
686s | that's that's that's his nickname that's |
688s | a fun Joel trouble Clift |
690s | and then well why don't you uh why don't |
691s | you bring us home with talking about the |
693s | seasonal events and yeah so uh we're |
696s | doing some refreshes on a few events uh |
698s | we're looking at Legacy of Cris and |
700s | upping the rewards a little bit a little |
701s | bit more medy rewards past level 700 |
704s | same with uh Siege of sulfur uh and then |
707s | we're going to bring a little bit more |
708s | rewards into rabbit Revenge that's a |
710s | little bit more fun costumey maybe a |
712s | little bit of trolley in there as well |
713s | we'll see how it goes um hoping to get |
716s | those events to console players for the |
717s | first time as well as they haven't seen |
718s | these events so that's everything in |
720s | next season we're very excited about the |
722s | opr map yeah very excited about seasonal |
724s | worlds absolutely more details about |
727s | both coming soon and remember we're just |
729s | getting started now let's talk about |
732s | what's in development so in development |
734s | is somewhere in a more midterm timeline |
737s | we're definitely looking into stuff but |
739s | there's still plenty of room to discover |
741s | and yeah so I mean there's there's tons |
743s | on this list um in no particular order |
747s | we can start with invasion thank you uh |
750s | why I like Invasion as something that |
752s | we're working on is because I think it's |
753s | super cool content it's sort of unique |
755s | to New World this idea of battling |
757s | hordes of people uh but you know the |
759s | content is a little Limited in terms of |
762s | participation because it's only a set |
764s | time it can only take this many people |
766s | so what if we turn this into a mode |
768s | right like I think we're starting to |
770s | make more and more modes the activity |
772s | screen is a great place to sort of like |
773s | what do I feel like doing so like let's |
775s | get Invasion into a mode and I think |
778s | once you start going in that frame of |
780s | mind I'm sure lots of things like could |
782s | we add some more enemies could we add |
783s | maybe mutations what happens to the |
785s | rewards like lots of ideas start to come |
787s | up yeah definitely like adding more |
789s | variety to the mode like we have all |
791s | these different kinds of corrupt enemies |
793s | that we we aren't using in the mode |
794s | currently so like bringing those in and |
796s | like having it vary up like per season |
799s | even like be awesome yeah it's great |
801s | concept I mean speaking of modes I mean |
803s | that's one of the things that your team |
804s | is looking into more right yeah |
806s | absolutely so we're actually um |
808s | prototyping lots of different kinds of |
810s | game modes um things you might have seen |
812s | in other games like Capture the Flag um |
814s | that we think would actually work really |
816s | well in our game um also like a battle |
818s | royale mode like a lot of those systems |
820s | that make up Battle Royale already exist |
822s | in the game so like you know mashing |
824s | them together creating a cable mode for |
826s | that yeah um and and then also like kind |
830s | of like a framework for uh for new modes |
832s | might be like doing like more of a |
834s | seasonal type uh experience where every |
837s | season there's like a featured game mode |
839s | For That season and and uh we bu it up |
842s | like every season yeah I love that like |
844s | even something like capture the flag one |
846s | season maybe we try with mounts the next |
848s | season without like there's ways you can |
850s | sort of like keep it fresh and |
851s | interesting yeah it increases variety |
854s | and then it also kind of keeps the |
855s | number of modes uh like maintainable so |
858s | that we don't split up matchmaking too |
860s | much and stuff like that for sure |
862s | exactly yeah like the you know every new |
863s | queue that we add like splits our player |
866s | base so we want to avoid that yeah uh |
868s | and then we've talked lot about modes |
870s | and how like they sit really well next |
872s | to our open world but like like the open |
875s | world and the persistent New World |
876s | experience is super important and that's |
879s | where we're looking at all kinds of |
880s | stuff uh like Q things yeah like one |
884s | that I know we're thinking about is |
886s | storage right like how many times have |
888s | you been crafting and you're like you |
889s | know where is this material or you're so |
891s | much you're about ready to run a |
893s | mutation and you need a special piece of |
895s | gear right so like if storage was much |
897s | more Global yep y well |
900s | still filterable you want to be able to |
901s | make sure you can find those things or |
902s | sort it in a way that's meaningful to |
904s | you but not have to chase it down every |
906s | time you want to do an action like |
907s | crafting and other places like that |
909s | right pull it out yeah this is one where |
911s | we have to kind of solve like more edge |
913s | cases than you think of there's Tech but |
915s | we definitely want to want to do it and |
917s | get it out there uh similar to modes |
921s | also um one of one of the pie of and |
923s | game content that we love but we want to |
925s | try to improve upon is Wars yeah |
928s | absolutely so so I bet that the majority |
931s | of the player base has not experienced |
933s | the war because it is a very exclusive |
935s | content but it is so good it's so fun um |
938s | so our goal is to provide a way for the |
942s | rest of the players to try it out right |
944s | so the thought is that we would do some |
946s | kind of like private war system or like |
948s | a pickup War where uh any company can |
951s | challenge another company to a warh um |
953s | so that's just a way of like you know |
955s | bringing bringing War to the masses I |
957s | love it right CU there's so much that |
960s | you know War relies on right now like |
962s | it's so important that people don't want |
964s | to take risks but if you make it |
965s | something that like any two companies |
967s | can set it up you don't even have to be |
968s | in a company maybe just any you know 50 |
970s | people can get together uh it allows |
973s | people to try new bills it allows people |
975s | to try new people rather than slot the |
977s | exact same people in every time I think |
979s | it's great yeah there it's a place right |
981s | now where you can't really slot somebody |
982s | unless you like you have no way to vet |
984s | them or audition them and then yeah like |
986s | you said just more people being able to |
988s | experience it at all |
990s | uh so we've heard from a lot of you and |
992s | we completely agree that the start game |
995s | for a new world is now it better than |
997s | it's ever been the mid game is feeling |
999s | good it's really when you get to the end |
1001s | game and you know the kind of like |
1003s | systems and dailies take over that's |
1005s | where we think we can double down and |
1006s | make things start to really click and |
1008s | awesome we've all got thoughts on this |
1010s | but Joel why don't you begin yeah |
1012s | absolutely so uh first want to say uh we |
1014s | hear you and we understand that a lot of |
1017s | the older content uh we really want to |
1019s | refresh that we want to make it feel |
1021s | like you can go back to wreak water and |
1023s | have impact you can go back to uh really |
1026s | crafting highend gear finding unique |
1028s | things from crafting uh in an earlier |
1030s | segment we talked a little bit about how |
1032s | we're improving uh item uh crafting from |
1036s | uh mutated dungeons uh we really want to |
1038s | take that to another level across the |
1040s | board uh one example would be uh looking |
1042s | at reputation systems uh for some of the |
1044s | zones and being able to build up and |
1047s | kind of have a reason to go somewhere |
1049s | you might not normally go build up get |
1051s | better rewards have reasons to go craft |
1053s | there have reasons to go do uh you know |
1056s | different uh gameplay elements such as |
1057s | ECR such as questing um potentially new |
1061s | gameplay activities in some of those |
1063s | areas new collections uh we're really |
1065s | trying to push uh uh kind of play how |
1068s | you want to play yeah um part of that's |
1070s | like making making rewards that you care |
1073s | about right like AB so it's like in the |
1076s | past we've had just like this gear score |
1077s | Chase and then you get the perks you |
1079s | want and then you're kind of done right |
1081s | like but we're talking about having a |
1083s | larger variety of perks that are like |
1085s | more of a horizontal progression like |
1087s | like something the combat team's been |
1088s | talking about actually is is you know |
1090s | like we only have we have like one |
1092s | unique perk per ability but there's |
1093s | nothing to stop us from making like 10 |
1095s | unique perks per ability right like and |
1097s | having just a lot of variety and like |
1099s | changing up your gameplay that kind it's |
1101s | more of like a horizontal thing and then |
1102s | taking that a step further and |
1104s | potentially putting those perks in |
1105s | unique places so I have to go to this |
1108s | dungeon or reat or this Zone to be able |
1110s | to get those perks and also making those |
1112s | perks have more of an impact in |
1113s | different game modes and different areas |
1114s | of the game as well will really help |
1115s | flesh some of this out uh really make |
1118s | crafting meaningful is something that |
1119s | I'm personally passionate about um I |
1121s | love to go uh uh gather click rocks |
1124s | whatever you want to say in the game |
1125s | that's my that's my jam I love doing |
1126s | those type of things you'll find me |
1128s | Gathering more often than not uh but I |
1130s | really want to make sure that crafting |
1131s | has that mey impact that we had |
1133s | previously um you're able to craft some |
1135s | of the best gear and it has a reason and |
1137s | a purpose is one of the biggest goals we |
1139s | have for this um beyond that really |
1142s | making sure that you can kind of play |
1143s | the way you want and go to the zones |
1144s | that you want or the modes that you want |
1146s | and making sure that there's a rewards |
1147s | are meaningful not just go to the raid |
1149s | not just go to sandworm uh and not just |
1152s | go get golden coconuts and other things |
1154s | like that yeah I think that's the best |
1157s | summary is like play the way you want |
1158s | and always feel like you're making an |
1160s | impact like you're you're progressing in |
1162s | some way yeah and I think that's that's |
1164s | the key and there's so many ways we can |
1166s | do that I love the idea of the |
1167s | reputation systems cuz it's like |
1169s | a new level of meta progression and I |
1171s | think there's some neat ways we could do |
1173s | that versus just a very grindy way make |
1175s | it more Quest oriented or something like |
1177s | where you feel like you're unlocking |
1178s | powers in a Zone you know I think |
1181s | there's cool ideas there and this is a |
1182s | this is another place where uh seasonal |
1184s | worlds kind of help us experiment and |
1186s | try out new systems look for more of |
1188s | that yeah I think if we can get this |
1190s | endgame ripping like we have the sort of |
1192s | the early and middle game I think that's |
1194s | the sort of the last piece like you said |
1196s | that could really really sort of keep |
1198s | people playing excited and it's going to |
1201s | take a lot of work like we have a lot of |
1202s | ideas and a lot of things that we want |
1203s | to do which is why uh you'll see on our |
1207s | uh living road mapap that we have |
1209s | improvements to things and then |
1210s | overhauls to things and you know one is |
1212s | for midterm one is for longterm which |
1215s | maybe this feels like a good place to |
1217s | now start talking about longterm all |
1220s | right now we're joined at the table by |
1222s | Kurt our lead designer for World content |
1225s | and we're going to talk about the third |
1226s | category on our document which is in |
1229s | exploration you know we want to share |
1231s | our early thinking and what we have in |
1233s | store for sometime in the future um as |
1237s | we said earlier we're we're all in on |
1238s | endgame right now um we want to make |
1241s | replayable content we want to make more |
1244s | things to chase uh more frequent content |
1246s | updates and some of the things we're |
1248s | thinking about are you know well we'll |
1250s | start with kind of our known things like |
1251s | new weapons for example yeah absolutely |
1254s | so nothing to announce on specifics here |
1256s | but we are in development on our next |
1259s | weapon and we actually are going to be |
1260s | prototyping multiple weapons and they'll |
1263s | be coming out at a more regular Cadence |
1265s | in the future y uh and then uh you uh |
1268s | Zone up levels and new zones so Kurt you |
1271s | worked on the cutless keys up level for |
1273s | example that's right cutless Keys was an |
1275s | experiment and what it would be like to |
1277s | create a Max Level replayable zone in |
1280s | New World um as many of you know uh the |
1283s | questing system and level up experience |
1286s | looks a lot different than it did when |
1287s | it first launched and as part of that |
1289s | streamline process to make it level up |
1291s | as uh as immersive and fun as it could |
1294s | be there are parts of the game um that |
1297s | kind of got uh left out of that |
1299s | streamline leveling uh uh quest line |
1302s | that we did so um we're looking at |
1304s | taking some of those zones uh that are |
1307s | no longer part of the LevelUp experience |
1310s | uh and uh repurposing them into max |
1312s | level explorable play spaces and so one |
1315s | of the things that we're currently |
1316s | working on is a wakat up level to |
1320s | refresh Rak water for max level players |
1322s | and bring uh new elements of progression |
1325s | and gameplay to the Zone I think one of |
1327s | the things I'm most excited about that |
1329s | is some of the collection elements that |
1330s | I've seen from your team that you guys |
1331s | are really investing in um I'm a player |
1333s | that really likes to go exploring I like |
1335s | a little bit of PVP and getting me out |
1337s | into the world to just kind of uh |
1340s | emergently discover what's there or go |
1342s | out and look for these things to collect |
1343s | is something that's my jam I really |
1345s | enjoy that so I'm excited to see what |
1346s | happens with these yeah the the idea |
1349s | with rickw is that we want to try and |
1350s | create more of an open world experience |
1352s | than an un rails quested experience yeah |
1355s | there's so much content in the game |
1356s | actually that players don't really have |
1358s | a reason to explore because they hit max |
1361s | level and there's like no reason to go |
1362s | back to this Zone that you know so like |
1364s | this is awesome like yeah and this in |
1366s | conjunction with some of the stuff that |
1368s | we've already talked about like a |
1369s | reputation framework um these are going |
1371s | to be uh great systems to use going |
1375s | forward to make uh our endgame content |
1377s | more replayable uh for players yeah and |
1382s | there's there's more even than what's on |
1383s | our what we're publishing and talking |
1385s | about today but yeah like taking all the |
1387s | content give you reasons not just to go |
1389s | to it maybe even for the first time but |
1391s | again and again and again and you know |
1393s | I'm very excited about how we're kind of |
1395s | approaching doing our up levels as |
1398s | building the pieces to eventually |
1400s | culminate in that new Zone when that |
1401s | does finally come out new world is |
1403s | always meant to be a sand Park and we |
1406s | started out all sand long ago back in |
1408s | the Alpha days uh and we've got our Park |
1411s | nice and built and I think where we're |
1413s | at now just we need to kind of bring |
1415s | find that right balance between sand and |
1417s | park and that means bringing more |
1418s | sandbox like we have the systems in |
1421s | place so like when you see us say things |
1423s | like influence Tower claim Siege system |
1426s | uh territory overhaul these are things |
1429s | that players have been asking for and I |
1430s | think everybody's got a different idea |
1431s | of what to do but you know to me um like |
1434s | I would even conceptually say the |
1437s | company Hall ties with that because like |
1439s | these are things uh we need a way to |
1442s | feel like you have a home in the game |
1444s | that you're doing some kind of a base |
1445s | building Loop and that's what the |
1446s | territory system is meant to be but it's |
1448s | just I think we can get that you and |
1450s | your friends that you and your company |
1451s | have goals to be able to build up and |
1453s | activities to do together and feel like |
1455s | you're making meaningful progression and |
1457s | impact on what those things are again |
1459s | together you're building up and I think |
1461s | that's a big thing I love those company |
1463s | style uh yeah Guild halls and other |
1466s | things that you can build in other games |
1467s | and I'm excited to see what we do there |
1468s | I think that's something I'm personally |
1470s | going to enjoy a lot AB also like making |
1471s | it more than just like the top companies |
1474s | on the server get to participate like |
1476s | it's more like you know anyone can start |
1478s | a company build something like they have |
1480s | a little slice of the world that they |
1483s | you know own yeah |
1485s | absolutely I think it's also worth |
1487s | mentioning that we're not just focused |
1488s | on overhauling or revamping existing |
1491s | locations and systems but we are |
1493s | ideating on new locations in the world |
1496s | that we can add to New World to progress |
1497s | The Narrative and expand the world in |
1499s | new exciting ways as well some of the |
1502s | early looks on some of the new areas and |
1504s | and raid style stuff that we're |
1505s | prototyping I'm so excited for they're |
1507s | just so cool looking yeah me too some of |
1509s | the coolest art assets I've seen so I'm |
1511s | excited to see players get those things |
1513s | yeah well we won't go into any more |
1515s | details than that although that there |
1516s | were no details at all but we won't talk |
1518s | anymore about some of the ideas but uh |
1521s | the big takeaway is like we're excited |
1524s | we hear the Players new world is a |
1526s | Wonderful World to just hang out in and |
1528s | play in and we just need reasons to do |
1531s | that more and absolutely ways to go |
1533s | deeper that's what we're looking |
1541s | at wow that was a lot of information |
1544s | thank you to the all the all of the |
1546s | folks Dan you and the group for sharing |
1548s | all that information uh really |
1550s | appreciate it I don't know about you all |
1552s | but I think like I found it all exciting |
1554s | if I had to pick one thing though I |
1556s | think the seasonal servers are just |
1558s | going to change the way people play the |
1559s | game and I think that's awesome really |
1561s | really cool M for me it's the opr map |
1564s | I've been waiting a while I'm excited to |
1565s | bring something out for players I think |
1567s | they're going to like it I'm just |
1569s | excited to go home and ride my turkey |
1570s | Mount gobble gobble gobble gobble my |
1573s | goodness um yeah we talked a lot about |
1577s | like what's coming next and things that |
1578s | we're thinking of for the future um but |
1581s | there is something that's coming up that |
1582s | we haven't talked about which is free |
1584s | trials so this is something that's on |
1587s | Console um and so if you have friends or |
1590s | family who've been wanting to try out |
1591s | New World aternum um this is a really |
1594s | great opportunity for them to hop in and |
1596s | try it out for free so uh look for more |
1598s | details on that on the site and beyond |
1601s | that uh the one thing I really want to |
1603s | do is just a big thank you heartfelt |
1606s | thank you like the team put their heart |
1608s | and soul into making new world attum and |
1612s | uh when you see so many people come in |
1615s | and play and experience it and have a |
1616s | good time it makes it all worth it |
1619s | feels really good so like on behalf of |
1621s | the entire team thank you to all the |
1624s | players like like we couldn't be more |
1627s | appreciative uh and with that we will |
1629s | see you in a turnam |
1636s | [Music] |