almost 2 years
ago -
Play New World
-
Direct link
Transcript (by Youtube)
0s | we have these towers all over the world |
---|---|
2s | there's ancient structures but then like |
4s | what if this one like exploded in Magic |
6s | but then it like froze at the same time |
8s | and we're like okay what would that look |
10s | like and put that in there and then it |
11s | was like well what is it what does it |
13s | mean and we're like well I don't know |
14s | it's like a mystery we got to figure |
16s | that out |
16s | [Music] |
18s | [Applause] |
23s | hey everybody Welcome to |
25s | eternum where we talk about All Things |
26s | New World I'm Scott today I'm here with |
29s | Charles and Dan and we're going to talk |
30s | a little bit about azath |
35s | foreign |
37s | [Music] |
43s | we had this new guy love and start here |
45s | and he asked me where azath came from it |
48s | was kind of funny because I was like |
50s | and we've worked on this game a long |
52s | time and I struggled thinking about it |
54s | but I I thought it'd be a cool topic so |
57s | um |
58s | you know at the beginning I remember we |
60s | we had this concept of the the island |
62s | being the Fountain of Youth right and |
64s | people would come there looking for it |
67s | and I and I couldn't quite in my mind |
69s | Bridge how we came from that to the |
72s | concept of azath I think Dan you had |
74s | some ideas around Ora call come if I'm |
76s | not mistaken true yeah we we wanted to |
80s | kind of we always liked the idea of like |
82s | it's also Atlantis and then it's also |
85s | like every other lost place on Earth |
89s | um yeah this island kind of felt like |
91s | this island was |
94s | like a lot of things fall on this island |
96s | it was called a lot of different names |
97s | to a lot of different places and parts |
99s | of History exactly yeah I think this |
102s | time period was really interesting |
103s | because there was like a whole bunch of |
105s | ideas in science about magic and like |
108s | how they could take one element and turn |
110s | it into another if they just found this |
112s | like super special secret stuff and then |
115s | like like scientists really thought if |
117s | they could turn lead into gold if they |
118s | found this magical substance and that's |
121s | I think that somewhere tied into the |
123s | idea of this so like we need this thing |
125s | that like can make magic real in our |
127s | world and that's where I think Azon came |
129s | from is like oh what if they actually |
130s | found it what if it was the Fountain of |
132s | Youth or something that like led to this |
134s | all this other mythological stuff could |
136s | come out of that I think that is an |
139s | interesting concept because it it kind |
141s | of like took us off in this direction I |
143s | remember doing a lot of research on like |
145s | Alchemy because like I didn't I didn't |
147s | know how deep it ran like Isaac Newton |
148s | was an alchemist |
150s | like it was just pretty nutty |
153s | well and you you pitched or a caulkham |
156s | and I think the reason we pushed away |
159s | from that is because when the research |
160s | showed that being a like a pinkish metal |
164s | and we wanted we liked which I thought |
165s | was great but yeah so the way we liked |
167s | it but I think the idea of azoth the |
170s | blue and the red contrast of good and |
171s | bad because when you're making a game |
173s | visual that color language is important |
175s | yeah we needed that like pure like this |
177s | is the the source of magic and usually |
180s | that's like white or blue and sort of |
182s | sort of like it feels natural and then |
183s | there's like the corruption is the dark |
185s | sort of counter to that so it was a nice |
188s | visual sort of tie-in yeah well and that |
190s | was a fun Evolution to the to the whole |
192s | Fountain of Youth was you know it made |
195s | sounds great to live forever until you |
197s | really think about it you know and you |
199s | start remember the didn't we we Dove |
200s | deeper and deeper into the topic and we |
202s | were like |
205s | yeah it gets like deep and dark really |
208s | fast and like oh okay what does that |
209s | mean how does that like affect your life |
211s | and all your loved ones and like what |
213s | how do you like deal with that in |
215s | reality I'll take it yeah it's uh it's |
218s | an interesting topic and what happens to |
220s | your brain yeah |
222s | some of our early lore I remember too it |
224s | like got really dark and deep too we |
226s | were like kind of like I don't know I |
228s | don't know if this is actually like a |
229s | world I want to hang out in it's kind of |
230s | kind of depressing yeah but we we did |
233s | like the contrast of the beauty of the |
235s | island and the danger and the harshness |
237s | of the reality and I remember uh |
240s | I don't remember exactly how we came up |
242s | with it but the idea of the azath |
243s | flowing below flowing beneath the island |
245s | which led to the deeper you went into |
248s | the island the more pronounced it was |
249s | because you were getting more toward |
251s | that |
251s | the uh the center of it and |
254s | yeah I still love that I mean and that's |
256s | that's still like like when you fast |
258s | travel the the VFX for that is is kind |
261s | of meant to imply like you're |
263s | dematerializing into that like Network |
265s | under the ground yeah the Ley lines or |
267s | something to sort of like connect these |
269s | like key points yeah and that was the |
270s | island was like the center point of a |
272s | bunch of different Underground |
274s | streams of azath flowing and that flowed |
276s | into our lore too we had this idea like |
278s | the major points all across the island |
281s | are like on these like Nexus spots and |
283s | then people who came would naturally |
284s | just gravitate towards those energy |
286s | sources and they'd build their towns |
287s | there and so it was this like layering |
288s | of like ancient and then the new stuff |
290s | and then more stuff on top of that so |
292s | the story kind of like tells the history |
294s | a little bit and the Ancients harnessing |
296s | that power and building the towers and |
298s | then the the the the down into the |
301s | volcano or the Shattered Mountain Area |
303s | like this a lot of this is still left |
305s | open for the future for for Rob our our |
308s | narrative guy to explore exactly |
311s | um we we have a few long-term ideas I'd |
314s | rather not like get into them because |
317s | they're not fleshed out enough to where |
318s | I feel comfortable but |
320s | there's there's just so much like |
322s | it's at the core of the story and the |
324s | lore and I can I can tell you for sure |
326s | from a lower perspective there's going |
327s | to be there's going to be some more |
329s | stuff coming out in the coming years |
330s | that |
331s | that |
333s | show you a lot more about where we're |
335s | thinking about as author what like the |
336s | history behind it and why it's so |
339s | valuable especially to the ancients |
341s | I always liked the way we tied the lore |
345s | into like the gameplay mechanics of like |
348s | even just when you die in the game like |
349s | you your character gets killed or you |
351s | kill another character they like |
352s | dissolve into this stuff and then you |
354s | like reanimate with the stuff and so |
356s | like the A's office like taking your |
357s | body form and spitting it back out again |
359s | and that like ties the like the lore of |
362s | life and death like back together so and |
364s | then into the gameplay mechanic I think |
365s | is always fun when we could do that kind |
367s | of thing and I like too how there's like |
368s | it's it's a there's a central kind of |
371s | source for all the magic stuff it kind |
373s | of just makes it makes it kind of you |
376s | know easy to track like because like as |
378s | we already have in the game like like |
380s | that magic can lead to all kinds of |
382s | nutty stuff and it was always uh like |
385s | meant to be through the through the mind |
387s | of whoever you are when you come to the |
390s | island that like you you manifest the |
392s | Magic in different ways based on like |
394s | you know your cultural heritage and like |
396s | the mythology that you believe in and |
397s | the stuff that scares you and stuff like |
399s | that it's really cool I also like the |
401s | whole other side of it which is |
404s | too much of a a good thing can become |
407s | corrupted too much you know like the the |
409s | human nature can take over and turn it |
412s | into something that it wasn't meant to |
414s | be |
415s | and then that can spread and change |
416s | things and creates new types of magic |
419s | and new types of |
421s | encounters that you see all through |
423s | shatter Mountain great cleave and you |
425s | know spread out throughout the all of |
426s | the tournament I always like to that the |
428s | the theme of immortality fits really |
430s | well with the MMO genre and just kind of |
433s | things that MMOs like are unique to him |
435s | I was like |
436s | you you never die either there's |
438s | anything |
440s | has good lore behind it when I'm playing |
442s | yeah like it was it feels good that like |
444s | hey we explained that yeah yeah |
448s | designing it visually was interesting |
450s | too because we had to like it started as |
452s | like oh it's just like this magic water |
454s | the Fountain of Youth and it like gives |
455s | you energy like but then like how do we |
457s | like show that in the world |
459s | and then and I know for our very first |
461s | trailer we needed to show like this |
463s | character dies but then it like goes |
465s | through their eyes and like they pop |
466s | back to life and so we're like What is |
468s | the like the flow of it and then we |
470s | wanted it to have this almost like |
471s | liquid in the air Vibe sort of flowing |
475s | out like steam yeah kind of this like |
477s | vaporous like stuff that like flows out |
479s | I think that kind of took us to a cool |
481s | place there was this period of time we |
483s | were like okay we know that like azoth |
485s | is this like source of magic and we want |
487s | our world to feel really Supernatural |
488s | but I think we were struggling a little |
490s | bit with like how do we like show the |
492s | supernatural in the world in a way that |
494s | players are gonna like instantly like oh |
496s | I see that thing and like okay I'm not |
498s | on like the real history Earth I'm I'm |
500s | in this sort of like Supernatural place |
502s | and we started coming up with these like |
504s | you know Supernatural Wonders that we |
506s | wanted to have around at different |
507s | points in the world and that was one of |
509s | them the shattered Obelisk where we were |
511s | like okay here's this Lake Tower we have |
512s | these towers all over the world there's |
513s | ancient structures but then like what if |
516s | this one like exploded in Magic but then |
519s | it like froze at the same time and sort |
521s | of these like weird Concepts and we're |
523s | like okay what would that look like and |
524s | put that in there and then it was like |
525s | well what is it what does it mean and |
527s | we're like well I don't know it's like a |
529s | mystery we gotta figure that out let's |
530s | let's the Lord's got to explain that |
532s | later well I remember same goes with |
534s | corruption when Jeff put together the |
536s | corruption pulling up oh yeah you know |
539s | he designed it because it looked really |
541s | cool yeah and I immediately was like is |
543s | it trying to get away from the azath is |
545s | it trying to get away from the earth |
546s | where is it going what's the drive and I |
548s | don't think we've explained that one yet |
550s | but it was an interesting |
552s | you know it said that the aesthetic was |
553s | so good that we like okay we got it like |
556s | we can't not have this that was one of |
558s | those kinds of like okay what looks what |
560s | what's different than real reality okay |
562s | what if gravity goes backwards for this |
564s | stuff only yeah and it creates a cool |
566s | look I think we've come up with some |
568s | cool like explanations for that that I |
570s | don't know if we've really revealed yet |
571s | but |
572s | you know which is interesting and it |
574s | almost leads to a community question |
576s | right which is uh you know where |
579s | where would you take it next where would |
580s | you go from a gameplay perspective with |
582s | azoth you know it's |
585s | there's so many different places we |
586s | could take it like you said we had it |
587s | tied pretty heavily into the uh to fast |
590s | travel and some of the other Concepts in |
592s | the game there's a lot more we could do |
594s | with it so we'd love to hear what you |
595s | think |
596s | um |
597s | I think with that we can call this one |
598s | closed though |
600s | so if you like what you saw let us know |
603s | by following us or or uh subscribing |
605s | otherwise thanks a bunch and we'll see |
608s | you all in a tournament |
609s | [Music] |
610s | [Applause] |
614s | foreign |
616s | [Music] |
619s | [Applause] |