over 2 years ago - Luxendra - Direct link

Greetings Adventurers,

With this PTR release, we’ve made further changes to the way loot and perks work across the game!

Perk Rebalance

We have examined the meta and its issues impacting endgame viability. With this update we adjusted over 150 perks to help make them more useful and competitive compared to the best perks in the game. Skill-specific weapon perks are now more powerful, with some receiving substantial rework to be more viable. For example, we buffed the Durability perk and renamed it to “Indestructible” because players will no longer take durability damage when it is equipped.

We also tweaked how perks are calculated in order to provide players with more options for better perk combinations. For example, the trade skill drop chance on earrings now has a very low drop chance on drops to increase the combat focused perks players get from earrings. These perks can still be controlled via crafting using their specific craft mods to make specific items.

Dual Stat Change

In order to improve the quality of crafted and looted items, we’ve made some changes to dual stat attribute combinations. We’ve changed the scaling of the primary stat to scale higher, giving these stats larger impact. We’ve also made a number of changes to the 50 threshold bonuses to encourage more stat splitting across all builds. This is a very experimental change and we are looking for feedback through the PTR to evaluate the balance and impact of these changes before going live.

Loot Quality

The overall quality of drops has been improved based on player/expertise level. That means at level 60, players should earn more Epic and Rare loot than Uncommon loot. The Epic and Legendary loot also have a higher chance of receiving more viable stat combinations (e.g. increased chances for Keen, lower chances for Beast Bane). Perks that roll are all still random for non-named items, but players should see better combinations of perks overall. We’ve also improved the chances that higher Gear Score items can drop from lower level creatures, giving a small chance 600 Gear Score items can come from level 59+.

Bonus Loot Drops

The loot players rolled from Gypsum Casts were not very rewarding, so we improved the likelihood that you’ll roll Epic and Rare loot. We’ve also increased the range at which Expertise can be gained off these rolls.

Perfect Salvage

We heard the feedback, and recognize that salvage became much less interesting at endgame. With this update we made salvaging more rewarding through the introduction of Perfect Salvages. Whenever you salvage an item you will now have a chance to perform a Perfect Salvage. Perfect Salvages can reward players with the following:

  • Research materials (such as weapon scraps) that can be used to gain crafting trade skill experience.
  • Special orbs that can be converted into gypsum casts which bypass the normal daily limit.
  • Materials to fabricate special items.
  • Other valuable resources.

Please let us know how you enjoyed these changes on the PTR! In particular, due to the complex nature of these adjustments and new systems, we’re especially keen on feedback relating to overall sense of balance and fairness, level of work/reward, and any potential technical issues such as gameplay bugs, exploits, or client stability/performance problems.

Thank you for your insight and valuable input during our early build preview phase!


If you are experiencing a bug, please utilize the following template:

  • What is your character name in the PTR:
  • What server/world did you experience your issue on:
  • Describe the issue you are experiencing:
  • Is this a bug or an exploit:
  • (if a bug) How did the issue effect your gameplay:
  • (if a bug) Were you able to recover from the issue:
  • (if a bug) Please include a screenshot or video of the issue that you have experienced:
  • What are the steps to reproduce the issue as you experienced:

You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.

Your help in keeping feedback unrelated to the issue above regarding the Player vs Player Reward Track out of this focus thread is much appreciated!

Thank you for helping make New World the best game it can be!

See you in Aeternum!