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Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.
World Experience
Notable Fixes
- Fixed an issue where the loading screen was being dismissed prematurely — while the world was still loading in — when fast traveling to an owned homestead.
- NPC Gregory Jones is no longer standing inside a barrel in an upgraded Trading Post in Everfall settlement
- Fixed an issue which could result in no AI spawning at a Corrupted Portal event.
- Fixed a rare client crash when loading into the game.
Expeditions
General
- Fixed an issue allowing players to body block certain expedition bosses, preventing them from transitioning to a new phase.
- Fixes bugs dealing with users disconnecting or leaving dungeons in the middle of the boss fight, causing dungeon bosses not to reset.
- Within expeditions, fixed an issue where the respawn point “Expedition Entrance” would be appear untranslated in other languages.
Lazarus Instrumentality
- Fixes an issue where dying before entering an expedition could cause failure to progress at different stages in a expedition.
- Made some lighting adjustments in Lazarus Well expedition to minimize flashing lights in certain areas
Tempest’s Heart
- Fixed an issue where Ekheke could die prematurely.
- Fixed the spawn animation for Uzret during the encounter to destroy the Corrupted Monolith.
- Myrkard Musketeers will award points when defeated in the mutated version of the expedition.
- Adjusted the amount of gold players receive from bosses to align with other expeditions.
Global Mutators
- Fixed boss final animation not happening on party wipe
Quests
- The darkness veils located in caves on the starting beaches have had their health significantly reduced. Fighting the veil should be tough, but not that tough — especially in starting zones!
- The artificer quest which requires new players to craft a sword in the starting zones has been adjusted to also accept named weapons for the final step, if the player happens to be lucky enough to craft one.
- Fixed the name fields of four items rewarded from various quests in Reekwater, which were pointing at weapons for other zones. This change affects the rewards for the quests “Seek and Hide”, “A Plan’s Deconstruction”, “The Queen is Dead (Elite)”, and “The Eternal Pool (Elite)”. The weapons affected are: Occult’s Razor, Switcher’s Revenge, Bow of Navarona, and Demon’s Claw.
- Update the “Covenant Initiation” quest in Windsward to ensure players are tasked with collecting the proper items.
- Fixed a bug where faction missions acquired from a non-settlement territories (Edengrove, Great Cleave, Shattered Mountain) may be unable to be turned in after a patch.
- The first time a player logs in after this change, any in-progress faction missions from a non-settlement territory will be automatically abandoned while missions ready to turn in will get completed with expected rewards issued.
Exploration
- Rafflebones will only spawn at level 66 in zones that go 60+ in order to allow players to get weapons that can be upgraded.
- Small-sized flint objects no longer have player collision. No more tripping over rocks!
Combat/AI
General
- Fixed an issue where buffered attack inputs would not be cleared by weapon swapping if pressed at the end of an attack.
- Fixed an issue where status effects applied by equipping weapons could become permanently stuck when traversing across regional boundaries.
- Fixed a slight stutter/desync when moving and casting spells.
- Fixed an issue where players can become stuck in the knockback reaction animation.
Perks
- Fixed an issue with Great Axe Weapon Perk Insatiable Gravity Well that caused inconsistent activation and no VFX. Removed an unintended 1 second root applied to targets next to caster when perk procs.
- Several Blackguard’s Weapons rolled with a “Plagued Heavy Strikes” perk. This has been changed to “Plagued Crits” on the Blackguard’s Bow and Blunderbuss, and “Refreshing Evasion” on the Blackguard’s Fire Staff, Void Gauntlet, and Ice Gauntlet.
Weapons
Bow
- Removed Input Buffering when exiting ADS to avoid Hip Fire from unintentionally activating.
Blunderbuss
- Fixed an occasional character stutter/desync when using the Blunderbuss “Blast Shot” ability.
- Fixed an issue that caused ammo to be consumed incorrectly if the player was using primary fire and abilities at the same time.
Great Axe
- Fixed an occasional character stutter/desync when using the Great Axe “Reap” ability.
Ice Gauntlet
- Fixed an issue where using Ice Spike when during movement could cause a server/client desync.
Musket
- Fixed and issue where Shooter’s Stance camera could get stuck if jumping while activating the ability.
- Fixed issue where the musket Scent of Blood upgrade was applying to all roots
- Fixed an issue when using ADS and Shooter’s Stance at the same time sometimes can get camera stuck in ADS and slow player movement.
Rapier
- Fixed issue where the Keenly Jagged perk’s bleed was able to trigger Evade’s passive Cresendo’s cooldown reduction.
Spear
- Fixed an issue where the spear would become invisible if you were interrupted immediately after throwing it.
- Fixed an issue where players could throw spears over the fort boundary during the War Preparation phase.
Sword & Shield
- Fixed a desync when swinging the camera quickly at the start of the Whirling Blade ability.
- Fixed an issue where shield attribute bonuses were only applied when the sword and shield were unsheathed. Note that you still need to have a sword equipped in order to gain shield bonuses.
Expeditions
- Fixed an issue allowing boss navigation to be blocked by players, preventing them from transitioning phases
- Alluvium Marl will no longer be able to jump backwards and land outside of the Caretaker’s Arena.
- Fixed an issue where Cilla will not reset properly if Players log off while on that same platform as her.
Game Modes
Arenas
- Fixed an issue where World Arena Bosses would sometimes not aggro non-combatant targets.
Outpost Rush
- Fixed an issue where player could aggro friendly Outpost Rush minions with projectile attacks.
War
- Fixed an issue where companies could declare war solely based on previous influence race participation and not on participation from only the current and active influence race.
Economy/Progression
Notable Fixes
- Fixed an issue where players could exceed the 500 inventory item limit.
- Gem VFX applied to the Isabella Great Axe now display correctly.
- Fixed mesh clipping around neck area for equipment pieces Wizened, Sagacious, and Tactician’s Hat.
Items
- Fixed a bug where the Azoth Attuned bag perk would not stack its effect with multiple bags with the same perk.
- Hidden Stashes can now only be collected from gatherable items that require tools. Thus, hidden stashes will no longer drop from bushes, bullrush, nuts, etc.
Crafting
- Replicas of named items from the Tempest’s Heart expedition can now be crafted at the appropriate crafting stations.
- Fixed an issue that could cause the Crafting Screen to close unexpectedly while using it.
Gathering
- Fixed a bug where gatherables would no longer work if gathering was cancelled part way through.
- Fixed an issue that caused the icon for an active gathering tool in the quick slot to disappear while gathering.
UX/UI/Social
Notable Fixes
- The inventory category “Alchemy and Arcana" has been renamed to simply “Arcana” for simplicity.
- Removed the text “Remaining XP” for Level-up in the XP Bar tooltip when at max level.
- Fixed an issue where if the same type of ammo is equipped and at the max limit is selected to be equipped again from the inventory, both ammo stacks will be unequipped.
- Addressed an issue where text overflowed in the Journal Objectives tasks list.
- The Pin Quest button should no longer disappear when restarting the game client.
- Fixed an issue that caused aptitude banners to display when entering or exiting instances, such as expeditions.
- Fixed an issue causing player achievements to load incorrectly at start of a new game session.
- Fixed a tile of the world map not rendering at certain zoom levels.
- Fixing an issue where a player experiencing network instability while trading may receive a “Trade Canceled” message when the trade actually completed successfully.
- Fixed a bug where compass objective pins from the open world could still show up while inside the Dynasty Shipyard expedition.
Translations
- Added missing translations to the “Locked” message prompt within an expedition when approaching a door that cannot yet be entered.
- Provided missing translations for several housing-related messages.
- Fixed an issue with unlocalized Weapon Mastery tool tip descriptions.
- Adjusted certain translations within the Outfitting crafting station UI to address text truncation.
- The Main Story Quest acceptance banner is now localized in all languages.
- Main Story Quest and Skill Progression Quest type header boxes in the map are now localized in all languages.
- Added missing translations for loading screen gameplay tips within the Dynasty Shipyard expedition.
- Fixed broken Spirit Shrine icons displayed within the journal on non-English language clients.
Quality of Life
- When entering a settlement or outpost, opening the map will automatically zoom in.
- Update quest icons on items to represent whether they are complete or in progress
- Unequipped items now show the correct total damage.
- Players are now able to drop multiple items during a single inventory session while moving.
- Disabled the “Withdraw from Company Wallet” button if your personal wallet is full.
- Named crafted items that are crafted at Epic rarity but can gain a 5th perk when upgraded to Legendary now show the final perk as disabled on the crafting screen, so that you know that it will be available in the future, but will not be available when crafted.
- Updated the position of the quest marker for items in the crafting menu so that it obscures less of the item’s image.
- Removed tax information from the banner that appears when entering a town.
- Updated the Objectives panel in the map screen with additional functionality:
- UI panel renamed to “Manage Objectives”
- Added key-bind to open the map with the objectives tab open — default hotkey is [I].
- Clicking “View in Map” from the Journal and “View in Map” from the HUD now opens the map with the Objectives panel open.
- Updated the order of tabs in the map. The new order is: Manage Objectives, Territory Standings, Upcoming Wars, Resource Locations, Filters.
- The Territory Standing icon in the map panel now properly changes color when territory points are available.
- Tax information has been removed from the “entering settlement” UI banner to help declutter.
Chat
- Increase legibility of System messages and Faction messages in chat.
In-Game Store
- Fixed preview not working if certain items are equipped.
- Store Region is properly displayed in the Confirmation popup.