Turns out you can tag people that haven’t replied, I’ll probably regret that later.
There appear to be a lot of potentially unrelated issues going on here, but the general case seems to be the streaming system is for some reason not loading in the high MIP textures for some objects, or it thinks it can’t for some reason (memory usually, and I understand many of you reporting have plenty of memory).
It is also possible for an individual object to set specific distances for high texture load, and those values could be wrong/corrupted somehow - that is separate from the streamer code. stifstiflear’s post looks a lot like that, but I’ve seen the same banner in game without that problem, so it isn’t the static data at least. @stifstiflear does that type of banner look that way to you EVERY time, or just sometimes?
I’ll forward this to the graphics engineers - I don’t want to guess at a cause, because there appear to be multiple different issues that different people are experiencing.